Total War: WARHAMMER III

Total War: WARHAMMER III

Skaven Clans United - submod for Skaven Clans
K-9  [developer] Aug 7 @ 8:19am
Q & A
Q:
Where do I find clan "x"s buildings?
A:
Most are straight forward, but all clans that have been modified have been divide like this:
Clan Crooktail buildings - Clan Crooktail
Clan Eshin buildings - Clan Eshin & Clan Treecherik
Clan Ferrik buildings - Clan Ferrik
Clan Gnaw buildings - Clan Gnaw
Clan Grudge buildings - Clan Grudge
Clan Haematoma buildings - Clan Haematoma
Clan Kreepus buildings - Clan Kreepus
Clan Mors buildings - Clan Mors
Clan Moulder buildings - Clan Moulder
Clan Pestilens buildings - Clan Feesik, Clan Fester, Clan Flem, Clan Gangrous, Clan Morbidus, Clan Pestilens, Clan Septik, Clan Skrat, Clan Spittel
Clan Rictus buildings - Clan Rictus
Clan Skryre buildings - Clan Skryre & Clan Ektrik
Clan Skully buildings - Clan Skully
Clan Skurvy buildings - Clan Skurvy
Clan Verms buildings - Clan Verms
Clan Vrrtkin buildings - Clan Vrrtkin

Q:
Why did you divide them like that?
A:
Because of how their recruitment and garrison is ingame and in the files. So if it's mostly identical, they got the same category to reduce an already long building picker. If they get more diverse in an update, I will redo them and split them.

Q:
When will we see faction mechanic like the Flesh Lab, Ikits Workshop, Eshin Schemes and the like?
A:
When it seems to work somewhat correctly, as it currently does not work as I want in my version.

Q:
Will mod "x" be compatible?
A:
Some has been checked and work without problems, others need some work. But as I want you to be able to pick and choose, and not go the easy way and force all onto each of you, I need my scripts to work properly.

Q:
Will some functions like clan "x" not taking attrition from corruption "x" be implemented?
A:
I'm looking into it and could apply it to all lords, but I'm trying to build a version where the lords of the Pestilence Brotherhood can walk in Nurgle corruption freely, while you other lords cannot.
Likewise with other factions lords, and other types of corruption.

Q:
What about clan specific tech?
A:
Will be added.

Q:
What about clan Skurvy’s fleetbuilding?
A:
Is in the work and will be added when functioning correctly.
Last edited by K-9; Aug 11 @ 9:22am