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I think you misunderstod my question, ill try to clarify
i tried settup of both bluefor and normal version of antistasi. in the normal version, where the player is greenfor, the force initialy holding altis(gov?) is usmc, while the invading force establishing a foothold is russia. In the greenforversion, we got bluefor player vs Chdkz initialy controling the island while russia again invading.
I seem to remember that it used to be a version where the player was greenfor, with russia initialy holding the island and usmc invading, in a all v all. What i was wondering is, is that still posible, and if so, how?
Suggestion, what if you make a framework so that what faction is inv/gov can be sett before gamestart? That way it would be more flexible, and i guess you that way could sett it upp in a way where you would not need to maintain both greenfor and bluefor version since theese would be sett ingame. Also making it in a library like framework, im thinking it may be easier to fix the scenario for more mods, loading say, a patrol object for patrols that can be bulit from a patrol template and loaded from a faction-spesific library, if i make sense. So like you can define force composition and units in a file for each possible gov/inv faction and then just load it for the side its assigned