Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Shokuho
Enhance the sense of immersion in the game, solve the boring conquest in the middle and later stages, and make every battle meaningful
In the mid-term of the game, wealth freedom and AI are all lightweight, and the difficulty of obtaining advanced soldiers is too low. During the peak period, lightweight is the main force in war.
I think we should adjust the recruitment and maintenance costs for advanced branches of the military.
1: The upgrade cost for upgrading from ashigaru to Iron Cannon Zuqing is 2000 yuan, which is used to purchase Iron Cannon.
2: The initial recruitment fee for Junior Samurai is 500, and the maintenance fee increases synchronously to limit the large number of Samurai leveling in the later stages of the game.
3: The recruitment fee for Qiben has been changed from 1500 to 3000, for the same reason as above.
Players, like AI, should rest and recuperate after every war, rather than quickly recovering from their ultra-low battle damage, which leads to players continuously conquering many cities in the later days and losing the thrill of conquest.
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Make it impossible for players to exit during battles
If I had 50 archers, I could shoot two rounds when the enemy approaches, then exit unscathed, re-enter, shoot two rounds, exit, re-enter.
So I can fight a legion of 1000 people.
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