Team Fortress 2

Team Fortress 2

Backdoor Protection
Mons Dec 5, 2014 @ 6:08pm
Here we go Again AKA Stating time
+40% damage resistance on wearer
Shield will be broken after a a succes full back stab
+50% More health
1 kill from any sword wep while wielding this makes that sword wep have random crits
(still don't know if regenerate for 12 sec or get a new 1 from resupply locker)
once broken resistance is lifted
Primary slot
no charge
< >
Showing 1-15 of 24 comments
BananaJane Dec 5, 2014 @ 6:16pm 
Hell no
Arcane Arts Dec 5, 2014 @ 6:58pm 
i would go along with maybe 30% damage reduction all round and has a rage meter. you deside what the meter does.
takes up secondary like charg-n-targe.
and heres just a cray idea, backstabs don't insta-kill but just do a crit hit on you.
Last edited by Arcane Arts; Dec 5, 2014 @ 7:00pm
lol I was gonna make a secondary like this called Gaelic Guardian, but this model's MUCH better than mine :P
so anyways, STATS :D

+65% explosive and fire resistance
+50% bullet resistance
(i) Sheild can absorb up to 200 damage (through the resistances) before breaking. When broken, sheild disappears and resistances are removed. Pick another up from resupply cabinet
Kothic Dec 5, 2014 @ 11:59pm 
How about just resistance from 1 backstab... or maybe just 30% resistance from bullet?
captainBan Dec 6, 2014 @ 2:43am 
+ 20 health
+ 15% bullet protection
- 15 % fire damage
m0nkeS Dec 6, 2014 @ 3:05am 
Hmm, how about
+Blocks a single backstab attempt
+20% Explosive Resistance
-Takes second slot (No Sticky Launcher or shield (Because who wants to use 2 shields at once)
-No Charge
-10% Slower Movement Speed
Jople Lazar Dec 6, 2014 @ 3:39am 


Originally posted by -=Enderborn=- #MVM:
Hmm, how about
+Blocks a single backstab attempt
+20% Explosive Resistance
-Takes second slot (No Sticky Launcher or shield (Because who wants to use 2 shields at once)
-No Charge
-10% Slower Movement Speed
Chef Quote Dec 6, 2014 @ 11:16am 
+50% fire and explosive resistance
cant be moved by enemy damage (force of natere explosives ect)
no afterburn
as a set bonsous with either of the boots +50% bullet resistance and a small speed bonus

-no charging
Chef Quote Dec 6, 2014 @ 11:20am 
(realy want boots to just give a small speed bonus to make them usefull
Colt Dec 6, 2014 @ 12:47pm 
Since is the fifth item in this set it should be used as weapon:

Pros:

-50% damage from behind
Blocks a single backstab attempt
Unlike Razorback it regenerates itself after 15 seconds

Cons:
Replaces Primary

Is not OP even with more prost than cons, because there are few minor pros but a major disadvantage. The Grenade launcher is much useful than you think.
mush Dec 7, 2014 @ 11:55am 
Originally posted by Chef Quote:
+50% fire and explosive resistance
cant be moved by enemy damage (force of natere explosives ect)
no afterburn
as a set bonsous with either of the boots +50% bullet resistance and a small speed bonus

-no charging
Sorry m8, Valve removed set bonuses AGES ago. I would like the idea too, but not possible.
Ragnarok Dec 8, 2014 @ 1:14pm 
Bonuses still exist. Nostrom Napalmer set does extra fire damage to people wearing the xeno scout set, the xeno scout does extra melee to the nostromo guys.
Bobermort Dec 15, 2014 @ 2:54pm 
Originally posted by Mega Man (Blue Bomber):
+40% damage resistance on wearer
Shield will be broken after a a succes full back stab
+50% More health
1 kill from any sword wep while wielding this makes that sword wep have random crits
(still don't know if regenerate for 12 sec or get a new 1 from resupply locker)
once broken resistance is lifted
Primary slot
no charge

Hell no.
How about:
+30% Damage Resistance From All Sources
-25% Movement Speed
Blocks 1 Backstab
Secondary Slot
Minstrel Mar 9, 2015 @ 7:26am 
How about:
Blocks 1 Backstab
All the attacks received from behind inflict just the 40% of their real damage
It use the secondary slot
Shield has an health bar that drain as attacks are received from behind, it can be recharged by picking ammo
If a spy backstab you the shield will broke and you'll need a resupply closet to restore it
Sun Apr 27, 2015 @ 11:25am 
How about

+Dank
+Upon a successful kill, dank
+For each Dank level raise, you move 5% faster, deal 5% more damage and resist 10% more damage from all sources. Stacks up to 5 times.
-Dank is lost on a miss
-10% less resistance to all sources upon spawning
< >
Showing 1-15 of 24 comments
Per page: 1530 50