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https://www.youtube.com/watch?v=HacT7Nl52Pw
https://www.youtube.com/watch?v=NUZy9LwMPxU
Generally, the easiest missions in the beginning are "Refugee Evac" and "City Supplies".
Assassinations on the other hand... you were in for a nasty surprise if you don't know what to expect. Basically, the guy is guarded by 2 CSAT and a squad of AAF- very difficult with PDWs, mate. And to make matters worse, if you try and fail to kill him, he gives away the location of your HQ on his return to base, which spawns the "Defend Petros" mission. Your only chance that early in the game: pack up HQ and run like hell. If you don't even try the mission, you'll lose HR and cash, but your HQ will remain safe.
- every town has a garrison (2 infantry, no dog) – they are easy kills, you can even run them over without having your cover blown
- stay undercover in your car, do some recce, find the garrison, etc – position your car as cover and engage
- facilities/installations (power plants, factories, OPs, etc) have roadblocks attached to them, towns do not – clear RBs for gear and .50cal HMGs
- HMGs are the key to the kingdom: stable platform, thermal vision, long range, massive damage – steal them from RBs, then use them yourself to clean RBs/OPs/patrols from long range
- don't try to hold anything in early game, QRF and attacks will turn you into pink mist
- buy a mortar, deploy it at a safe spot and clear RBs/OPs without even bringing a rifle – but mind the spawn distance and DON'T USE IT NEAR HQ
- bring military Zamaks back to HQ, they sell for 300 a pop
- raid OPs for equipment, those crates hold some great gear early on
Or if you have the money, you can buy an entire mortar squad as a HC unit: menu ("Y") -> recruit squad -> mortar truck
Thing is though, both mortars and .50cal HMGs kind of ruin the balance of the game, particularly in the early stages. The beautiful undercover mechanic, especially being undercover on foot, loses a lot of its value when you can just as well mount a .50 on a hilltop and mow down entire army bases full of troops right from the beginning. They do make it a lot easier to learn the basics of the scenario, but the more acquainted you become with the map and the mechanics... well, they kinda take away some of the fun.
If you have any more questions or are curious about early game strategies, just ask here or over at http://a3antistasi.com/
Additionally, being close to mortar impacts also blows your cover, so that you cannot just stand there and provide shellreps for your mates.
With regards to regular towns, foot patrols with dogs are your primary threat. Patrols without dogs, even military convoys (AAF attack, supply convoys, etc) do not mind your presence. Yes, you can literally drive between Moras if you so desire.
Gaining undercover status is a bit more tricky, as you have to be far enough away from unfriendlies, irrespective of lines of sight.
As missions are totally dynamic, I cannot say 100% which of them are easy or not. Generally speaking the Refugees and City Supply are the easiest, but, regugees may spawn in a bad place, city centre can be crowded of enemies, QRF can be really quick...
If memory serves correctly however, the gear spawning inside the ammo box is picked at random from arrays of possible gear, with the exclusion of already unlocked equipment. Which means you're out of luck. Maybe you'll find some, maybe you won't.
Now that I think about it, I don't actually know if CSAT's air-deployed minefields also come in an AT version. I know the APERS version, but I cannot remember if I've ever seen them drop AT/Slam. If they do, you could send those engineers over there to mine the minefield, if you pardon the pun.
Good hunting anyways...
Also, unlock NV goggles as quickly as you can, along with collecting Mk20s. Then rest 'til night-time, and you'll have leveled the playing field a lot as you can sneak up on AAF way more easily then.