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There were other's involved a long time ago and I think he gave up on it so they took it over. IMO it was a great mod but as soon as he came back to work on it by his self and updated it last it's just broken in so many ways.
Apart from loads of other bugs I spent weeks capturing the whole south east side of the island and had 30+ men in every outpost, 4 each of AA, AT and HMG's. I had road blocks every 1K and road blocks both directions around every outpost. I maxed my AI skill level, had loads of vests, weapons, scopes etc.
Every time there was a attack I didn't stand a chance against the AI (playing solo) No matter how many AI we killed they would keep coming. I would loose 2-3 bases and loads of my roadblocks. I even had watchpost's everywhere hoping my AI would shoot down chopper's/ planes quicker as they would spawn sooner due to my watchpost's being spawned.
I decided to use Zeus to watch a attack and put 4 AA tanks around the base being attacked and I watched from where the AI were attacking from. It seems that even with 4 AA tanks the attacks are nearly impossible to defend (Impossible without Zeus IMO) Every time the chopper's would get destroyed another 5 would spawn at the enemy base and come to attack me. I managed to stop some attack's but only after about a hour of cheating using Zeus.
I watched a few attacks with Nato v Csat and It's the same story. If the enemy decides to attack more and more AI will spawn (the attacking side) until the base/outpost is captured. If you capture a outpost once and the enemy take's it back 90% of the time only 5 men will garrison it (prob only 10 at airbase even)
I came to the conclusion that the only thing to do is not garrison outpost's and just accept you will loose them no matter what you do. The only way to play IMO is capture a base/outpost, leave it empty and when the AI take it back just kill the tiny garrison it will have now and recapture it. Doesn't seem like a fun way to play but after spending weeks grinding the mode to see all that using Zeus I gave up and will only play it again if it ever gets updated.
Like you say there are countless other bugs but seeing all that when it wasn't like that before is gutting after so many hours of building slowly and spending so much cash and HR when nothing you do will stop a attack. I have 900hrs in arma and a good 750 would be antistasi but its more broke now than ever IMO.
TBH I find it hard to believe many would have any luck in multiplayer in the later game as you never have unlimited AA ammo so with what I saw from the attacks you would soon run out of ammo. Maybe a group of 20+ players would be ok but IMO 4 people would struggle.
I don't really have any suggestions for the mod in single player without cheating sorry, I can get really far into the mod (War lvl8+) capture and hold bases (at first) but with the AI always winning if they Attack no matter what you seem to do I just gave up. The only thing that makes it easier in single player is using the simple single player cheat mod.
You can do loads with that to help yourself but it is just cheating so not really a fun way to play. It enables Zeus so you can place AA Tanks, Tanks, better AI to help you and also AA teams. You can also spawn tanks to sell, ammo boxes to fill you own arsenal with vests, helmets etc. If you really want to cheat you can even disable damage to you and you AI team mates you get from the flag. Can do loads more but depends what you like to do. The thing I used it for was you can enable the virtual arsenal so can equip any loadout for yourself and AI team mates.
Before the last update you had access to that but it was changed. I used to always like my squad to have British uniforms being from the uk. I would have 2 AA, 2AT, 2HMG and a medic and sniper. Maybe take a look at that to see if it helps and you can watch the attacks for yourself then to see how broke the mode is.
It can still be fun capturing outposts etc but IMO later game it just seems like all the hard work and grind would of been for nothing.
Liberation is the only other game mode I have played that has the same sort of gameplay (capture the island) I could never get my AI to revive me if I was injured tho so never got to far into it to know how it plays after a few days/weeks. There are some decent scenario's I have played but most are a single mission that take no longer than a hour or 2 to complete. Maybe ask in the steam forum for suggestions on good scenario's.
Dynamic universal war system game mode is another similar game mode but nowhere near as long as this mode. Still can be fun to play and it has side missions as well as the CTI part. It can be played several times with bases being located in different areas.
I called in about a pair of AA Trucks on the hills to try to buy time, but they got obviously completely ♥♥♥♥♥♥, because ArmA Enemy AI obviously 'AIMBOT' realistic that I really just want AI to drop a huge nuclear bomb at this rate...
