Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Agreed!
Lol, shotguns are seconadry for heavy
Yeah, but the barrels spin, so it could be a primary...
You are right, the SHOTGUN's barrels spin, can we move on now?
Not true! Shotgun-Heavy-ing is great for that little bit of added mobility over the minigun while still being able to dish out some damage at a range. Great for when there's something you just have no choice but to run from. Plus it serves as backup if you run out of ammo for your minigun. It's personally my preferred playstyle.
+15% Damage.
Each clip has 50 Bullets.
45% Slower Spin up speed.
Ammo reserve only has enough for three clips.
After 5 kills, gain Crits for 3.5 seconds.
Can fire Burst shots that are equal to firing 50 shots at an enemy.
Burst shots take all of that clip.
Burst shots only instantly kill one person. Cannot instantly kill others.
Cannot be Crit boosted.
No random Crits.
Hold Right Click for five seconds to get a Burst shot ready. Let go of Right Click to release.