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RHS integration isn't too crazy, just a bit of things here and there to help out.
ACE is nice, it gives a bit more in depth play, but I'd like to see a few more things, or even an ADVANCED ANTISTASI version with Advanced medical by default (with all the associated bandage types), and full sniping support (range cards, Kestrel, shooting rest etc).
Thanks for the info Ski
TFAR is tuned for Antistasi, so players start with short range radios and need vehicles to have LR comms. Also stolen vehicles should be able to use as LR radios. Also the revive has a Little integration.
ACE is tuned just on adding basic ACE ítems to the arsenal, such as earplugs and basic med equipment, which seems to have sense on what a guerrilla battlefield medic may use.
Preconfiguring ACE for one or another medical option has no sense, as you can do it when you add the med modules while adding ACE. I don't want to decide for you what's the medical level you may use.
Of course making two versions of the file is undesirable (I work double, bugs may appear double)
My crew prefers the Advanced medical due to the way it integrates armor and damage. We're finding that we are dying in just a couple, or in a lot of cases, single shots even with helmets and body armor.
With Advanced Medical active we are able to takea bit more punishment, and aren't dying to single gunshots. This allows us to actually give our medics something to do while in the field, and keeps players from having to purchase more vehicles to get back to whatever mission we are doing a couple kilometers away from base.
AFAIK the difference between advanced or basic settings in ACE is just about how complex is to "heal" a soldier, not about how much damage it takes per shot.