Garry's Mod

Garry's Mod

Black Mesa First-Person Animations
386 Comments
Boolerino 8 hours ago 
Any chance you could make this also apply to third person?
A07 9 hours ago 
its not working with the binds btw.
A07 16 hours ago 
how can i make it so i can spawn with the USP?
Lynx Void 17 hours ago 
could you possible add animations like the HEV inspect or alexs helmet animation?
Part 19 hours ago 
cant edit options in multiplayer servers
can you make it editable options and apply to all players and save that settings
Vivien Aug 25 @ 11:19pm 
with the spawn animations, if you're using anything other than the vanilla weapon selector then you can't switch to any other weapons using the scroll wheel. the number keys work fine so it's not gamebreaking but it is kind of annoying for what's otherwise a really well-done addon
Orion Aug 25 @ 11:15am 
Will there be a way to configure how much damage is needed to trigger an animation? It's a little annoying when it triggers on so little damage at times.
Limakenori  [author] Aug 23 @ 9:07am 
Yes.
ShadowD Aug 23 @ 8:46am 
player models look stretched when in animations?
Purplexion Aug 22 @ 10:19am 
could we get an option to disable the spawn animation on first spawn and only do it on subsequent spawns?
MrBleb Aug 20 @ 4:20am 
Не хватает Black list'а который можно настроить для предметов которые не должны выпадать (например SWEP hands из Jmod), как никак механика выпадения предметов при анимации очень крутая, но терять собственные руки которые являются SWEP'ом такое себе.
Limakenori  [author] Aug 20 @ 2:36am 
I know, probably because these are first person animations.
Maqsud101 Aug 20 @ 2:22am 
Its not looks good in third person.
Limakenori  [author] Aug 18 @ 11:02pm 
Idk what you're talking about
Frank Blaskovich Aug 18 @ 10:13pm 
where was the death animations mod that went with this?
Limakenori  [author] Aug 17 @ 3:42am 
Fix.
gm_Redlerman16 Aug 17 @ 3:17am 
found these two errors, fix?

[Black Mesa First-Person Animations] lua/entities/xen_teleport_intro_bonemerge.lua:84: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - lua/entities/xen_teleport_intro_bonemerge.lua:84

[Black Mesa First-Person Animations] lua/entities/xen_teleport_intro.lua:528: Tried to use a NULL entity!
1. GetAngles - [C]:-1
2. unknown - lua/entities/xen_teleport_intro.lua:528
IndoReDino Aug 14 @ 8:58pm 
I think it's really cool how the weapons drop when you get knocked down
levislaven02 Aug 14 @ 3:27pm 
What was the playermodel that you were using?
LetsgoahMakoah Aug 12 @ 2:59pm 
I physically cannot bing this to the radial menu lol
KidFisto Aug 10 @ 8:53am 
gotcha :steamthumbsup: well if you ever want to fix it it just plays the respawn animation when you get out of ragdoll
Limakenori  [author] Aug 10 @ 8:46am 
This mod is not meant to be used with mods that can change your view anyhow.
KidFisto Aug 10 @ 8:40am 
also breaks ragmod thx for the response
Limakenori  [author] Aug 10 @ 8:39am 
Settings.
cat man Aug 9 @ 3:53pm 
someone tell me why the anims are not loading for me (i enabled the settings to true
hunter Aug 8 @ 4:24am 
в сингле почемуто не видно ног,моделька у меня оригинальная.А так мод мега харош
CloneBlu Aug 6 @ 6:54am 
The crowbar doesn't seem to spawn when I play the weapon spawn with animation
baccabab Aug 5 @ 3:02am 
ты какой-то злой
King Of The Family Aug 4 @ 3:36am 
is it possible to disable and enable animations instead of em being random? i only 1 of the 2 spawn animations to be used.
Spoon Aug 2 @ 9:04pm 
Could you make the third person model just copy the animations? I see an invis headcrab when I play multiplayer and someone has the animation.
bruhdigital Aug 2 @ 12:05pm 
о, не заметил из-за сжатого текста. спасибо
Limakenori  [author] Aug 2 @ 8:35am 
Настройки смотрите.
bruhdigital Aug 2 @ 8:20am 
чет я хз как отключить анимацию после хедшотов (или типа того)
AJgamerboi Aug 1 @ 3:20pm 
nvm it wasn't this mod's fault I had GebLib installed and it messed it up for some reason
Carmesim Aug 1 @ 10:54am 
good. if an npc push u down u will surely get 🍇d
apeinemann Jul 31 @ 1:47am 
AJgamerboi it wont cause other animations problem
Limakenori  [author] Jul 30 @ 10:27pm 
Rasmordem
Maybe

AJgamerboi
Didn't test it, not sure
AJgamerboi Jul 30 @ 8:04pm 
Does this mod effect other mod's that allow you modify your fov?
Rasmordem Jul 29 @ 10:48pm 
Would it be possible to add for the spawn animation where you pick up a weapon, a way to manually adjust the weapon's position and rotation? Some weapons don't look right when using that and I feel like adding a way to manually adjust how the weapon spawns would help.

Only a suggestion, I don't know how difficult that would be to implement.
apeinemann Jul 28 @ 9:48am 
Its NOICE really good
Nachosik Jul 28 @ 7:41am 
Just find some effects pack, it's vignette
Æçëpzæ Jul 26 @ 12:58am 
How you get that view from first person?
Like black around hud
Cowbbo Jul 25 @ 10:06am 
this mods animations are so smooth thank you mod creator
pdunenkoff Jul 24 @ 6:46am 
it worked before but now its invisible
pdunenkoff Jul 24 @ 6:45am 
help my crowbar in spawn anim isnt showing up
baccabab Jul 23 @ 3:29am 
ok
Limakenori  [author] Jul 23 @ 3:23am 
You can disable it.
baccabab Jul 23 @ 3:12am 
very good mod but that shitty animation when someone damage your head and u falling is very bad
Limakenori  [author] Jul 22 @ 10:22pm 
Weird. I'll try to do something, but idk if I'll fix it.
AndiTehOni Jul 22 @ 7:54pm 
Limakenori i saw a comment on the weapons not showing up when using the spawn with weapon option

can confirm the "weapon_ar2" does not work either