Europa Universalis IV

Europa Universalis IV

Veritas et Fortitudo
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penguintopia  [developer] Dec 27, 2014 @ 3:57am
Suggestions Thread
Please make any suggestions here!
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Showing 1-15 of 298 comments
T02my Dec 27, 2014 @ 8:19am 
I suggest to slower vassal integration process on 10-15% or at least add some modificator at begin to slow it, like Castile and Muscovy got some bonuses with them own vassals.
NorbertBlackCat Dec 27, 2014 @ 10:32am 
I found a huge mistake (but not a bug) made in the HRE:
The Northern Italian states (like Milan, Venice, Florence and so on..) are not part of the HRE in 1309. I think it's historically incorrect. Check out some maps of that time (I highly recommend the gif on the HRE wikipedia page).

Apart from this, it works nicely so far, so thank :)
Golly Dec 27, 2014 @ 11:12am 
Originally posted by NorbertBlink182:
I found a huge mistake (but not a bug) made in the HRE:
The Northern Italian states (like Milan, Venice, Florence and so on..) are not part of the HRE in 1309. I think it's historically incorrect. Check out some maps of that time (I highly recommend the gif on the HRE wikipedia page).

Apart from this, it works nicely so far, so thank :)
This was an intended change. Having Northern Italy in the HRE would cause trouble for Venice and their rivalry wars (specially the Trade Wars against Genoa) because the Emperor would ALWAYS interfere. We attempted to just remove Genoa from the HRE, but this then cause the issue where Genoa was kind of stuck as everyone around them were in the HRE, and any attempts at expansion would, again, cause the Emperor to inerfere. So we removed NI from the HRE to allow for better gameplay in the area.

Also, while Northern Italy was technically in the HRE, they didn't really involve themselves in HRE politics that much. They were more or less HRE members in name only.
Last edited by Golly; Dec 27, 2014 @ 11:13am
NorbertBlackCat Dec 27, 2014 @ 12:23pm 
Originally posted by Golladan:
This was an intended change. Having Northern Italy in the HRE would cause trouble for Venice and their rivalry wars (specially the Trade Wars against Genoa) because the Emperor would ALWAYS interfere. We attempted to just remove Genoa from the HRE, but this then cause the issue where Genoa was kind of stuck as everyone around them were in the HRE, and any attempts at expansion would, again, cause the Emperor to inerfere. So we removed NI from the HRE to allow for better gameplay in the area.

Also, while Northern Italy was technically in the HRE, they didn't really involve themselves in HRE politics that much. They were more or less HRE members in name only.

I see :) If I remember right, then in the beta 2 Venice and Genoa were both members. Wasn't it working that way?

Yes, they probably didn't matter that much after Frederick Barbarossa, but this way I think they are more voulnerable to France (since the emperor won't protect them), or Milan can get too stong (since there's no unlawful imperial territory).
Golly Dec 27, 2014 @ 1:47pm 
Originally posted by NorbertBlink182:
Originally posted by Golladan:
This was an intended change. Having Northern Italy in the HRE would cause trouble for Venice and their rivalry wars (specially the Trade Wars against Genoa) because the Emperor would ALWAYS interfere. We attempted to just remove Genoa from the HRE, but this then cause the issue where Genoa was kind of stuck as everyone around them were in the HRE, and any attempts at expansion would, again, cause the Emperor to inerfere. So we removed NI from the HRE to allow for better gameplay in the area.

Also, while Northern Italy was technically in the HRE, they didn't really involve themselves in HRE politics that much. They were more or less HRE members in name only.

I see :) If I remember right, then in the beta 2 Venice and Genoa were both members. Wasn't it working that way?

