Arma 3
A3 - Antistasi Altis
Console Commands for Admins
Hi to all the forum dwellers,

First of all, I really love the what you did here @barbolani, a gigantic success, great job! :)

Now, I`m interested in the console commands that can be run related only to antistasi.
By that I mean the Aggro, war level, Airstrike, etc..

Monet and HR I`m not interested, but I cant seem to find any documentation or mention of the Aggro for the USAF and AFRF, can someone please shed some light on that mystery?

I found a couple of posts about:
prestigeNATO = 100;
prestigeCSAT = 100;
tierWar = 10;

But those do not work, I would guess that they are from the old version from what I see.

Thanks a lot in advance!
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Showing 1-3 of 3 comments
RichardNixon Aug 6, 2019 @ 5:57pm 
Those variable names are still correct for 1.3.5, but to make them synchronize to clients for the HUD readout you'd need to execute this on the server:

prestigeNATO = 100;
publicVariable "prestigeNATO";

A more proper method for prestige would be to call this function on the server:

[a, b] call A3A_fnc_prestige;

Where a is the modification to blufor aggro and b is the modification to redfor aggro. These can be negative.

Edit: Fixed typo, A3E -> A3A.
Last edited by RichardNixon; Aug 7, 2019 @ 8:46am
Unknown Player Aug 7, 2019 @ 4:22am 
Originally posted by RichardNixon:
Those variable names are still correct for 1.3.5, but to make them synchronize to clients for the HUD readout you'd need to execute this on the server:

prestigeNATO = 100;
publicVariable "prestigeNATO";

A more proper method for prestige would be to call this function on the server:

[a, b] call A3E_fnc_prestige;

Where a is the modification to blufor aggro and b is the modification to redfor aggro. These can be negative.

Hi RichardNixon,

Thank you very much for your answer! It worked like a charm.

The first one is working without issues, although the second one "[a, b] call A3E_fnc_prestige;" did not seam to bear fruit for me, just to make sure I understood it correctly.
I would need to type it in the Console and do Server Exec, correct?
and if I would put "[15, 4] call A3E_fnc_prestige;" (without quotes) that would correct the Agrro to be USAF = 15 and AFRF = 4, is that correct?

Also as the changes do not seem to take effect immedeately (or at least not in the HUD), but rather at the next HR/Money cycle (when you get payed based on the resources/Towns, etc you have).

Do you know if there is some sort of "refresh" command so that I dont need to wait to wait for the next cycle in order to see if a command is working or not?

And finally for that War level, would it be similar as the one you pasted above:
tierWar = 10;
publicVariable "tierWar";

Thank you very much!
RichardNixon Aug 7, 2019 @ 8:43am 
Sorry typo, working with Co10 Escape too much. Should have been A3A_fnc_prestige, not A3E. It adjusts the current values by that much rather than setting them, so [15,4] is +15 blufor aggro and +4 redfor aggro. Otherwise you understood correctly.

The direct changes (with either publicVariable or setVariable) work immediately but the HUD bar doesn't refresh until the next real update. You can force a refresh with "[] spawn A3A_fnc_statistics;", run locally.
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