Arma 3
A3 - Antistasi Altis
Airborne Nov 16, 2018 @ 5:04pm
New version difficulty compared to old 1.8 version
So recently me and some friends have started playing this mod. We started with the version currently being supported on the workshop and after a while we tried out the old version.

I personally like the lack of bugs and smoothness with this version but me and my friends agree that the old version is superior in terms of difficulty (we also like the 2 factions fighting with support from bigger factions aspect but that's probably not coming back).

After a few days we barely hold anything in 1.8 but in the new version in one to two days we could hold 1/3rd of the island maybe even more depending on how much we played. Are there any AI mods that work with this to make it harder or are you actively working to make it more of a challenge because as of now it's not very fun just rolling over the AI factions.
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Showing 1-4 of 4 comments
RichardNixon Nov 19, 2018 @ 8:59am 
I haven't played 1.8. What do you think the main difference is?

My guess would be that the economy system in 1.3+ causes NATO to run out of vehicles if you keep up the pressure. I could give you a tweak for that if you like, although you'd need to know how to modify a pbo file.

My personal irritation playing 1.3.5 with RHS is that the initial ground attacks consist almost entirely of armored vehicles, which happily wipe out your AIs and then sit around waiting for an RPG in the back of the turret. I think defending against attacks would be more fun if they had fewer armored vehicles, more infantry trucks, and the armored vehicles retreated once they ran out of support.
Airborne Nov 20, 2018 @ 9:25pm 
I think it has to do not necessarily with the number of enemy troops but the way they are handled.

Sure late game 1.3+ when you take something a pretty massive qrf is coming your way, but once you defeat it, that's pretty much it from our experience and early game it's just too easy to take and hold. We didn't even have to garrison most of the locations we took whereas in 1.8 you need to constantly defend your areas as enemies are always trickling in to whittle down the garrisons. This makes it very hard to take and hold locations especially early game.

Maybe things have changed in the newer versions since we last played but otherwise that's been the main difference to us.
Barbolani  [developer] Nov 21, 2018 @ 8:36am 
Agree with all. The main cause it's in a 3vs3 war, you have more space to work while the other factions are crushing eachother.

Wanna make it hard? Use the Game Mode option in the MP lobby and fight against both in a 1vs2.
Airborne Nov 21, 2018 @ 9:01am 
Oh is that an option now? Might try it out again then.
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