Garry's Mod

Garry's Mod

Black Mesa First-Person Animations
347 Comments
apeinemann Jul 28 @ 9:48am 
Its NOICE really good
GRΛCH Jul 28 @ 7:41am 
Just find some effects pack, it's vignette
Æçëpzæ Jul 26 @ 12:58am 
How you get that view from first person?
Like black around hud
Cowbbo Jul 25 @ 10:06am 
this mods animations are so smooth thank you mod creator
pdunenkoff Jul 24 @ 6:46am 
it worked before but now its invisible
pdunenkoff Jul 24 @ 6:45am 
help my crowbar in spawn anim isnt showing up
baccabab Jul 23 @ 3:29am 
ok
Limakenori  [author] Jul 23 @ 3:23am 
You can disable it.
baccabab Jul 23 @ 3:12am 
very good mod but that shitty animation when someone damage your head and u falling is very bad
Limakenori  [author] Jul 22 @ 10:22pm 
Weird. I'll try to do something, but idk if I'll fix it.
AndiTehOni Jul 22 @ 7:54pm 
Limakenori i saw a comment on the weapons not showing up when using the spawn with weapon option

can confirm the "weapon_ar2" does not work either
Arcticsnowgaming10 Jul 22 @ 9:07am 
thanks
Arcticsnowgaming10 Jul 22 @ 9:07am 
i didn't see the "
Arcticsnowgaming10 Jul 22 @ 9:06am 
oh
Limakenori  [author] Jul 22 @ 8:58am 
It means that you're doing it wrong. Probably forgot ""
Arcticsnowgaming10 Jul 22 @ 8:57am 
but i did and all it did was show me what bind does instead of doing its job
Limakenori  [author] Jul 22 @ 5:19am 
Yeah, it would.
Reveloper Jul 22 @ 5:14am 
Would be great to adjust hands or rig to properly match garrys mod playermodels
zap Jul 22 @ 2:28am 
ty for the help, bro! it works now :steamhappy:
Limakenori  [author] Jul 22 @ 2:04am 
Just copy command from the description and edit some letters
bind m "lima_xte_doorknock 1"
zap Jul 22 @ 2:01am 
it's strange that I tried to use 'lima_xte_doorknock 1' as a bind, and it just shows up with 'bind <key> [command] : attach a command to a key'. idk how to fix this issue lol
levislaven02 Jul 21 @ 5:23pm 
Nice mod
Arcticsnowgaming10 Jul 21 @ 4:50pm 
it isn't letting me bind knocking. it only lets me do it by the command itself
Flamming Jul 21 @ 3:36pm 
what is the viewbobbing mod used in demo 1
Limakenori  [author] Jul 21 @ 5:20am 
Settings.
Akula124 Jul 21 @ 5:19am 
Is there a way to change or disable a get up animation? being hit really hard by an enemy always triggers the one where the character just takes a good second staring up. It's kinda awkward when you get slammed by a Antlion guard and the character just stares up at it for seconds before slowly getting up
Guardsmen (Fisheye) Jul 20 @ 3:54pm 
this mod amazes me, although its sad others cant see the animations when you use them
salmon for dinner Jul 20 @ 2:41pm 
still nothing. all addons gone and still no animation. there's the teleport effect but no getting up animation
Limakenori  [author] Jul 20 @ 2:05pm 
Disable other addons, check settings, reinstall.
salmon for dinner Jul 20 @ 2:02pm 
why doesn't this work anymore? it just poof doesn't work
nightingale Jul 19 @ 4:04pm 
can there be a setting to configure how much blunt damage will cause the animations?
Limakenori  [author] Jul 19 @ 10:14am 
Read description.
Schnubbelpupsi Jul 19 @ 10:11am 
how kann you knock
salmon for dinner Jul 18 @ 8:46pm 
thank you :D
Limakenori  [author] Jul 18 @ 8:41pm 
There's a chance of it when you get headshotted. You can disable it in settings.
salmon for dinner Jul 18 @ 5:38pm 
why in the dickfuck in the middle of a firefight do i get knocked over like a god damn log
Would be very good in third person too with Xdr or Wos
Purplexion Jul 18 @ 7:47am 
im noticing that unused bones are being put at pos 0 0 0, which gets in the way on most maps. it would probably be more beneficial to put the unused bones behind the player's vision instead
<color=#4b4b41>Cruz</color> Jul 17 @ 2:01pm 
does it support kicking
Rozen Jul 17 @ 1:00am 
Like, every time you press space animation is speed up .1
Rozen Jul 17 @ 12:59am 
Also 1 more idea, why not make it possible to speed up animations by pressing space (so you get up quicker and vice versa)
Rozen Jul 17 @ 12:58am 
There is a firstperson death mechanic on black mesa though that looks really cool
But I guess its made as a firstperson box
Limakenori  [author] Jul 17 @ 12:53am 
sysop
Animations that use C_hands areeant for c_hands only otherwise they cause some "artifacts"
There's no death animations in Black Mesa.
Rozen Jul 17 @ 12:30am 
Btw, will you make the death animations from black mesa? Its really enjoyable there. Its not an animation tbh, as its a custom collision or something, but still
Rozen Jul 17 @ 12:29am 
I see, thank you. But would be better if all those animations also had versions using model, not c_hands.
Limakenori  [author] Jul 17 @ 12:25am 
You can just disable animations with c_hands. There's like only 3 of them(spawn with weapon, headshot animation and shock animation)
Rozen Jul 17 @ 12:15am 
Please make it possible to revert to the old state without c_hands, where it used parts of model. https://steamcommunity.com/sharedfiles/filedetails/?id=3347665507 or make it compatible with this.
Purplexion Jul 16 @ 4:40pm 
maybe you could try using dynabase for the third person animations?
Maverick Jul 16 @ 1:01pm 
well it dosent support turn playermodel hands into C_hands
Limakenori  [author] Jul 16 @ 11:59am 
I don't know how to make it work in third person. So, yeah, like title says these are first person animations.