Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. No because in case you respawn at night, the lamp must be close to the respawn point with low light.
3. Most of the times that is not an issue with some AI control, and sometimes when there are a lot of buildings that would be near impossible.
4. I wish! But the only thing I have been able to do is to create some kind of "fake vehicle" which sometimes may collide, but the current checks do the trick most of the times.
5. not spawning a plane would make the enemy impossible to defeat your CAS.
6. got it, will see if it´s possible.
7. you mean player created UAV, yes, you are true, I will think a way to do so (not 100% it is possible).
8. No, only player led squads can be undercover.
Thanks for your feedback!
One more crazy idea, about ai having trouble healing, what if all injured ai units (friendly and enemy, but NOT downed units) regained their health at a rate of 10 health per minute. This way squads will only be slowed by injured units for a little while. Squads can stay cohesive and mobile, better gameplay.
The Arma AI is pretty insane but stuff like this can help minimize it I think..