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RHS stuff is a lot better with the Zu-23-2 static and truck.
The only way I have found to limit enemy air in vanilla is to equip my squad with Titan AA missiles and drop them off at various strategic hilltops. This limits my use of fast travel, but they are pretty effective at knocking down enemy air.
1. A US attack on an outpost we held sent 2-3 Bradleys, an F-22, several waves of infantry, and a couple helis, a mix of Apaches, Chinooks, and Littlebirds. We had around 50 soldiers garrisoned with decent training along with 3 anti air pieces. The US pretty much steamrolled the outpost with no opposition. My friend and I destroyed the remaining US presence and retook the outpost shortly after. This is probably the most reasonable attack we have experienced.
2. The Russians decided to attack a radio tower we held. They sent an initial wave with a couple Mi-8s, they all got shot down by our 3 anti-air pieces. The Russians decided to continue sending helicopters for another 20 minutes, at the same place. We shot down well over 20 helicopters before they stopped. In fact, we shot down more Ka-60s in one attack than have currently been built.
3. Just this night, the US attacked our radio tower on top of a huge hill. They sent atleast 5 Bradleys, 2 M113s, 5 F-22s, 3 Chinooks, 3 Blackhawks, 4 Littlebirds, and an Apache over the coourse of around 2 hours. We shot down all the troop transport helicopters early on, before the Apache later destroyed our anti-aircraft guns. We had to deal with a ludicrous amount of assets to defend against, and frankly there was just no way to win. We lost all 50 people garrisoned and the outpost.
Atleast 50% of the attacks that come your way are pretty much impossible to defend against. As soon as they break out a significant amount of armor, you are screwed because friendly AI don't use AT properly. At most, they might get lucky and eliminate 1 or 2 vehicles. Apaches are unstoppable killing machines if you don't get an AA missile on them early. All your friendly AI bunch up in the center of the outpost and one gun run will kill 75% of your defenses. I guess the intended design for these attacks is just to bend over and take it because they are pretty unreasonable usually. This is all compounded by the fact that when you put that many AI in one area pretty much an PC is put to the limit, and you are trying to fight at below 30fps. I don't have any experience on whether or not these attacks are better with just vanilla Arma 3.