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(that's my suggestion pls)
Anyway, the usual package would be:
1) FU BYOS support
2) Non-FU BYOS support
3) Race Traits
4) Inspection text and NPC reactions (VERY few races do that, meanwhile nothing breaks immersion harder than an apex asking a humanoid spider "Is your government tyranical too, *human*?")
5) Naga skin (or just a better blend of a snake lower body to the human upper part)
6) Racial furniture (very much optional, since vanilla game already has plenty of different styles available, even more can be added by mods and furniture in general rarely adds much to the experience)
I know reptiles are coldblooded, so it is logical for a giant snek to be so too, but come on, we already have 9 (!!!) reptilian races all with fire-res bonuses + huge ice-res penalty and only one (avali) that has the opposite.
It's a sci-fi game, "fi" here stands for "fiction". You don't need to base everything on Earth, just say your snek come from a cold planet and they evolved to be cold-resistant and that would be totaly fine.
That being said, it might be fun to play with alternative stat possibilities. For example, perhaps instead of ice, they're weak to physical attacks, squishy-wizard style. Maybe they could get immunity to burn status and/or biome heat without necessarily having fire damage resistance. The "subterranean" trait would also fit pretty well.
If it doesn't happened that's okay. seeing this mod alone "Snaked my day" :)
You can be flying really fast and then it just stops you completely -.-
Knockback immunity during snake form
Adding i-frames to bite so you don't take damage when you hit something with it, and also making it count as a hunting weapon so you can get frequent meat drops