Garry's Mod

Garry's Mod

Authentic Counter-Strike: Source SWEPs
 This topic has been pinned, so it's probably important
Wontairr  [developer] Jul 24 @ 9:54am
INACCURACY REPORTS
If you see something that isn't like CS:S, I'll try my best to fix it.

Current Inaccuracys are as follows:

Walk speed is unaffected by currently held weapon.

No bullet penetration

No C4 (idk if I'll add it soon, ik that seems a little weird but im tired lol.)
Last edited by Wontairr; Jul 28 @ 4:31pm
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Showing 1-15 of 29 comments
Cj ROCKS Jul 25 @ 12:48am 
When you enable C_Arms and equip the knife, the pose of the knife is different to the one in CSS, there are addons that already changed that, like this one https://steamcommunity.com/sharedfiles/filedetails/?id=3288636195
Wontairr  [developer] Jul 25 @ 5:51am 
Originally posted by Cj ROCKS:
When you enable C_Arms and equip the knife, the pose of the knife is different to the one in CSS, there are addons that already changed that, like this one https://steamcommunity.com/sharedfiles/filedetails/?id=3288636195

yeah thats just how it is in gmod, I didn't choose to do that.

if you wanna fix it download this mod and disable c-arms adjust in the client settings:

https://steamcommunity.com/sharedfiles/filedetails/?id=3232283841
CS:S weapons reload automatically when out of ammo, these SWEPs don't. Original CS:S also had a setting for autoswitching to dropped weapons if they were more powerful.
Could I also request a ragdoll force multiplier setting? Shotguns blow corpses back too far for my liking.
Uzi Jul 25 @ 8:27am 
from what i can tell there isnt any bullet penetration
Wontairr  [developer] Jul 25 @ 8:38am 
Originally posted by Geisteskrankenchan:
CS:S weapons reload automatically when out of ammo, these SWEPs don't. Original CS:S also had a setting for autoswitching to dropped weapons if they were more powerful.
Could I also request a ragdoll force multiplier setting? Shotguns blow corpses back too far for my liking.


Originally posted by Uzi:
from what i can tell there isnt any bullet penetration

putting these on the list 👍
Uzi Jul 25 @ 6:58pm 
remembered the other thing i was gonna mention: i *feel* like the burst fire-rate for the FAMAS is slower than it should be, but i'm probably mistaken
Pistols are full auto when you hold click, this is innacurate to CSS.

Pistols are supposed to fire once, then wait until you release the primary fire and press it again for firing the next shot.
Originally posted by Wontairr:
putting these on the list 👍
Thanks! Got something else: the original game had idle animation for TMP. You actually should set it for all guns since other weapons still switch to it after being drawn. You can notice it with M4A1 where its pose shifts slightly after the drawing animation is done

On another note, do you have plans to replicate the original dynamic crosshair? It helps to understand your accuracy better
Last edited by Geisteskrankenchan; Jul 26 @ 2:36am
mp5 has slightly slower fire rate to og game, also its missing certain reload sounds
Wontairr  [developer] Jul 26 @ 6:08am 
Originally posted by Markus M. Wyand:
Pistols are full auto when you hold click, this is innacurate to CSS.

Pistols are supposed to fire once, then wait until you release the primary fire and press it again for firing the next shot.

please look at the ingame settings. thank you.
Wontairr  [developer] Jul 26 @ 6:26am 
Originally posted by Geisteskrankenchan:
Originally posted by Wontairr:
putting these on the list 👍
Thanks! Got something else: the original game had idle animation for TMP. You actually should set it for all guns since other weapons still switch to it after being drawn. You can notice it with M4A1 where its pose shifts slightly after the drawing animation is done

On another note, do you have plans to replicate the original dynamic crosshair? It helps to understand your accuracy better

I could give the crosshair a shot.
wAFF Jul 26 @ 5:10pm 
Theres no firing Inaccuracy, It's supposed to have a Inaccuracy modifier for spraying/firing
wAFF Jul 26 @ 5:13pm 
I don't think theres any slow down when scoped aswell
Wontairr  [developer] Jul 26 @ 5:14pm 
Originally posted by wAFF:
Theres no firing Inaccuracy, It's supposed to have a Inaccuracy modifier for spraying/firing
I didn't understand how to implement it. I'll have to look into it later
wAFF Jul 26 @ 5:19pm 
Another thing I recommend Is a range modifier for the guns, and a armor penetration modifier for players with armor.
Last edited by wAFF; Jul 26 @ 5:19pm
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