Garry's Mod

Garry's Mod

Black Mesa First-Person Animations
 This topic has been pinned, so it's probably important
Limakenori  [developer] Jul 9 @ 9:49am
[BMFPA] Bug Reports
Report your bugs here!
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Showing 1-15 of 29 comments
EJ_5527 Jul 9 @ 6:02pm 
Originally posted by Mr.4ox:
This happens when you on third person mode, not sure if it happens in multiplayer https://steamcommunity.com/sharedfiles/filedetails/?id=3521428515
keyword in that is "third person." the addon title quite literally says first person, so don't expect it to look flawless in third person
Originally posted by Limakenori:
Originally posted by Rasmordem:
Expanding this because I also requested the bodygroup fix (thank you for fixing by the way), All 3 knocking animations do not use bodygroups also, but all the fall animations work correctly. It is just the non-teleport spawn and the 3 knocking animations.
They do use bodygroups, if being specific they use hands bodygroups since they're using C_Hands instead of player model.
Ahh, that explains why It's not working they way I expected it to. I did not know C_Hands could have bodygroups also. The more you know.

In that case, I would like to request support for this addon if possible. It does not work when the animations play:
https://steamcommunity.com/sharedfiles/filedetails/?id=2978113503
Limakenori  [developer] Jul 14 @ 2:29am 
Originally posted by Rasmordem:
Originally posted by Limakenori:
They do use bodygroups, if being specific they use hands bodygroups since they're using C_Hands instead of player model.
Ahh, that explains why It's not working they way I expected it to. I did not know C_Hands could have bodygroups also. The more you know.

In that case, I would like to request support for this addon if possible. It does not work when the animations play:
https://steamcommunity.com/sharedfiles/filedetails/?id=2978113503
I don't really know how to add support for that.
getting this error when i use the "wake up with weapon" option
[Black Mesa First-Person Animations] lua/entities/xen_teleport_intro.lua:536: attempt to call method 'GetClass' (a nil value) 1. unknown - lua/entities/xen_teleport_intro.lua:536
Hello, my animations are freezing whenever they are triggered, (ie, when I wake up it freezes the animation on the first frame and does not continue) It's been like this and I have disabled any other animation base and the issue still persists, do I uninstall the other bases fully, or do I uninstall and reinstall this mod?
Limakenori  [developer] Jul 17 @ 2:27pm 
Originally posted by Coulin Totil:
Hello, my animations are freezing whenever they are triggered, (ie, when I wake up it freezes the animation on the first frame and does not continue) It's been like this and I have disabled any other animation base and the issue still persists, do I uninstall the other bases fully, or do I uninstall and reinstall this mod?
Disable other addons and restart the game.
I have done that, unfortunately, after restarting my game and enabling the addon, the issue is still going on, would I have to uninstall the game and then reinstall it? Thank you.
I require no further assistance, I have failed to realize that my animation speed multiplier was set to 0. Thank you for your support though, I really do appreciate it!
waffles Jul 18 @ 2:55pm 
Whenever an animation runs, I always see my playermodel just standing still while my first person view is still getting up. Fix?
Limakenori  [developer] Jul 18 @ 8:40pm 
Originally posted by waffles:
Whenever an animation runs, I always see my playermodel just standing still while my first person view is still getting up. Fix?
Disar other addons
dosh.ivon Jul 21 @ 11:27am 
fall animation triggers when poison headcrab bites you
When using mw2019 weapons and animation plays out, My weapon gets taken away
Limakenori  [developer] Jul 22 @ 9:14am 
Originally posted by Freekezoid 2.0:
When using mw2019 weapons and animation plays out, My weapon gets taken away
Disable weapon dropping.
gibus pyro Jul 22 @ 11:01am 
Artic's Radial Menu does not work; On instant, it yields "unknown command", on command, it just says 'false'.
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