Arma 3
A3 - Antistasi Altis
Ellman May 22, 2018 @ 2:55pm
Some things I've noticed.
Hey, I wanna start of by saying that I'm a loving fan of Antistasi and I play it daily. The text below concerns a server running the latest version with Ace3, Tfar and all RHS's.
Some things I've noticed, not sure if they are bugs or old removed features:

- The AFRF (Opfor) side of things have not started taking over places, we are at war level 7 and they are still up in the NE holding two zones.

- The flag at the main airfield (middle one) does not allow us to store vehicles there, we have captured it + surrounding area.

- Server is running persistently but needs mission restart after everyone have hopped off due to auto failing tasks (Could be a A3 issue in general).

- Can't move base assets sometimes, gets following response: "This asset needs to be closer to relative zone center to be moved".

- Having a hard time unlocking some types of ammo, we managed to unlock 5.56 (one type) but we have 14k rounds of another and it's not unlocking, same goes for 40mm grenades, we have 500 of those.

Question: If I update the current version running, to a newer one will it still be backwards compatible? (Mission running is 1.0)

Keep up the good work that is being done on this mission, you are the "man" barbolani".
< >
Showing 1-6 of 6 comments
Barbolani  [developer] May 22, 2018 @ 4:03pm 
Hi!

1. Weird, will test but AFAIK nobody has that problem. Are you encountering or attacking CSAT?
2. Will check
3. It is, BIS task functions dont work well on JiP players. I tried a workaround in the latest patch.
4. I have other reports with that, will have to check.
5. Well, I would call that "unlimited" :) as its player related will check with low priority.

Question: YES. Backward compatibility in Antistasi, at least for minor releases (we are on 1.0.x)

My wife thinks I am everything but Man when I play Arma :)
HuskyStrylight May 22, 2018 @ 11:34pm 
I notice that move asset have been glitching out on players with other mods such as RHS and other weapon heavy assets, cant move the guns enplacements you buy at your base and the HQ asset also cannot be moved with the word going "This asset needs to be closer to relative zone center to be moved".
Ellman May 22, 2018 @ 11:41pm 
@barbolani:
I've now updated my server with the minor fixes and will update you on how it goes. Funny enough our HQ is on the main airfield and oh boy do we have to move it now after the update.

@Husky:
Moving of static emplacements can be resolved with the use of ACE3, but it can probably be fixed with R3F Logistics as well. But as stated above I were experiencing the same issue as you with the relative zone.
HuskyStrylight May 23, 2018 @ 4:15am 
Well it seems that starting a new game helps fix that issue but if reloading the game or if he dies too much can glitch it out, reseted my game and the "This asset needs to be closer to relative zone center to be moved" doesnt appear for awhile until petros dies a couple of time.
HuskyStrylight May 23, 2018 @ 6:22pm 
Anyone know why the enemy are not rebuilding their towers next to the radio tower? their bunkers and such are all broken down and they wont fix it even after couple of captures.

Also Petros changes uniforms when he dies, and can be bugged out by having Place HQ Here instead of Missions text, not sure if anyone else is getting that as well.


Bugs:
Petros repeatly have Build HQ option appearing blocking out the Missions even though he is not tasked to move.

Civilians are spotting enemies for their allies and also run towards player location and in front of vehicles.

Enemies are not repairing the outpost buildings when they recapture that location more then onces (next to radio towers)

Enemies helicopter sometimes station themselves in hover and do not move or do anything.

Convoy still run into other vehicles and explode, not sure why.

Petros is still bugged out when he dies in a helicopter transport.

Thats all for now.
Thx for the help on the movement of assets :3
Ellman May 24, 2018 @ 5:59pm 
Civilians: They are spotting because they are a faction. Them running towards vehicles and such is not necessarily the missions fault.

Enemy Helis: Them hovering usually have to do with no waypoints left. Want it to move? Shoot at it.

Convoy: I've never had a convoy explode in Antistasi, mod issue maybe?


< >
Showing 1-6 of 6 comments
Per page: 1530 50