Arma 3
A3 - Antistasi Altis
ChewyBullets Jan 6, 2016 @ 12:05pm
Task Force Radio, RHS, ACE3
1, Regards to TFR. Is this the addon you need for your squad members to grab radios?

2, Any more information regarding the Integrated addons/mods for this PBO?


Maybe best to run through it with out the mods and then another run with. We have our dedicated up and running. I just wanted to really ask if anyone is playing with all the mods to get some insight.

as always...

Petros for President

Viva la resistance!!!!
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Showing 1-6 of 6 comments
ski2060 Jan 6, 2016 @ 2:36pm 
My unit is playing with the integrated mods on my server. TFAR makes it interesting certainly, with radios cutting out if you're too far or have hills in the way.

RHS integration isn't too crazy, just a bit of things here and there to help out.

ACE is nice, it gives a bit more in depth play, but I'd like to see a few more things, or even an ADVANCED ANTISTASI version with Advanced medical by default (with all the associated bandage types), and full sniping support (range cards, Kestrel, shooting rest etc).
ChewyBullets Jan 6, 2016 @ 6:01pm 
So the ace is toned down a bit. Does the commander squad AI work better with radios?


Thanks for the info Ski
Barbolani  [developer] Jan 7, 2016 @ 3:08am 
Hi,

TFAR is tuned for Antistasi, so players start with short range radios and need vehicles to have LR comms. Also stolen vehicles should be able to use as LR radios. Also the revive has a Little integration.

ACE is tuned just on adding basic ACE ítems to the arsenal, such as earplugs and basic med equipment, which seems to have sense on what a guerrilla battlefield medic may use.

Preconfiguring ACE for one or another medical option has no sense, as you can do it when you add the med modules while adding ACE. I don't want to decide for you what's the medical level you may use.

Of course making two versions of the file is undesirable (I work double, bugs may appear double)
ski2060 Jan 7, 2016 @ 8:45am 
I asked about an Advanced version in another thread. I figured it was a long shot.
My crew prefers the Advanced medical due to the way it integrates armor and damage. We're finding that we are dying in just a couple, or in a lot of cases, single shots even with helmets and body armor.
With Advanced Medical active we are able to takea bit more punishment, and aren't dying to single gunshots. This allows us to actually give our medics something to do while in the field, and keeps players from having to purchase more vehicles to get back to whatever mission we are doing a couple kilometers away from base.
Barbolani  [developer] Jan 7, 2016 @ 8:59am 
Probably I'm wrong, but in ACE fórums I think someone posted that issue, and it seems something in ACE is not working well. You should investigate around.

AFAIK the difference between advanced or basic settings in ACE is just about how complex is to "heal" a soldier, not about how much damage it takes per shot.
ChewyBullets Jan 7, 2016 @ 1:15pm 
Thanks for the clarity barbolani
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