Arma 3
A3 - Antistasi Altis
Barbolani  [developer] Feb 3, 2015 @ 1:15am
Requested features
Hi!

This section is for you players. Please make any kind of feature request here, I'll study it and implement if suits the game.

MANY of the game features right now have been player's request.

Please, do not use this thread for asking things about gameplay or requesting easier mission parameters etc.. Just features.

EDIT: Just to clarify.

I will never implement a NATO tank purchase option. As NATO is a serious organisation and not a weapon dealer. Despite this, a Logistica mission on which you may recover a NATO vehicle is on roadmap.

Also: I will never disable fatigue, as is a feature of the game that gives a lot of tactical situations. Mods who disable it, is mainly because they make you walk for kilometers. The island is plenty of vehicles, offroads are cheap and a script for preserving tyres while driving is implemented.
Last edited by Barbolani; Oct 28, 2015 @ 4:56am
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Showing 121-135 of 1,176 comments
Deactivated Apr 21, 2015 @ 11:22pm 
something also to consider would be a sub story line/ story mission.

also to get around tanks and helicopters just another suggestion. mabie have a specially trained unit which cost recources for training and stuff to use that pitcular vechicle ?


some other featues you may already of thought of but ill list them anyway

  • morale for troops. weaker less trained troops have less/main player has morale aura
  • after so many locations have been captured unlock new abilites
  • gorilla emblems
new feature AMBUSH, have more missions with high scale ambushes, have ambush tactics and abilites. this seams likea big deal to me giving the game more varity and is very lore friendly as resistance army very often did ambush hit and runs
Last edited by Deactivated; Apr 21, 2015 @ 11:24pm
Barbolani  [developer] Apr 22, 2015 @ 1:15pm 
The abilities thing reminds me a lot to DUWS 😊

The ambush thing, 90% of Antistasi gameplay is making ambushes

Morale: in some way it is already implemented and related to the skill of your troops. Anyway, the advantage of the FIA troops is they never surrender
Deactivated Apr 23, 2015 @ 3:31am 
ambushing doesnt seam as emersive as it is implemented though. it would be mad if you could fast travel to ambushes and choose what type of ambush you want to setup using money

most of the time i feel as if the time is too fast to set up ambushes, Ive tried a couple but some more user friendly options for ambushing i reckon would help the game alot.

i do like the counter attack ambush for capturing locations but the enemies move so fast once i can purchase ambush units its uasally too late.

once again its just my opinion. thanks for reading all my ideas :)
Svart Bjorn Apr 28, 2015 @ 10:35am 
moved to right discussion:
just a quick suggestion for adding even more immersion: how about some wildlife? would love to see situations like: "movement up ahead" "yeah, its a sheep".
got to admit, i don't know how much effort one would have to put in something like that...
Barbolani  [developer] Apr 28, 2015 @ 11:38am 
heh

No, it is not difficult to add. The cause I havent messed up with that it's because Antistasi has a huge load of units on the map. I decided to focus on what's important instead of esthetical things.
Syndicake ☠ Apr 30, 2015 @ 3:09am 
Do you have any plans to allow the player to 'upgrade' the HQ by adding new buildings or facilities?

I think it would be nice if we could pay for structures that offer passive benefits. As an example, a medical tent, adds a 5% chance for soldier 'killed' in combat to receive +1 manpower. (He is recovered and heals well enough to fight again.) Or something like flood lights to illuminate the base area, or even static defenses and bunkers that are placed automatically.

You could cap the manpower and money resources. After a while where do you store all that money? Then the player can buy money caches / treasure chests / supply depots to improve their supply. Or be able to buy an ammo depot or ammo cache. (Like placing a observation post. Except an empty crate appears that you can fill.) But it also provides a passive benefit of refunding ammo when you dismiss troops from your army. (You still have to drive over to the crate and manually collect the ammo to bring it back to base.)

If you move the HQ you should lose these upgrades, giving you a reason to stick around in an area and decide if it's really worth moving 1KM closer to the front. It also gives the player something else to spend money on and give them a sense of progression - my base is getting bigger!

We could even buy an operations area (lets you choose whether to send reinforcements automatically and what they should be. Like whether they bring AT/AA with them.)

