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@Rancher: I have not really a big interest in imagining the best solution, so why dont you find a solution that works. Weird that you would not want the AI to use this.
@FelixDaCat: The same goes for you obivously. Im surprised you would get 140 diszi though, cause there are not that many modifiers in the ideas, and in late game that does not sound too bad. Again any balancing suggestions welcome.
@Alice: You'd have to disable the AI chance for all generic actions basically. Maybe the most elegent way would be to not give the AI any of the innovation points in the first place, but that would still impact performence.
Second, the idea's are way too OP, some are strait up cheats; a lot of them needs to be at least at half value.
I will say though, it makes you absolutely busted sometimes. I was playing the Teutons, and I had somewhere in the neighbourhood of like 40 dicipline when most of my enemies had like 5.
And yes that seems to be a bug.
This Mod
@wenedict: Looks like this is an GUI updating issue somehow. The right number is actually applied, but its not displayed correctly for some reason.
@牛奶大魔王: Added to the description. Thank you! :)
You need to make a playset with the mod in it, then select the playset and click apply on the right bottom of your screen. Then the game should restart and the mod should be loaded after.""
Thanks- i forgot the apply :)
Would u make a line in description?
https://steamcommunity.com/sharedfiles/filedetails/?id=3599706198
Not sure if it's a bug, but changing the basics idea count per category via game rules (I tried 12) doesn't appear to work. In the idea menu the limit was still 8.