Yes, they probably didn't matter that much after Frederick Barbarossa, but this way I think they are more voulnerable to France (since the emperor won't protect them), or Milan can get too stong (since there's no unlawful imperial territory).
Venice never was, as far as I remember. Genoa was removed in 1.2.3. The rest of Northern Italy was removed from the HRE for Alpha 3.
NorbertBlackCat Dec 27, 2014 @ 5:44pm 
Although I haven't played so much (got only to 1390 with Brandenburg) I found some other topics which I think are worthy to talk about:
1. Bohemia cannot be inherited (unless your ruler rules +50 years, which is nearly impossible) due to the bohemian crown elections (even if your next ruler gets elected, it counts as a different PU)
2. Hungary (AI) always makes alliances with Hungarian minors. They have -25 Historical enemy relations, but still. Hungary even has cores on them. It doesn't really make sense to me.
3. Hungary again: for somekind of reason, Hungary can become a feudal monarchy under their first (or second) king. Is it normal?
4. Teutons: They have "Old Prussian" culture as accepted (and therefore those provinces never get converted), and I think it shouldn't be that way:
the old prussians had gone extinct (mainly because of the teutons) or got germanized. Also, if the teuts conquer and core a province, they usually don't care about the religion of these provinces. I think the knight orders should be doing that conversion.
5. How does the AI manage to build every bit of building in all provinces? I didn't have any kind of monetary problems, but still couldn't afford to build most of the buildings.
Last edited by NorbertBlackCat; Dec 27, 2014 @ 5:45pm
Raging Will Dec 27, 2014 @ 6:28pm 
Originally posted by NorbertBlink182:
Although I haven't played so much (got only to 1390 with Brandenburg) I found some other topics which I think are worthy to talk about:
1. Bohemia cannot be inherited (unless your ruler rules +50 years, which is nearly impossible) due to the bohemian crown elections (even if your next ruler gets elected, it counts as a different PU)
2. Hungary (AI) always makes alliances with Hungarian minors. They have -25 Historical enemy relations, but still. Hungary even has cores on them. It doesn't really make sense to me.
3. Hungary again: for somekind of reason, Hungary can become a feudal monarchy under their first (or second) king. Is it normal?
4. Teutons: They have "Old Prussian" culture as accepted (and therefore those provinces never get converted), and I think it shouldn't be that way:
the old prussians had gone extinct (mainly because of the teutons) or got germanized. Also, if the teuts conquer and core a province, they usually don't care about the religion of these provinces. I think the knight orders should be doing that conversion.
5. How does the AI manage to build every bit of building in all provinces? I didn't have any kind of monetary problems, but still couldn't afford to build most of the buildings.

i agree with all of these i was playing bandenburg too in the last release and noticed all of these, the one in particular that realy needs to be change imho is the buildings and the cpu's always getting them no problem, do they get some kind of mothly budget increase, the only way i could afford buildings was launching a proxy war with frankurt every 20 years force them to hand over all dem riches where as poland and others are sporting a huge army pull mercs outa nowhere and build llike money is no problem.
Golly Dec 27, 2014 @ 7:38pm 
Originally posted by NorbertBlink182:
Although I haven't played so much (got only to 1390 with Brandenburg) I found some other topics which I think are worthy to talk about:
1. Bohemia cannot be inherited (unless your ruler rules +50 years, which is nearly impossible) due to the bohemian crown elections (even if your next ruler gets elected, it counts as a different PU)
2. Hungary (AI) always makes alliances with Hungarian minors. They have -25 Historical enemy relations, but still. Hungary even has cores on them. It doesn't really make sense to me.
3. Hungary again: for somekind of reason, Hungary can become a feudal monarchy under their first (or second) king. Is it normal?
4. Teutons: They have "Old Prussian" culture as accepted (and therefore those provinces never get converted), and I think it shouldn't be that way:
the old prussians had gone extinct (mainly because of the teutons) or got germanized. Also, if the teuts conquer and core a province, they usually don't care about the religion of these provinces. I think the knight orders should be doing that conversion.
5. How does the AI manage to build every bit of building in all provinces? I didn't have any kind of monetary problems, but still couldn't afford to build most of the buildings.
1. You need to achieve 7 successfull elections, though losing an election substracts from the count. Once you do, you'll have a permanent union.

