Project Zomboid

Project Zomboid

(B42)Brink
 This topic has been pinned, so it's probably important
onowtje  [developer] Aug 18 @ 8:45pm
Bug Reports
Bugs
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Showing 1-3 of 3 comments
onowtje  [developer] Aug 19 @ 12:58pm 
annoying apartment see through walls are fixed..
Phil Sep 3 @ 11:38am 
Hey @onowtje, got this error when loading your map:

LOG : General f:0, t:1756924680315> __concat not defined for operands: null and ,0
ERROR: General f:0, t:1756924680316> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: __concat not defined for operands: null and ,0 at KahluaUtil.fail(KahluaUtil.java:101).
Stack trace:
se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:649)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1653)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
zombie.iso.IsoWorld.init(IsoWorld.java:2811)
zombie.gameStates.GameLoadingState$1.runInner(GameLoadingState.java:335)
zombie.gameStates.GameLoadingState$1.run(GameLoadingState.java:287)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:0, t:1756924680317> -----------------------------------------
STACK TRACE
-----------------------------------------
function: handleWaterZone -- file: metazoneHandler.lua line # 52 | Vanilla
function: doMapZones -- file: metazoneHandler.lua line # 107 | Vanilla
Karmesh Nov 3 @ 10:54pm 
Any chance you could fix the issues with cars not spawning on other maps? When we use this map, it causes all car spawns to break on other map mods.

It also causes other map mods to disappear completely. For example, using this map alongside Frogtown/New Coalfield causes both of those maps to disappear if you load Brink first.
Last edited by Karmesh; Nov 3 @ 11:07pm
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