Oh and I really, really want to be able to set up camo nets to hide from those darn scouting AAF UAVs.
Last edited by Syndicake ☠; Apr 30, 2015 @ 3:27am
Barbolani  [developer] Apr 30, 2015 @ 3:29am 
HQ furniture has been already discussed. The points are a few posts above.
Syndicake ☠ Apr 30, 2015 @ 3:32am 
What about being able to buy just camo nets though, I think guerillas would use camoflauge a lot. Also I had another idea. What if the player could make a decoy base or outpost that the AAF or CSAT would attack then we could use to escape with our real base or ambush. Sandbag bunkers / fortifications like barbed wire would be awesome too.
Last edited by Syndicake ☠; Apr 30, 2015 @ 3:32am
Deactivated Apr 30, 2015 @ 3:36am 
make a roadblock or sentry and it will work just the asme as you explanied they will attack those locations and if not defended will be destroyed
Syndicake ☠ Apr 30, 2015 @ 3:38am 
Originally posted by m9212:
make a roadblock or sentry and it will work just the asme as you explanied they will attack those locations and if not defended will be destroyed

This is cool. What if instead of base furniture. We could spend money to upgrade our road blocks to make them tougher. Add barbed wire/fortifications/camo netting. It would be cool if we could upgrade our observation posts with static AA or AT too.

Another thing I thought about was making loyal civilians more useful to the FIA. Maybe instead of having a truck drive all the way with mines to a minefield far from HQ, they could leave from the nearest town instead?
Last edited by Syndicake ☠; Apr 30, 2015 @ 3:39am
Deactivated Apr 30, 2015 @ 3:43am 
i do like the camoflage idea tho, the thing is you cant have solid buildings because then stavero is never really in danger then.

he has to be out in the open and then on the other side you cant have anything big that will attract enemies which again is kinda poop.

you could do small tents around the base. or like as stavero is in a location slow spawning tents appear. like one a day. around the location you have set up at. these tents could have a unit spawn effect like a little home for a single sentry. that wouldnt overkill the location and or defensive power. as your power builds you would naturally have more tents around and slowly like bits of sandbag mabie ?

this to me seams really like a freedom fighter affect. which is an old game i love and used to play alot. its based around exactly what this mod is. the objective was to slowly kill off the higher ranking officers intill you got to the head. hopefully this is just some more fuel to the fire of ideas

Deactivated Apr 30, 2015 @ 3:45am 
to reply to your upgrading roadblocks, that is an awesome idea ! i have also menctioned the loyalty of civilians in a earlier post too. to give you more benefits and harder to recapture and whatnot
Syndicake ☠ Apr 30, 2015 @ 3:52am 
I've been reading a bit about rebel guerilla tactics on wikipedia. It's pretty common that they mostly use murder, kidnapping, torture and general intimidation to 'cow the populace, erode morale of opponents, boost tax collection and propaganda efforts.'

In the main game we see that the FIA make a fake peace negotiations with AAF, then ambush a security convoy on the same day.

Also in the article it says that some of these groups deliberately shell major civilian areas. Which would be Kavala I guess, in this game.

Do any of these tactics plan to be added or are the FIA 'good guys'?

Obviously you would lose NATO support for doing any of these actions since you're basically an evil terrorist but will winning by terror ever be possible?

I really like that when you let AAF execute prisoners it raises NATO support by the way for example.
Last edited by Syndicake ☠; Apr 30, 2015 @ 3:57am
Syndicake ☠ Apr 30, 2015 @ 3:55am 
Originally posted by m9212:
i do like the camoflage idea tho, the thing is you cant have solid buildings because then stavero is never really in danger then.

This is a good point, I didn't think of that. Yeah don't add base furniture then, but I really like the idea about a few things appearing. The tents and sandbags / barbed wire / camo netting and maybe 1 or 2 sentries appearing, is really a cool idea and makes the base seem more like a real rebel HQ.
Barbolani  [developer] Apr 30, 2015 @ 5:31am 
oh believe me, having an armed HQ will definetly lead to Petros death. Think about a passing by attack chopper.... If you want furniture in your HQ, then risk it by placing it in some base, which has a lot of funny buildings to be attacked :)

Roadblock size, I just implemented garrisons, which work that way, if you want a bigger roadblock, well, you can buy another one and place it very close.

Roadblock sizing may have a lot of trouble on persistent load, so I decided not to implement the garrison thing on them, they work as garrisons worked before (fixed number of units and assets, renewal on respawn, deletion when killing all soldiers)
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