Garry's Mod

Garry's Mod

Authentic Counter-Strike: Source SWEPs
163 Comments
Wontairr  [author] 4 hours ago 
you can find the button in client settings, see pictures to see where the settings are
V 4 hours ago 
Might be a dumb question but how do you activate left hand mode?
thank goodness someone with straight hands made attempt to recreate css weapons in gmod
рейдж 4 hours ago 
custom c_hands please
skullmonkey 14 hours ago 
i dont think anyone has made cs:s movement
skullmonkey 14 hours ago 
that would be cool
Galunga Gaming 14 hours ago 
any chance of making these replace default ttt's weapons? (toggleable of course)
skullmonkey 15 hours ago 
we need options to get older spray patterns and fire rate, or smoke grenade fizzing and slowly fading in :steamhappy:
CommonSay 17 hours ago 
best weapon pack on the 'mod
jane remover jpeg 18 hours ago 
hmmmmmmmmmmmm probably the nexon studio stuff mayhaps
Wontairr  [author] 18 hours ago 
because you have a mod that replaces the model
jane remover jpeg 18 hours ago 
why is the xm a double barrel shotgun with low polygons and shitty animations
Wontairr  [author] 20 hours ago 
try it out
Guiltron 20 hours ago 
this should be compatible with this mod right? https://steamcommunity.com/sharedfiles/filedetails/?id=2497013104
Wontairr  [author] 21 hours ago 
you can enable the "Use C Arms" setting in server settings to fix it though
Wontairr  [author] 21 hours ago 
you dont have css and gmods css isn't working right now
nicolas123_brp 21 hours ago 
bro why some of the weapons are ERROR??
Siren boy 22 hours ago 
as a left handed person i like this mod
Mano Bro 23 hours ago 
W
baseball johnny 23 hours ago 
ammo should be consistent yeah the guy below is right
Wontairr  [author] 23 hours ago 
yeah I know it's weird, snipers use ar2 ammo. I chose not to make new ammo types so that it has better compatibility and integration with mods and gmod itself.
MissingTexture 23 hours ago 
Just noticed something: All of the weapons use HL2 weapon ammunition. Which means that, if you spawn a K&M SMG, you'll gain ammo for it if you spawn the ES C90, which makes no sense because they use completely different calibers, as the K&M should use 9mm, and the C90 should use 5.7x28mm.

TL;DR, the CV-47 shares ammo with the M249.
Wontairr  [author] Jul 30 @ 2:09pm 
UPDATE (on base but relevant to this mod):

Added player slowing based on held weapon (see server settings for more info)

Added setting that makes it so you can only hold one primary and one secondary.

Small fix/adjustment for NPC aiming
Brave Yet Dumb Jul 30 @ 1:16pm 
NPCs can't seem to aim at flying NPCs very well, they always aim just slightly above them and miss all their shots. As for normal NPCs, they seem to do relatively well!
baseball johnny Jul 30 @ 1:14pm 
browns arent allowed to play css no sir this is a white man's country big guy
doktordestrukt Jul 30 @ 9:15am 
can brown handers be accepted
Wontairr  [author] Jul 30 @ 8:59am 
well thats sorta their problem and it'd be weird for me to make that just for them to fix it in like a week
LeoNERD98 Jul 30 @ 8:52am 
i mean like props and effect. after the css content update, i think they forgot to add a spawn menu section because i cannot see it in game
Wontairr  [author] Jul 30 @ 8:51am 
I dont know what you mean, it already has a weapon category
LeoNERD98 Jul 30 @ 8:45am 
will you make a CSS spawn menu section in future?
Moont'zi Jul 30 @ 7:34am 
LESS GOOOOO, THEY GOT THE KNIFE ANIMATION RIGHT!!!!
Wontairr  [author] Jul 30 @ 7:17am 
@MissingTexture also I appreciate the support but reanimations *should* theoretically work. (cs:s's entire modding community is built upon reskins/reanimations, if you don't include maps)
Wontairr  [author] Jul 30 @ 7:05am 
@880 could you give better criticism
MissingTexture Jul 30 @ 4:21am 
@880 Of course you can't use reanimations with this addon, you idiot. It's meant to be authentic to CS:S.
ONE|Old Republic Jul 30 @ 3:29am 
ya un bug avec les arme
880 Jul 30 @ 1:30am 
and you cannot use reanimate addon on this weapons without bugs
880 Jul 30 @ 1:26am 
Worshipper weapons but worse
Nesigmohka1 Jul 30 @ 12:51am 
why i don't see my c_hands
???
Ao Oni Jul 29 @ 11:39pm 
im gooning to ts!
Shockfactor Jul 29 @ 10:28pm 
ITS FINALLY HERE IM GOONING RAHHHH
Tums® Jul 29 @ 7:10pm 
When he a ten but she's left handed
Wontairr  [author] Jul 29 @ 6:48pm 
I guess so, thats weird. maybe a report can be made on the gmod github to rubat to fix it or something.
Emaildotnet Jul 29 @ 6:23pm 
I'm using gmod's native css content, will the animations not work if I only use that?
Wontairr  [author] Jul 29 @ 6:21pm 
do you have css mounted? or are you using gmod's native css content
Emaildotnet Jul 29 @ 6:19pm 
I unistalled the other mods I had downloaded and used a default playermodel (and then tried a css playermodel) and it still had broken animations.
Add reload and gun switch speed multiplier? :FFXIII2bomb:
Wontairr  [author] Jul 29 @ 3:53pm 
it's likely your playermodel/a mod that overrides the worldmodels
Emaildotnet Jul 29 @ 3:44pm 
I was wondering if the gun placement on the model was bugged for anybody else? Instead of putting the guns in the players hands it puts it inside of the model at their waist
MissingTexture Jul 29 @ 3:00pm 
finally!