Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Defend Petros can be because you fired a mortar near HQ?
You are doing well capturing as long as you can hold territory or at least make some damage to the enemy
The garrisons will spawn when enemies or you are near
I had a mortar squad maybe like 200m away from my base but I never actually used it, I don't want to use it for unnessecary things anymore, because they seem to get carpet bombed when ever I use them a few times in a row.
Also I've never seen friendly AI spawn in captured outposts, even when enemies would attack it. Could ACE or RHS be causing this? I'm considering disabling ACE completely, maybe adding these mods makes it too hard for me, I've only been playing ArmA for a while.
I think RHS only adds new units, weapons, vehicles and such not actual mechanics like ACE (Medical, Logistics, etc.) I don't mind starting over again if it means everything will work as intended.
Anyway, thanks for the response I appreciate all the help I can get!
PS: I know I asked this before but will there be a better building system at some point? I'd LOVE to see one, that would add so much to this mission. Cheers!
There is a basic trench and defense construction feature.
Yeah, but that doesn't offer very much and it's way too slow to use in the middle of combat. Besides the trnches won't save and the bunkers move a little bit forward everytime you reload the save. By building I mean stuff that would actually save and stay there without moving. There's a mod called "DP Build Everything Arma" or something, I think a support for that would be awesome, because then you could fortify your bases, so when you get attacked it won't be as easy as to just drive in with a tank and destroy everything.
Also since we're here, do you know anything about the loot / vehicle / unit deletion on death. It's really ruining my experience, just loaded 4 trucks full of loot and ONE enemy who somehow survived a grenade to the face shot me and I lost literally everything. All the vehicles all the loot, everything. One of the main ways to get new weaponry is to steal those weapon crates from outposts and well they get deleted too, if I die anywhere near them. So I can't exactly get new weapons any other way than just scavenging what I can from two man patrols.
Loot dumped on the ground seems to last much longer than vehicles, and player corpses last a very long time, so do remember where you died with rare gear. Returning ammoboxes safely is something that you have to plan for: Ideally load them onto a civilian vehicle in a safe area and return undercover, but sometimes the cross-country truck dash is the best option.
I think the difficulty curve is smoother if you stick to capping resources and village missions in the early game, blowing up the radio stations rather than capping them. Once you've flipped nearby villages, it's a lot easier to take outposts and factories without getting stabbed in the back by random patrols.
Good advice! I'll start by planning my attacks more carefully and always have at least one guy hidden nearby, so I won't love everything, in case I die.
But what is the best way to get armored vehicles? I've disabled ACE and RHS for now and started fresh so I'm not sure if you can disable a vanilla tank with a vanilla AT weapon the same way as in RHS, by just shooting at the tracks?
Anyway, thanks for the tips and sorry if I'm asking too many questions, I just want to know as much as possible and some things are either vague or not mentioned in the Antistasi manual.
1. Hide and wait until tank stops somewhere daft. Happens a lot. Be patient.
2. Crawl up behind it with a couple of large IEDs. Place right next to rear or side.
3. Tank should now be disabled but still have crew in it. Place and detonate small IEDs one at a time until crew bail or can be extracted (check available actions after each).
4. Tow tank to a flag with HEMTT and garage it, or repair with engineer and refuel.
Also scratch the radio tower destruction suggestion. Turns out that you have to blow up a repair truck every hour so it's not a workable tactic without a full server of players.
Won't the large IEDs go off if I place them right next to the tank? Or do I have a remote detonator? Been playing too much with ACE so I can't remember ♥♥♥♥ about the vanilla game :P
Thanks again for all the advice!