Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
About initial position: You described the intention perfectly. The minimum distance is spawn distance (I think) so players init works well and the kind of mistakes you describe don't appear.
About AAF vehicle assets. Can be editable with AAF vehicle pricing, which some players have been messing too with success. In future releases prices will be higher for AAF so, less common tanks and planes.
Civ vehicles: I have no slots for more vehicles in the window. Steal them :)
Dismiss soldiers: already implemented ages ago!
Undercover: you are not a normal guy, you are one of the resistance leaders, and AAF troops have your photo and know it by heart :) Other things you describe about players equipment are already implemented.
AI surrender: It depends on some vanilla (thus incontrollable) params when the AI decides to surrender. The box is to make you being able to loot their stuff. Your AI mates dont shoot to surrendered troops, except by accident.
Disguise: Not implementable without mods. Vanilla game respects Geneva convention :)