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1. Weird, will test but AFAIK nobody has that problem. Are you encountering or attacking CSAT?
2. Will check
3. It is, BIS task functions dont work well on JiP players. I tried a workaround in the latest patch.
4. I have other reports with that, will have to check.
5. Well, I would call that "unlimited" :) as its player related will check with low priority.
Question: YES. Backward compatibility in Antistasi, at least for minor releases (we are on 1.0.x)
My wife thinks I am everything but Man when I play Arma :)
I've now updated my server with the minor fixes and will update you on how it goes. Funny enough our HQ is on the main airfield and oh boy do we have to move it now after the update.
@Husky:
Moving of static emplacements can be resolved with the use of ACE3, but it can probably be fixed with R3F Logistics as well. But as stated above I were experiencing the same issue as you with the relative zone.
Also Petros changes uniforms when he dies, and can be bugged out by having Place HQ Here instead of Missions text, not sure if anyone else is getting that as well.
Bugs:
Petros repeatly have Build HQ option appearing blocking out the Missions even though he is not tasked to move.
Civilians are spotting enemies for their allies and also run towards player location and in front of vehicles.
Enemies are not repairing the outpost buildings when they recapture that location more then onces (next to radio towers)
Enemies helicopter sometimes station themselves in hover and do not move or do anything.
Convoy still run into other vehicles and explode, not sure why.
Petros is still bugged out when he dies in a helicopter transport.
Thats all for now.
Thx for the help on the movement of assets :3
Enemy Helis: Them hovering usually have to do with no waypoints left. Want it to move? Shoot at it.
Convoy: I've never had a convoy explode in Antistasi, mod issue maybe?