...but then the Radio Tower night attack from USMC Carrier comes in like a wrecking ball,
They sent a DOZEN of Attack Helicopters, 3 APCs and a C130 from that thing against 14 men garrison. I dont understand, is this an exaggerated sabotage play or just Mission Designer decided to make AI wave its ♥♥♥♥ right on my face? There is barely anyway to lower AI Aggression, especially releasing AI bugs them out, Logistics BARELY drop any Aggression.
Me and my buddy want to use the Undercover system similar to Sniper Elite / Hitman, but ArmA AI's complete ♥♥♥♥♥♥♥♥ on "DETECT EVERYTHING WITHIN 2 KM REGARDLESS OF COVER / WALLS" is unbearable. You'll understand this lost potential when you're doing an Assassination Mission, cause we knew as soon as we went out of a car, the blokes started running. How the ♥♥♥♥ did they know we were instantly armed from three streets away?
Appearantly there is a slight mockery when someone asks for cheats or console commands for Antistasi... I'll be honest to tell you, this is just another CTI that's been presented differently. Makes me miss CTI's on Utes Island. Good times on that trying to begin playing in more strategy way on that one, but the AI is complete garbage here so I cant trust my allied AI to do ANY difference here. Perhaps this is the major problem.
There are versions still being worked on so maybe the steam one will get a update soon but its been nearly a year since the last update so not holding my breath tbh. IMO soviet womble has made the mode so popular but even they gave up with the mod a few months back because it was broken. I'm still glad the mod exists just wish Barbolani could at least post whether he is still working on the mod or not.
In fact for 90% of my campaign I didn't even know garrisoned AI could use static AA launchers and just manually defended every attack solo. Luckily one of the first vehicles I hijacked was a Tigris and my AI gunner was a crack shot (except when he insisted on wasting half our ammo on harmless drones) so most enemy helicopters and planes just evaporated as soon as they spawned.
Once I (finally) realized AI garrisons can use static launchers, I set up 8 launchers and a concrete bunker at my most vulnerable airfield. Every NATO/CSAT attack after that usually only lasted a few minutes while I was on the other side of the map. When I joined a base under attack, it was usually just to watch the fireworks as flaming helicopters and jets were met by 3-4 AA missiles at a time. The one time NATO did manage to nearly retake the base was because a downed Wipeout crashed into the bunker and took out a quarter of my defenders instantly.
Tanoa might simply be easier to defend on, but I'll definitely be back here if it turns out the AI on Altis can't fend off air attacks while the AI on Tanoa mops the floor with them. Also, if you're using mortar teams to defend your base, don't recruit them directly through the garrison menu. Purchase mortar launchers as vehicles and place them manually instead, preferably in safe locations with plenty of cover. Recruited mortar teams get placed directly around a base's flag where all your infantry defenders spawn, which is an easy way to lose your entire garrison in one missile strike.
Most of the time I play reb V gov which does make attacks happen a lot more then reb V gov V inv. It seems like the latter you can take many bases/outposts and the enemy just ignore you. More often than not the Russians are attacking and Nato do nothing to try and take back territory (at least in my experience) Fighting usaf (RHS) the enemy have so much better weapons and numbers if just playing reb V gov it is hard to make enough HR with how many attacks you have to deal with (even early game) I might try reb V Gov V inv on Tanoa to see if it makes things easier but I find my Fps is a lot worse on that map so never got far into that one. Cheers for the info tho.
The static AA guns you get in RHS are strong but I think they get out-ranged by some aircraft, unlike the vanilla Titans which always win until they exhaust their ammo.
In 1.3.5 there's a tricky transition at the point where you want to start holding territory but don't have enough money to max AI skill or spam static defences. Splash all your cash on a defence that doesn't work and you may as well restart that game. It's not newbie-friendly.
The other problem is fighting NATO they usually send a jet with napalm bombs that just wipe the garrison out before the AI even see/react to the jet
If you could somehow amass a sufficient pile of cash then even RvG is beatable in theory because the reinforcement rate isn't unlimited. If you can convince your AIs to shoot down ~10 aircraft per hour then the attacks should eventually slow down. Those massive airport attacks typically use every vehicle that the enemy has available, and should take hours to rebuild.
Caveat: It's possible that the economics code is bugged and doesn't actually limit the attacks.