2. Stupid AI is stupid.

3. Will have to look into this.

4. This is just regular game mechanics. They get enough tax from those provinces so they automatically become accepted.

5. AI has their buildings built automatically via event as otherwise they wouldn't build them. If we remove that help then we get posts complaining about the AI not building buildings.
Raging Will Dec 28, 2014 @ 1:26am 
cheers for the awnsers, pitty about the AI building thing, good to know i wasnt just imaginig that they were getting free buildings.
Hello! I don't know if it's been covered already, but I think it's really frustrating for monarchies to get a -1 stability when you ruler dies - even if he dies smiling in his sleep with his legitimate adult heir by his side.
Stability in vanilla isn't that much of a big deal... But in a good setup on VeF you'll have something like 3 stab/month and thius you'll need 10 years at least to recover that...

Didn't we have, in an older version, a +1 stab whenever a legitimate succession happened, to make up for the vanilla -1 stab hit?
Lord Walker Dec 28, 2014 @ 11:02am 
i alway play england and my navy is my main love, the prestige and warpoints from naval battles is insignifigant and needs to be upped, sinking a nations whole navy should be a big war event... also making ships cost manpower would be fun.
Golly Dec 28, 2014 @ 11:24am 
Originally posted by Jarvan Lightshield the Fourth:
Hello! I don't know if it's been covered already, but I think it's really frustrating for monarchies to get a -1 stability when you ruler dies - even if he dies smiling in his sleep with his legitimate adult heir by his side.
Stability in vanilla isn't that much of a big deal... But in a good setup on VeF you'll have something like 3 stab/month and thius you'll need 10 years at least to recover that...

Didn't we have, in an older version, a +1 stab whenever a legitimate succession happened, to make up for the vanilla -1 stab hit?
You were supposed to be gaining ~300 national stability whenever you got a ruler with ADM skill 3 (was lowered to 2 for the final release) or higher. This was added in Beta 1 or around that time. But the variable name was wrong so it wasn't really applying it. And nobody reported the problem until I discovered it last night. It should be fixed now in 2.0.0a.
Originally posted by Golladan:
Originally posted by Jarvan Lightshield the Fourth:
Hello! I don't know if it's been covered already, but I think it's really frustrating for monarchies to get a -1 stability when you ruler dies - even if he dies smiling in his sleep with his legitimate adult heir by his side.
Stability in vanilla isn't that much of a big deal... But in a good setup on VeF you'll have something like 3 stab/month and thius you'll need 10 years at least to recover that...

Didn't we have, in an older version, a +1 stab whenever a legitimate succession happened, to make up for the vanilla -1 stab hit?
You were supposed to be gaining ~300 national stability whenever you got a ruler with ADM skill 3 (was lowered to 2 for the final release) or higher. This was added in Beta 1 or around that time. But the variable name was wrong so it wasn't really applying it. And nobody reported the problem until I discovered it last night. It should be fixed now in 2.0.0a.

Great! I'll see how it turns out ingame.

Or else I'll just turn back to republics!
Another question - Are there still ways in the game to circumvent the Coring costs? In older versions, IIRC, we could core it automatically within a few years with the Administrator advisor... And Muslim nations could get cores on occupied territories that had the same religion as they do, right?

... I just started a run with Morocco and my virgin eyes burned when I remembered it'd cost me 250 ADM to core a low basetax province... ;_;
Golly Dec 29, 2014 @ 10:10am 
Originally posted by Jarvan Lightshield the Fourth:
Another question - Are there still ways in the game to circumvent the Coring costs? In older versions, IIRC, we could core it automatically within a few years with the Administrator advisor... And Muslim nations could get cores on occupied territories that had the same religion as they do, right?

... I just started a run with Morocco and my virgin eyes burned when I remembered it'd cost me 250 ADM to core a low basetax province... ;_;
Not at this time.
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