Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Recruited non-garrison AI units are disbanded and you get appropriate refunds.
The actual position of forces on the map, including your own, is NOT part of the persistant save. It wouldn't work in a multiplayer environment.
If you wish to use "proper" saves in singleplayer, you need a small workaround, because the vanilla savegames DO NOT WORK if you simply rely on the load function. So don't ever hit resume. It completely messes up the game.
Now, vanilla savegames can be loaded just fine while the mission is running. But if you exit the mission or close down Arma, hitting restart deletes your vanilla savegames.
So here's what you do to use a vanilla savegame if you shut down Arma:
1) save, 2) exit game, 3) copy savegame, 4) restart scenario, 5) load persistant save, 6) paste savegame, 7) load savegame.
Basically, you need to save your savegame files to prevent them from being deleted upon hitting restart. Then you need to load the persistant save, paste the save and load the save.
Location of persistant save:
/$user/documents/Arma 3/$profile.vars.Arma3Profile
Location of vanilla savegames:
/$user/documents/Arma 3/Saved/steam/Antistasi/
I get the first part from the manual.
The manual is inconsistent or inaccurate at this time in how persistent saves work due to the workaround (I also found that in a post at the Antistasi site last night but only just checked and verified that it works.
I found it inaccurate to simply point to the manual which does not include the workaround that requires moving files.
In any event your work around mirrors that which I found. I will post it here as it very specific in steps and along with what you posted will helps others:
need to quit Arma 3 and i've much going on on my battle. Well i have to do like this:
‐ Go back to HQ (running, driving, fastravel whatever), perform a persistent save by interacting with the
Map
‐ Save the game
‐ Alt+tab, open folder:
C:\Users\MYaccount\Documents\Arma 3 ‐ Other Profiles\MYname\Saved\steam\[sp%2fco]%20A3%20‐
%20Antistasi%20Altis.Altis
‐ Copy and paste the savegame (~40mb) somewhere else
You quit arma, then you're back again to play
‐ Open Arma, Restart the Antistasi scenario
‐ Load previous session after the Antistasi starting cinematic
‐ Alt+tab, open folder and you will see there is no longer any savegame inside (since you "Restarded")
‐ Paste the savegame you've stored somewherelse
‐ Alt+tab, press Esc and Load
It is what you are expecting from the persistent save which is inaccurate. As Percster said, running a persistent save in SP or as admin in MP carries the following points, as expected :
- HQ location
- Ammobox content and unlocked items in the arsenal
- Map strategic layer : captured sectors and town support (not the % but only the state, Green/Blue) , money pools (FIA/AAF), garrisons
- Personnal basic gear (Cloth, Helmet, Vest)
- Personnal stats (Money, rank)
- Garage assets (Both FIA and personnal)
And thats all. Nothing more.
Now what Percster provided you is an unsupported workaround that you should use at your own risk for additionnal save features which are not part of Antistasi.
As I suppose :
- Complete player gear save
- Player position on map
- Player AI squad
- Tasks status
- And the list can go on...
This workaround will not and should not be integrated in the manual as it is litteraly to bypass a fully working and expected behavior of the persistent save.
Now if by some extent the persistent save doesn't reproduce this expected behavior, you are encountering another issue.
But from reading your posts, you simply have expectations which are not supposed to be met by the persistent save in Antistasi.
and his workaround, which work for me.
I am merely documenting something that may or may not be a bug yet certainly can affect players.
I will let you know if I run into issues, so far it works. :)
Just two examples: timers for AAF attacks and timers for AAF base activities.
Those values are not part of the vanilla save. It makes no difference as long as you don't load a save or if you keep it to somewhat short stints (1h on the outside), but you change the balance of the game the second you load a save.
Now, you can play Antistasi just fine with these changes, but they sum up over time. Basically, after maybe 3-4h, you're playing a different game, on the strategic layer. Again, works just fine. Just be aware that it lowers the overall difficulty.
Use of the persistant save and subsequently loading it brings everything back into line, more or less. So if you do load vanilla saves, don't forget to properly load a persistant save every once in a while...
Is there a way to load persistent save within the game itself? So vanilla saves are basically only good when you are about to attack - in case you get killed and need to restart at that location and time - correct?
You mean beside the obvious "YES" button to the question "Load persistent save" when you start the scenario ?