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`attempted index: getDef of non-table: null
function: handleBuilding -- file: GeneratorActivation.lua line # 194 | MOD: Ultimate Generator Overhaul
function: handleGenerator -- file: GeneratorActivation.lua line # 249 | MOD: Ultimate Generator Overhaul
function: perform -- file: GeneratorActivation.lua line # 273 | MOD: Ultimate Generator Overhaul
java.lang.RuntimeException: attempted index: getDef of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10353)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9996)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2228)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2207)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5967)
at zombie.iso.IsoCell.update(IsoCell.java:5900)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4158)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4278)
at zombie.iso.IsoWorld.update(IsoWorld.java:4192)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
at zombie.gameStates.IngameState.update(IngameState.java:1507)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:388)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`
-Einfach in die mitte des Gebäudes stellen und es funktioniert.
ps.: alle anderen "standard" Generatoren sollten in eine Kiste gepackt werden, weil es da eine Art Bug mit der Reichweite gibt... keine ahnung, irgendwie kappeln sich die beiden Generatoren typen.
Hoffe es hilft euch weiter. lol <3