Europa Universalis V

Europa Universalis V

The Idea Variation 2
flogi  [developer] Nov 4 @ 10:50am
Bug reports
Please keep bug reports from the comment section and use this or my discord.

If you want to report a bug or a crash, please save me and yourself time and include relevant information like:

- What exactly is the bug? State the idea, the event the occasion the bug/crash occurs.
- When does the bug/crash happen? Does it crash on loadup. Does it crash when you do something special ingame.
- Have you activated other mods besides this?
- Before posting deactivate other mods you are using and check if the problem is still there.
Last edited by flogi; Nov 4 @ 10:57am
< >
Showing 1-15 of 25 comments
is the state shipwrights idea from maritime infrastructure supposed to reduce ship-building speed?
asking because that is what the tooltip is saying it does
flogi  [developer] Nov 6 @ 1:38am 
No it doesnt, its an oversight on my part. Thx for reporting!
The "scientific revolution" from innovative ideas doesnt seem to work, looking at a province that is getting an institution and that idea is not mentioned in the spread
Empyreus Nov 10 @ 3:33am 
I'm not sure if this is a bug or not but I figured I'd report it just in case. In the Influence Idea Group, the State Propaganda idea gives an additional 10% bonus state equilibrium recovery. As in, a flat extra 10% to the recovery speed. I went from recovering 0.40 every month to 10.40 now. This means that I can completely recover equilibrium in the span of a few months and has made the estate system very easy to manipulate.
flogi  [developer] Nov 10 @ 3:39am 
Yeah this is a bug. Looks like the integer was changed for that modifier too...
Nara Nov 10 @ 9:35pm 
Are buildings supposed to be locked behind techs or ideas? I've just hit an AI that has 5 huge naval bases in one province in 1410, making the fort virtually impossible to take.
I be building huge naval bases just for the manpower
bug reload GUI button it's reload even the points and already picked idea
Riven Nov 11 @ 9:25am 
Same problem as Nara, am able to build special buildings right away without having to actually spend any points lol
Germix Nov 12 @ 2:25am 
I think there's a bug with the detection of urban locations, cities are not considered urban. Found it with only this mod on, trying to create a new market.
flogi  [developer] Nov 12 @ 7:43am 
@Germix: Can you be a bit more specific? You cant create a new market, or what exactly is the problem?
DoppelBF Nov 13 @ 11:11pm 
Had the same problem as Germix and found the issue, the city location rank has the is_established_city = yes line commented, so locations at city level aren't considered for the is_city = yes trigger
Currently, all four "Dismiss as [Type] Researcher" appear on all characters, not just the actual researchers.
!!!!MAJOR BUG!!!! This mod causes the "Balance" column to DISAPPEAR from the Goods UI. This occurs with no other mods active.
flogi  [developer] Nov 15 @ 9:12am 
Good timing on the report. All the mentioned issues (cities, dismiss researcher and goods ui not working correctly) are fixed with 1.0.3 I just uploaded.
< >
Showing 1-15 of 25 comments
Per page: 1530 50