Arma 3
A3 - Antistasi Altis
Gubernaut Sep 14, 2018 @ 11:12pm
Some Ideas and Bugs (don't worry these are easy...... I think)
Hello I've been playing a bunch of Antistasi mostly solo, here's some notes I've been making, sorry I don't have any rpts I run with nologs for performance, but I can later if it's for something specific.

"Bugs"
I notice after some time losing the ability to switch to HC control while on the map screen, possibly happening after adding units to my squad (like liberating some Refugees) This can be pretty annoying having to close the map to switch to HC. Maybe this isn't antistasi bug but is it just me?

Should I be able to move the Lamp asset at base? Could you make it moveable?

I've noticed when recruiting HC squads it's possible they spawn inside buildings, one time I seen units spawning inside the small Gyro Shop type building, I was wondering why they wouldn't move there were 2 inside with the door shut, even opening the door 1 was still stuck. Well I think if possible it would be more reliable if they spawn on open ground terrain, at least 2 meters from any building or object. And if there's not enough open ground terrain spawn on a road next.

Sometimes I see units don't like to heal themselves, one time I watched a medic unit in a HC squad limping along slowly trying to get where he's going, not sure why he wouldn't heal himself, pretty sure he had kits, maybe some of this is Arma bugs, but if they could give greater priority to healing so the squad stays together that would be good.

Suggestions
Using the garage can be dangerous, the vehicle preview can tear down walls and hit stuff, one time I managed to walk into the car preview and die. I think if the vehicle preview was a ghost image that can pass through objects freely, it would be better and safer.

I think the airstrikes could be optimized better, maybe use a few less explosives but make them a little bigger to compensate. I think the small civilian plane that drops the ordinance is silly, it would be more immersive if there was no plane (like it's high up altitude) and then just have a jet sound, then the bombs fall. Also make the bombs look like they're falling faster would be even more impressive.

Can you make a better indicator for the status of Radiotowers. Like have the icon colored the same as the faction color when it belongs to them and is working, have it orange colored when it's broke. Right now it's sort of confusing it seems to be black when it's functioning? Also if it showed the range of the radio tower as a single thin circular line colored same as the faction that would be neat.

I feel like the UAV should trigger units to spawn, is there a reason why it doesn't? I can fly it but won't see anything until I have other units within range. I think the UAV should spawn units, for me UAVs are hard to come by and get shot down easy so I really want to make use of them.

The UAV issue lead me to another suggestion what if we could recruit a 2 man undercover team for scouting, these people would be able to traverse the map a little easier, they should have civilian outfits so they can dismount to cross terrain to avoid roadblocks. I could use these to spawn the units for the UAV when I got to hit a specific target (like radiotower rebuild). Or is there already a way to make a HC squad undercover?

That's about all I got for now, I have more ideas about Contruction I can post later if you might be thinking of enhancing that in the future. Thanks for the mission it's such a trip.
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Showing 1-4 of 4 comments
Barbolani  [developer] Sep 16, 2018 @ 1:10pm 
1. HC: is not just you, but its a BIS feature and I can do very little.
2. No because in case you respawn at night, the lamp must be close to the respawn point with low light.
3. Most of the times that is not an issue with some AI control, and sometimes when there are a lot of buildings that would be near impossible.
4. I wish! But the only thing I have been able to do is to create some kind of "fake vehicle" which sometimes may collide, but the current checks do the trick most of the times.
5. not spawning a plane would make the enemy impossible to defeat your CAS.
6. got it, will see if it´s possible.
7. you mean player created UAV, yes, you are true, I will think a way to do so (not 100% it is possible).
8. No, only player led squads can be undercover.

Thanks for your feedback!
Gubernaut Sep 17, 2018 @ 9:46pm 
Thanks so much for reading, about #3 (units spawing avoiding buildings) you should consider it because even in Kavala where there is little ground terrain, there is plenty of roads, it might help keep the game flowing nice, less taking ai control to fix stuff, better immersion.

One more crazy idea, about ai having trouble healing, what if all injured ai units (friendly and enemy, but NOT downed units) regained their health at a rate of 10 health per minute. This way squads will only be slowed by injured units for a little while. Squads can stay cohesive and mobile, better gameplay.
Gubernaut Sep 17, 2018 @ 10:54pm 
And one more thing that ties into both those points is vehicles running units over, I once watched a civilian drive over a dog and like 3 enemy patrol units killing them all, now their objects are laying on the ground using up server resources and they don't get to be a threat to the player. But if vehicle hits just temporarily downed and did some damage to units, they could recover and keep going, better optimization, gameplay flows better.

The Arma AI is pretty insane but stuff like this can help minimize it I think..
aweii Sep 18, 2018 @ 7:01am 
2. you can carry the lamp and move it to anywhere you want if you use ACE mod
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Showing 1-4 of 4 comments
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