RimWorld

RimWorld

Automatic Hydroponics
Poncho  [developer] Jul 26 @ 2:01pm
"Do until x" Feature
This cannot be done by me right now. This mod relies on VE's framework for processes and they don't have an option for that. If VE ever adds that option, my mod will support it
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Showing 1-6 of 6 comments
Codexvn Jul 27 @ 3:02am 
Have you considered making your mod compatible with this one?
https://steamcommunity.com/sharedfiles/filedetails/?id=2431191516
Or perhaps implementing similar functionality?
Compatibility for Farmable Neutroamine doesn't seem to work for the Continued version of the mod that's actually maintained:

https://steamcommunity.com/sharedfiles/filedetails/?id=3222103279
Poncho  [developer] Jul 27 @ 11:01pm 
Originally posted by One Whole Dragon:
Compatibility for Farmable Neutroamine doesn't seem to work for the Continued version of the mod that's actually maintained:

https://steamcommunity.com/sharedfiles/filedetails/?id=3222103279

The contiunued version of Farmable Neutroamine is the version that is supported in my automatic hydroponics
Poncho  [developer] Jul 27 @ 11:02pm 
Originally posted by Codexvn:
Have you considered making your mod compatible with this one?
https://steamcommunity.com/sharedfiles/filedetails/?id=2431191516
Or perhaps implementing similar functionality?

Sadly I don't think so, I don't see how I could integrate that with my mod
Codexvn Jul 28 @ 9:57pm 
Originally posted by Poncho:
Originally posted by Codexvn:
Have you considered making your mod compatible with this one?
https://steamcommunity.com/sharedfiles/filedetails/?id=2431191516
Or perhaps implementing similar functionality?

Sadly I don't think so, I don't see how I could integrate that with my mod


https://steamcommunity.com/sharedfiles/filedetails/?id=3530806680
Or maybe you could refer to this? This mod uses TD Find Lib to search for items on the map.
You could use a similar feature to calculate the resources consumed and produce a corresponding amount of materials based on the number of pawns.
Codexvn Jul 28 @ 10:04pm 
Originally posted by Codexvn:
Originally posted by Poncho:

Sadly I don't think so, I don't see how I could integrate that with my mod


https://steamcommunity.com/sharedfiles/filedetails/?id=3530806680
Or maybe you could refer to this? This mod uses TD Find Lib to search for items on the map.
You could use a similar feature to calculate the resources consumed and produce a corresponding amount of materials based on the number of pawns.
Each colonist consumes 1.6 nutrition per day.
→ This equals two simple meals
→ One unit of vegetables or meat
→ Taking a buffer into account, production can stop once you've produced twice the number of colonists in food.
Last edited by Codexvn; Jul 28 @ 10:11pm
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