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And to comment on the whole picking your objective thing, that should only happen if your commander picks a mission since that's part of what a CO does.
Like I said, the update is good but it seems like a small step back. But I guess that's to be expected with a port with a 1.0 revert.
Very last sidenote for nostalgic whatever: you can grab the old version on github and continue lag/encounter bug that won't be fixed
APEX items can be fixed, they will soon.
But yes, it's better to think you have the right to demand backward compatibility of the mission thinking only your time playing is worth, not my thousands of hours coding for your joy.
Next time I find an ♥♥♥♥♥♥♥ in this forum crying for losing his session I will check my bank account to search for his donation, and If not present (suprise!) I will delete his post.
Secondly, is ACE3 & TFAR still supported like it were before?
Changes:
+ Performance greatly improved.
+ Loot feature has been added.
+ Building options exbanded.
- Gamemode changed from liberation to civil war.
- Main hostile force now NATO
- Garages slots limited to 4 vehicles (Level 1)
- No clothing changes with new levels, giving no feeling of progression
- Tablet UI removed.
- Garage UI removed.
- Top bar UI removed.
- Many pages in brief removed.
- Town support UI removed.
- Surrendering removed (Might be a glitch).
- Each objective now has 30-45 men (Might be just an error).
- Medics are way less effective, often having to be commanded individually.
- AI now often fall behind and stay behind (In combat mode).
- Heavy fog that does not disable even when turned off in latern.
- Game starts at night.
- Many reminents of warlords of the pacific port (Hints, vehicles, civilians)
- Civilians move in formation and are found in the middle of no where.
- Given all tasks at the start of the mission and way to frequently, making you rush about.
- Engineers can no longer repair vehicles
I undertand that you want to update the mod but the fact is that the mod was better before, and you should have uploaded whatever this is as another mod.
By order:
- There was a civil war before.
- In early stages yes, in late no.
- Related to war level, I cant believe you say you played a day.
- Thats not truth, I cant believe you say you played a day.
- Yes, not relevant, only esthetic.
- Not truth, just different and integration on roadmap (the script is in the file).
- Not truth, look!
- Uhm, I'm a bit lost about it, what do you miss?
- The inmission UI was cpu consuming in change of very little, the map has the info you need.
- Not truth at all. Very much improved indeed.
- Not truth at all.
- I must say: total lie. It's totally opposite. Are you talking of a third party mod or Antistasi?
- Not truth and in some cases thats better.
- Not truth at all.
- You havent played for more than a couple sessions isnt it? Antistasi start hour allways has been total random.
- Despite some missed things can be here & there, 90% of them are ported and mostly improved.
- Not in the middle of nowhere, in places where there are buldings with building positions. About the formation is totally false and even less in formation than the older version (smaller groups). BTW the script that manages them is the same.
- Same as before.
- Not truth.
I understand you are way far to know the old and new versions but perhaps you should give a real chance to the mission (and Antistasi indeed).