Team Fortress 2

Team Fortress 2

Outwood's Outlander
a puppy Jul 18, 2013 @ 10:01am
Stats
I think that, if this weapon were to ever be added, the stats should be as follows.

+13 extra arrows.
- 20% damage penalty.
- Arrows can't be lit on fire

Since this is a medieval bow that fires medieval arrows, the arrows are -of course- cheaper to make and thus available in greater amounts. But because the arrows are such low quality, they have a damage penalty, and since the Outlander is a medieval bow, the bow itself would light on fire, or the entire arrow would burn to a crisp.
< >
Showing 1-15 of 40 comments
Boomyz Aug 11, 2013 @ 9:46pm 
While I can agree to this, I recommend slapping off the "Arrows cant be lit on fire".
As metal did indeed exist around this time, there can be metal nearby the end of the tip. This will make it so the arrow does not combust into flames, let alone the entire bow.
Maybe, instead of arrows cant be lit on fire, make it so they can only be on fire for a LIMITED TIME before the sniper is forced to put them out. This can be by him just tapping the spot that is on fire (Doing slight damage to himself) Or just overall throwing the arrow away at the ground.
Pvt. Parts Sep 6, 2013 @ 6:15am 
-Can only headshot.
+Arrows have 20% head seeking ability.
+Arrows can be picked back up.
-Arrows cannot be light on fire.
Teh Pug Oct 1, 2013 @ 6:48pm 
The arrows burning to a crisp thing isnt good because valve has avaoided the idea of any way a teamate can be a disadvantage to you purposely. Like how engis sentries can be passed through by team members so there is no blockages.
Boomyz Oct 2, 2013 @ 6:38pm 
Well, this is supposed to be more in the case of medival stuff, so pyros prob wouldn't be able to do anything. Or they could make it so pyros cant light it.
ABlueBadger Oct 6, 2013 @ 9:54pm 
+ can retrieve arrows
- 33% max primary ammo
+ 25% damage
- no headshots
+ can fire arrows whiel jumping

set bonus taunt effects, calling card
LeatherIceCream Dec 28, 2013 @ 6:20am 
+ On Kill: Projectile Speed is increased by 10%
-Projectile speed is 10% slower projectile speed
-Deals 15% less damege.
a puppy Dec 28, 2013 @ 9:33am 
Originally posted by Spartan Possum:
The arrows burning to a crisp thing isnt good because valve has avaoided the idea of any way a teamate can be a disadvantage to you purposely. Like how engis sentries can be passed through by team members so there is no blockages.

Not saying the arrows will burn to a crisp. Just explaining why the arrows shouldn't be able to be lit on fire. (In degrootkeep there's fire baskets, too)
Soup Calhoun Jan 7, 2014 @ 3:44am 
After playing with the Loose Cannon a lot, I thought it would be cool to combine that ability with the Direct Hit and the Huntsman for the sniper. The double donk for arrows.

+ 100% max primary ammo on wearer
+ 10% Damage
+ 25% Projectile speed
+ 80% faster firing speed
+ Improved knockback ability
+ Mini-crits airborne targets that were recently hit
- No random critical hits
- No headshots
- Charge rate only influences knockback power and projectile speed

The statistical bonuses make it look overpowered, but I would like to believe the negative properties balance it well. You would not be able to one hit anyone, as it does 55 base damage. The premise of the weapon is that you charge your first shot for knockback and attempt to catch them in the air again for about a 75 damage mini-crit. It would be pretty overpowered in Medieval Mode, but nobody cares about balance in that mode.
B_A_21 Jan 12, 2014 @ 4:24pm 
Originally posted by V.E.R.B.™:
+Arrows can be picked back up.
-Arrows cannot be light on fire.
this and, like the beggars, ammo only from pick up, no dispenser help
ABlueBadger Jan 16, 2014 @ 1:35pm 
+ always past full charge of hunts man ( full progectile speed every arrow)
+ at half charge shoots 2 arrows at full charge shoots three at once
- at 50% charge acuracy is decreased 25% ( spread increaced by 25%) at full chage + 50%spread
- cannot head shot
CaptainMalaysia Jan 16, 2014 @ 4:12pm 
ok i think it shoud not be able to be set on fire. it should have a faster arrow speed and maybe damag.and because it cant be set on fire i thing if a enemy pyro trys to burn you you would lose it but it will jam the flame thrower so it cant burn you for 3 or 4 secands
CaptainMalaysia Jan 16, 2014 @ 4:14pm 
u will either get it back buy a recharge bar or u have to get it at a resupply station and i made a few spelling mistakes
a puppy Jan 17, 2014 @ 8:18am 
New suggestions;

- cannot fire while ... on fire (wat)
- arrows cannot be set on fire
- 10% damage penalty
+ 66% ammo capicity
+ arrows can be fired when airborne
ABlueBadger Jan 17, 2014 @ 9:50am 
Originally posted by captainmalaysia14:
ok i think it shoud not be able to be set on fire. it should have a faster arrow speed and maybe damag.and because it cant be set on fire i thing if a enemy pyro trys to burn you you would lose it but it will jam the flame thrower so it cant burn you for 3 or 4 secands
there is no extra damage oer arrow but if you hit someone with three arrows do you think it would do more damage? if you want faster progetile speed compare a barley charged huntsman to a fully charged one, and i never said it couldent be lit on fire i sad it couldent head shot
< >
Showing 1-15 of 40 comments
Per page: 1530 50