Garry's Mod

Garry's Mod

Black Mesa First-Person Animations
344 Comments
Cowbbo 4 hours ago 
this mods animations are so smooth thank you mod creator
pdunenkoff Jul 24 @ 6:46am 
it worked before but now its invisible
pdunenkoff Jul 24 @ 6:45am 
help my crowbar in spawn anim isnt showing up
baccabab Jul 23 @ 3:29am 
ok
Limakenori  [author] Jul 23 @ 3:23am 
You can disable it.
baccabab Jul 23 @ 3:12am 
very good mod but that shitty animation when someone damage your head and u falling is very bad
Limakenori  [author] Jul 22 @ 10:22pm 
Weird. I'll try to do something, but idk if I'll fix it.
AndiTehOni Jul 22 @ 7:54pm 
Limakenori i saw a comment on the weapons not showing up when using the spawn with weapon option

can confirm the "weapon_ar2" does not work either
Arcticsnowgaming10 Jul 22 @ 9:07am 
thanks
Arcticsnowgaming10 Jul 22 @ 9:07am 
i didn't see the "
Arcticsnowgaming10 Jul 22 @ 9:06am 
oh
Limakenori  [author] Jul 22 @ 8:58am 
It means that you're doing it wrong. Probably forgot ""
Arcticsnowgaming10 Jul 22 @ 8:57am 
but i did and all it did was show me what bind does instead of doing its job
Limakenori  [author] Jul 22 @ 5:19am 
Yeah, it would.
Reveloper Jul 22 @ 5:14am 
Would be great to adjust hands or rig to properly match garrys mod playermodels
zap Jul 22 @ 2:28am 
ty for the help, bro! it works now :steamhappy:
Limakenori  [author] Jul 22 @ 2:04am 
Just copy command from the description and edit some letters
bind m "lima_xte_doorknock 1"
zap Jul 22 @ 2:01am 
it's strange that I tried to use 'lima_xte_doorknock 1' as a bind, and it just shows up with 'bind <key> [command] : attach a command to a key'. idk how to fix this issue lol
levislaven02 Jul 21 @ 5:23pm 
Nice mod
Arcticsnowgaming10 Jul 21 @ 4:50pm 
it isn't letting me bind knocking. it only lets me do it by the command itself
Flamming Jul 21 @ 3:36pm 
what is the viewbobbing mod used in demo 1
Limakenori  [author] Jul 21 @ 5:20am 
Settings.
Akula124 Jul 21 @ 5:19am 
Is there a way to change or disable a get up animation? being hit really hard by an enemy always triggers the one where the character just takes a good second staring up. It's kinda awkward when you get slammed by a Antlion guard and the character just stares up at it for seconds before slowly getting up
Guardsmen (Fisheye) Jul 20 @ 3:54pm 
this mod amazes me, although its sad others cant see the animations when you use them
beet eater Jul 20 @ 2:41pm 
still nothing. all addons gone and still no animation. there's the teleport effect but no getting up animation
Limakenori  [author] Jul 20 @ 2:05pm 
Disable other addons, check settings, reinstall.
beet eater Jul 20 @ 2:02pm 
why doesn't this work anymore? it just poof doesn't work
nightingale Jul 19 @ 4:04pm 
can there be a setting to configure how much blunt damage will cause the animations?
Limakenori  [author] Jul 19 @ 10:14am 
Read description.
Schnubbelpupsi Jul 19 @ 10:11am 
how kann you knock
beet eater Jul 18 @ 8:46pm 
thank you :D
Limakenori  [author] Jul 18 @ 8:41pm 
There's a chance of it when you get headshotted. You can disable it in settings.
beet eater Jul 18 @ 5:38pm 
why in the dickfuck in the middle of a firefight do i get knocked over like a god damn log
Would be very good in third person too with Xdr or Wos
Purplexion Jul 18 @ 7:47am 
im noticing that unused bones are being put at pos 0 0 0, which gets in the way on most maps. it would probably be more beneficial to put the unused bones behind the player's vision instead
<color=#4b4b41>Cruz</color> Jul 17 @ 2:01pm 
does it support kicking
Rozen Jul 17 @ 1:00am 
Like, every time you press space animation is speed up .1
Rozen Jul 17 @ 12:59am 
Also 1 more idea, why not make it possible to speed up animations by pressing space (so you get up quicker and vice versa)
Rozen Jul 17 @ 12:58am 
There is a firstperson death mechanic on black mesa though that looks really cool
But I guess its made as a firstperson box
Limakenori  [author] Jul 17 @ 12:53am 
sysop
Animations that use C_hands areeant for c_hands only otherwise they cause some "artifacts"
There's no death animations in Black Mesa.
Rozen Jul 17 @ 12:30am 
Btw, will you make the death animations from black mesa? Its really enjoyable there. Its not an animation tbh, as its a custom collision or something, but still
Rozen Jul 17 @ 12:29am 
I see, thank you. But would be better if all those animations also had versions using model, not c_hands.
Limakenori  [author] Jul 17 @ 12:25am 
You can just disable animations with c_hands. There's like only 3 of them(spawn with weapon, headshot animation and shock animation)
Rozen Jul 17 @ 12:15am 
Please make it possible to revert to the old state without c_hands, where it used parts of model. https://steamcommunity.com/sharedfiles/filedetails/?id=3347665507 or make it compatible with this.
Purplexion Jul 16 @ 4:40pm 
maybe you could try using dynabase for the third person animations?
Maverick Jul 16 @ 1:01pm 
well it dosent support turn playermodel hands into C_hands
Limakenori  [author] Jul 16 @ 11:59am 
I don't know how to make it work in third person. So, yeah, like title says these are first person animations.
gabigabo2003 Jul 16 @ 11:44am 
do you think you can make we see the person on third person, instaed to see only arms. attention i dont ask you animate that on third person direcly but the know can be only see for the user and the rest just ears the sound for RP we dont see some creepy Arms ghost
Limakenori  [author] Jul 16 @ 10:10am 
Stunstick, roller mine, vortigaunts, some other electric entities.
Mickey Meth Official Jul 16 @ 10:09am 
nvm i figured it out, its the rollermine