RimWorld

RimWorld

Cyberware 2077
EveningSky  [developer] Aug 26 @ 9:01am
UI bugs/issues
Thread for anyone having issues with the UI.

PLEASE INCLUDE SCREENSHOTS AND ERROR LOGS WITH YOUR DESCRIPTIONS.

Use any image hosting site, like imgur.com to upload and link your images.

If you cannot use imgur for some reason, google "image hosting site".
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Showing 1-14 of 14 comments
Anker Aug 26 @ 11:41am 
As you like. Doesn't bother me that much in game, but as you want to see...

https://imgur.com/a/iBp0c8p
https://pastebin.com/9FSjccJz
I'm not sure how to attach a modlist *directly* as a text file, but you can see quite clearly here. I'll take a look.
Anker Aug 26 @ 11:43am 
I have uploaded the RML file as a text list here. Unsurprisingly, it's just Core and 2077, as listed.

https://pastebin.com/w7zyPA5r
Anker Aug 26 @ 11:45am 
Not sure why the console start-of-game lists mods that aren't *loaded*, but unless you're about to tell me that mods that aren't present in a save at all can affect mods that are, I supremely doubt it's related.
Anker Aug 26 @ 12:02pm 
Oh, and this is the 1.6 version of the game, rather then the 1.5 version.
Last edited by Anker; Aug 26 @ 12:15pm
EveningSky  [developer] Aug 26 @ 12:43pm 
Ah, thank you!

The problem may be the missing DLC then. Specifically, Kerenzikov and Memory Boost do give a buff to Meditation Focus Rate, which is probably an Ideology-specific stat. I'll change it to only give that buff when Ideology is installed.
Anker Aug 26 @ 12:49pm 
That would explain one of the start-up messages in the console:

"Could not resolve cross-reference: No RimWorld.StatDef named MeditationFocusGain found to give to RimWorld.StatModifier (null stat)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object)
System.Threading.E"
Anker Aug 26 @ 12:49pm 
Glad to have helped you resolve it.
Hello, So I recently downloaded your mod because I love cyberpunk 2077 and it's cyberware.

I have sorted out all my mods using Rimsort and there were no error messages related to your mod or any other mods in general. Thus I knew it was safe to go.

So Then I spent a lot of time editing my colonist using 'Character Editor' Mod. Adding relevant cyberware that interested me

I picked a tile map, my colonists landed, then I accidentally noticed that none of the cyberware actually showed up in the health tab and the affected stats also didn't register. As if I never picked the cyberware in the first place

The screenshots provided is my second time loading a new tile map to see if it is a reoccurring issue.

Also I do have your multi os mod enabled as well.

I have included all the relevant screenshots here, including the logs. Edit Note: i spaced the links so thhey so up


Screenshots: h ttps: //imgur .com/a/F8NCCoa

Logs: h ttps: //gist.github .com/HugsLibRecordKeeper/cd9a8be1f406be4d95db09d9e66b8bdf
Last edited by Rillik Tempest; Oct 16 @ 7:23pm
bruh the links got removed
update: it is an issue with character editor itself after i tested out the mechlink with a pawn it doesn't show up , however i can edit the pawn after landing
EveningSky  [developer] Oct 16 @ 9:48pm 
@Rillik Tempest that's strange! I use Character Editor myself, and haven't had any issues with it like that.
EveningSky  [developer] Oct 16 @ 9:52pm 
Also, I notice you have multiple critical passions on the same pawn... Just switch them to Burning Passions, critical passions are terrible and when your pawn has 3 of them, they each suffer from the 25% multiplier debuff.
Originally posted by EveningSky:
@Rillik Tempest that's strange! I use Character Editor myself, and haven't had any issues with it like that.

Hmm, Maybe it has something to do with my mod settings then because someone in a RimWorld discord server said that having a lot of mods usually mean I should look into the settings due to overlaps and stuff.

Also thanks for the tip, I didn't know that.
Originally posted by EveningSky:
@Rillik Tempest that's strange! I use Character Editor myself, and haven't had any issues with it like that.


Good news, I have found the issue... It was my own stupidity, so Basically I had been lowering the severity to 0 everytime before but few minutes ago I had a thought, what if severity is actually needed for the edit to be successful

Then I tried it and now it works.
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