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- Those wires won't work as Antistasi has a script to preserve tyres from driving AI. All tyre damage which does not come from a bullet is ignored.
- Flashlights, ok will add the first one as default.
- Will add the stun grenaed in the NATO ammobox possible content.
- HuntIR: Would be ok to add it to the NATO ammobox, but I think you are giving me an ammotype for a US weapo, please provide the ruskie version.
- Added sniper stuff to possible AAF box loadout.
- Added the sandbags as Arsenal default.
- Not with tripods, seems a nosense have to gather for tripods for weapons and not for this.
About the chutes: NO FREAKING WAY!!! The villagers-airborne guys!!! Against Antistasi concept.
About all the taxi features, there is a Fast Travel which is not as inmersive, but covers the same functions. NATO won't spend a drop of fuel on giving a taxi service for those villagers of the FIA.
Same with the other things you ask, they are implemented in similar ways. Having bases unlocks some NATO supports, Airports will have an optimised route for any air support...
Regarding the HuntIR - that's the only classname
2.
I understand that there's a fast travel feature and that NATO doesn't want to give a taxi service - BUT! I'm talking about mid-/endgame. At that point, I don't think we're seen as 'villagers' anymore, but a rather large resistance (Having controlled a main city, 4 bases, 2 airports and so on, is not that "village-like" to me)
And the suggestions I'm giving is a bit more advanced than just the NATO supports and Airport optimized routes. I'm talking about actual missions and huge change in gameplay, which I think is needed when you're starting to make a difference in Altis and moving away from the villager-role.
For me the game feels like I've grown from going undercover and having my gear in my car to defeat a quick patrol and then run. To organized attacks with squads, mortars and armored collumns on outpost, bases and so on, but I still have the same old "You don't have much power, so you get easy missions" kindda gameplay - If you know what I mean? I know that to change the gameplay in the way that I'm suggesting is VERY hard and would take time! But let's still keep in mind that it's an alpha and has lots of potential to further develop the game before, atleast, beta.
3.
What about talking to civilians and city taxes?
With that being said, thank you for listening to my suggestions :)
Taxes are what peoples want to give to their faction, this is not Europa Universalis :)
About this:
ACE_HuntIR_monitor HuntIR monitor
ACE_HuntIR_M203 HuntIR Round
ACE_HuntIR_Box HuntIR Transport Box
I messed with RHS. Will add them in NATO boxes. Chance is 100% so on next patch tell me if that's full operative or not.
Will do :) When's the patch coming?