Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Kaedrin's PrC Pack v1.42.1
Chance (Kaedrin)  [developer] Jul 22 @ 9:16am
Bug Reports
Please report any bugs found in this discussion. Please check the known issues discussion first.
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Showing 1-15 of 38 comments
MoD256 Jul 22 @ 5:29pm 
Additional problem: after installing your mod, the whole game is on english language. Normally I'm playing in german language.

Uninstalling the mod reverts the problem immediately.
Hermit Jul 22 @ 9:01pm 
PRC Pack is messing with Khelgar and Neeshka's Hit Points calculation.
Even after resting, saving, loading, they have few HP low as if they took damage.
Tested only with and without PRC Pack.

Also there's an EE bug to consider when first creating PC: Humans starts at 11 instead of 8 to related class stat even though they don't have any stat raise in 3.5 ed.
Last edited by Hermit; Jul 22 @ 9:05pm
Chance (Kaedrin)  [developer] Jul 23 @ 2:09am 
MoD256 -
Any mod with a dialog.tlk will override whatever language the game was in. It's an unfortunately limitation.

I used to have some community folks who would update my TLKs to a different language but that was only sometimes and a few languages (it almost always lagged behind the latest). I might be able to hook up a TLK exporter to a translator but it's likely to be your usual AI slop.

Last edited by Chance (Kaedrin); Jul 23 @ 2:10am
Chance (Kaedrin)  [developer] Jul 23 @ 2:14am 
Hermit -
The damage issue was a PW fix to solve an unlimited stacking issue with +con items. I can make a cmi_option and make it the default to disable it for single player in my next update.

Edit - The humans have 29 points and 8 in all stats except 11 cha for Bard both with and without my pack. The game uses a 32 point buy and puts 3 points or so into your primary stat to get to a minimum. Read here for more details. https://nwn2.fandom.com/wiki/Abilities Not a bug.
Last edited by Chance (Kaedrin); Jul 23 @ 2:21am
Hermit Jul 23 @ 2:22am 
Originally posted by Chance (Kaedrin):
Hermit -
The damage issue was a PW fix to solve an unlimited stacking issue with +con items. I can make a cmi_option and make it the default to disable it for single player in my next update.

Oh right. Only those two have +con items. Can't raise it beyond 20 as oppose to vanilla IIRC.

EDIT: Ah, it's been a while. I forgot about all those rules. Reading rn.
EDIT 2: Now I remember. I'm confusing it with 5E (2014) games, and ironically when I play 5E in VTTs I remember 3.5 ed rules (like weapon crit rates).
Last edited by Hermit; Jul 23 @ 2:36am
Chance (Kaedrin)  [developer] Jul 23 @ 2:24am 
There is no con limit except the normal +12 enhance limit that I'm aware of
Hermit Jul 23 @ 2:25am 
Originally posted by Chance (Kaedrin):
There is no con limit except the normal +12 enhance limit that I'm aware of

Probably. I remember only the very old versions of NWN 2 with too many mods from the vault. I confuse a lot :D I'll have to make a lot of reading to readjust to the EE.
Hermit Jul 23 @ 3:11am 
Ok, this is a weird one.

If somehow PC's armor is unequipped in a battle, and try to wear it during the combat, you get an error saying "you cant wear armor during combat". So far it's normal. Even requipping the armor, saving, loading removes the armor and gives the same error with with only PRC Pack is installed.

It makes the armor unequippable and the only solution is to dropping the armor, taking it back and wearing it. Note that, this does not solve the error and the bug after loading again.

Uninstalling PRC Pack solves it.
Chance (Kaedrin)  [developer] Jul 23 @ 4:10am 
You shouldn’t be able to unequip armor in battle. I’m not sure that’s worth looking in to. You can’t equip new armor in battle anyway
Gremory Jul 23 @ 6:57am 
can't choose PRC new combat-style of ranger at lv2
EtOpIST Jul 23 @ 7:32am 
Originally posted by Chance (Kaedrin):
MoD256 -
Any mod with a dialog.tlk will override whatever language the game was in. It's an unfortunately limitation.

I used to have some community folks who would update my TLKs to a different language but that was only sometimes and a few languages (it almost always lagged behind the latest). I might be able to hook up a TLK exporter to a translator but it's likely to be your usual AI slop.

Is this limitation still unavoidable in any way? So this way we just can't make the only one spell description change - we have to include this change into dialog.tlk, no any incremental and differential solutions?...

Btw what tlk editor can you recommend? And maybe some good tlk documentation source?
Chance (Kaedrin)  [developer] Jul 23 @ 7:39am 
Originally posted by Gremory:
can't choose PRC new combat-style of ranger at lv2

I just tested with only my pack and didn't have an issue with combat styles. Are you using another mod such as spell fixes or a spellbook mod?

https://imgur.com/a/3YNVOkV
Chance (Kaedrin)  [developer] Jul 23 @ 7:45am 
EtOpIST -
I recommend https://neverwintervault.org/project/nwn2/other/tool/nwn2-tlk-editor

You can make any script changes you want but the text won't be updated. If you want the text to reflect the change unfortunately you have to edit the (monolithic) Dialog.tlk file which contains all the content. The EE edition even has a second one for additional content they did during development but I don't believe any of the 2da files link there.

They stomp on each other and custom mods/campaigns don't play nice with overhaul packs for this very reason. It's why mods (like BGR) had to add support directly for my content. Because you have to merge the tlk rows you want from (your) stuff with (another's) into a singular TLK file.
Gremory Jul 23 @ 7:46am 
Originally posted by Chance (Kaedrin):
Originally posted by Gremory:
can't choose PRC new combat-style of ranger at lv2

I just tested with only my pack and didn't have an issue with combat styles. Are you using another mod such as spell fixes or a spellbook mod?

https://imgur.com/a/3YNVOkV
"Two-Handed Weapon Combat Style" and "Animal Companion Combat Style" have been removed
Chance (Kaedrin)  [developer] Jul 23 @ 8:09am 
Again, I ask are you using another mod? Something is overwriting my content and it's not my pack alone. Did you have NWN2 installed before using the EE (ie, a documents folder that could be causing the conflict) ?

If you have NWN2 before, you need to rename the C:\Users\user\Documents\Neverwinter Nights 2 folder and let the game create a new one for you or clean out the folders yourself if you know how.
Last edited by Chance (Kaedrin); Jul 23 @ 8:11am
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