Counter-Strike 2

Counter-Strike 2

aim_treeni_v3
 This topic has been pinned, so it's probably important
Ose  [developer] Aug 18 @ 3:30am
Discussion / Ideas
If you want something to ask about the map or ideas for it, please do it here.
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Showing 1-9 of 9 comments
I used v1 alot, wasnt really feeling v2 but this is easily shaping up to be the best aim training map in cs2. Keep up the good work! Some additions I personally would like to see are:

1. Moving/strafing bots
2. Ability to select spawn placement of bots
3. Ability to make the targets even bigger (to simulate a tile frenzy style of training)
4. Some sort of recoil training. I don't know how hard this would be to implement because you might have to add the slomo effect to make it easier to get the muscle memory down. If we could just place a bot in the center of the screen like my 2nd suggestion and give it X amount of health, we could just spray and see how many bullets hit the bots head. This could be sort of a solution if you couldn't add a full recoil training section with the pattern drawn out like yprac recoil map from CSGO.. just a thought
5. More color options for targets
Last edited by 𝒹𝐚𝓻к; Aug 19 @ 4:06pm
Ose  [developer] Aug 19 @ 4:11pm 
Originally posted by Curbstompin Sewerslvt fans @ CVS:
I used v1 alot, wasnt really feeling v2 but this is easily shaping up to be the best aim training map in cs2. Keep up the good work! Some additions I personally would like to see are:

1. Moving/strafing bots
2. Ability to select spawn placement of bots
3. Ability to make the targets even bigger (to simulate a tile frenzy style of training)
4. Some sort of recoil training. I don't know how hard this would be to implement because you might have to add the slomo effect to make it easier to get the muscle memory down. If we could just place a bot in the center of the screen like my 2nd suggestion and give it X amount of health, we could just spray and see how many bullets hit the bots head. This could be sort of a solution if you couldn't add a full recoil training section with the pattern drawn out like yprac recoil map from CSGO.. just a thought
5. More color options for targets


1) Maybe in the future, it's quite hard, but i'll see what I can do.
2) You can already can do that from the right by shoothing the green/white bars, if you meant something else, please specify
3) Bots? I didn't even know its possible. You can change target size though.
4) My implementation with this with the targets having option for health up to 30 and infinity. The accuracy gets updated everytime you hit wall or target. I'll try to make it better if figure out how.
5) I kinda wanted to make it light/dark theme. If you want, you could make a personal cfg file to execute. Wall targets are called w_target_1 up to w_target_20. Spheres are called a_target_1 up to a_target_20. To change the color a specific target, such as w_target_1, you could type to console:
ent_fire w_target_1 color "255 0 0"

etc. Which would make it red (r g b).
so cfg file for changing wall target's color to red would look something like this:

ent_fire w_target_1 color "255 0 0"
ent_fire w_target_2 color "255 0 0"
ent_fire w_target_3 color "255 0 0"
ent_fire w_target_4 color "255 0 0"
ent_fire w_target_5 color "255 0 0"
ent_fire w_target_6 color "255 0 0"
ent_fire w_target_7 color "255 0 0"
ent_fire w_target_8 color "255 0 0"
ent_fire w_target_9 color "255 0 0"
ent_fire w_target_10 color "255 0 0"
ent_fire w_target_11 color "255 0 0"
ent_fire w_target_12 color "255 0 0"
ent_fire w_target_13 color "255 0 0"
ent_fire w_target_14 color "255 0 0"
ent_fire w_target_15 color "255 0 0"
ent_fire w_target_16 color "255 0 0"
ent_fire w_target_17 color "255 0 0"
ent_fire w_target_18 color "255 0 0"
ent_fire w_target_19 color "255 0 0"
ent_fire w_target_20 color "255 0 0"

Thanks for telling me about the bug, I came across it while testing and thought I fixed it.
I wasn't aware you could get that effect with the targets. I see it now thanks for clearing that up.

For 3, I was talking about the white circle targets. I was just saying it would be cool if we could go bigger than size 10 to get a tile frenzy feel.

On the recoil, what if you could make a setting that would momentarily show your accuracy % before resetting back to 0 after a spray. Not a huge problem but after every spray I have to hit the reset button next to the accuracy.

Is there any plan to add the slow motion effect? It would help to see the recoil pattern on the guns easier.

If you ever figure out how to add strafing bots that would be amazing. Either way I'm really enjoying the map, thanks for the help <3
Last edited by 𝒹𝐚𝓻к; Aug 19 @ 4:38pm
Ose  [developer] Aug 19 @ 4:54pm 
Originally posted by Curbstompin Sewerslvt fans @ CVS:
I wasn't aware you could get that effect with the targets. I see it now thanks for clearing that up.

For 3, I was talking about the white circle targets. I was just saying it would be cool if we could go bigger than size 10 to get a tile frenzy feel.

On the recoil, what if you could make a setting that would momentarily show your accuracy % before resetting back to 0 after a spray. Not a huge problem but after every spray I have to hit the reset button next to the accuracy.

Is there any plan to add the slow motion effect? It would help to see the recoil pattern on the guns easier.

If you ever figure out how to add strafing bots that would be amazing. Either way I'm really enjoying the map, thanks for the help <3

I can make settings for wall targets to be slightly bigger, after that they start overlapping with each other so I would rather not make them too big. For air targets I can make them much bigger I think. It shouldn't be too much of a problem so I'll probably do it soon.

I'll try to figure something out with spray training with targets.

Not sure if this is the slow motion what you mean, but you can type "host_timescale" to console to alter "time". Default value is 1. You could try host_timescale 0.5 for example
Last edited by Ose; Aug 19 @ 9:02pm
Sweet! I just made a cfg with some commands. I wasn't aware I could just type in console commands so thats useful info
Last edited by 𝒹𝐚𝓻к; Aug 19 @ 5:10pm
Ose  [developer] Aug 19 @ 10:28pm 
Originally posted by Curbstompin Sewerslvt fans @ CVS:
Sweet! I just made a cfg with some commands. I wasn't aware I could just type in console commands so thats useful info

I added more size options and fixed the bug with moving targets (hopefully).
Murdock Aug 21 @ 6:47am 
Moving bots would probably be the nicest thing. Maybe even the ability to add even more verticality in the bot arena.... higher levels, or different heights on the same level, maybe make the levels a ramp? Not sure how hard it would be to implement though or if it would just complicate things too much.

Another suggestion is that the reset stats/pause buttons are not in consistent locations. It's more of a cosmetic thing, but was kinda confused where it was when I moved over to the floating targets lol.

Really nice work, will definitely be playing and practicing with this one a lot!
Ose  [developer] Aug 21 @ 6:58am 
Originally posted by Murdock:
Moving bots would probably be the nicest thing. Maybe even the ability to add even more verticality in the bot arena.... higher levels, or different heights on the same level, maybe make the levels a ramp? Not sure how hard it would be to implement though or if it would just complicate things too much.

Another suggestion is that the reset stats/pause buttons are not in consistent locations. It's more of a cosmetic thing, but was kinda confused where it was when I moved over to the floating targets lol.

Really nice work, will definitely be playing and practicing with this one a lot!

Good ideas for the bots. I can do it in the future. I mainly put reset/pause buttons different spot in floating targets because I would keep accidentally shoot them while testing. I plan to move reset/pause buttons to the wall for the bots at least.
@Ose,

Sry that i didnt saw the dicusion, to send u the idea.

What I mean is that when the player's crosshair is over a target, it takes damage over time, and the player has the option to set a tracking time.

I think that feature would be incredibly cool.
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