Project Zomboid

Project Zomboid

Ultimate Generator Overhaul
Error while trying to power on the generator.
Not sure what caused this, I placed the generator down and then tried to power it up and it doesnt power it on it just gives this error.


`attempted index: getDef of non-table: null
function: handleBuilding -- file: GeneratorActivation.lua line # 194 | MOD: Ultimate Generator Overhaul
function: handleGenerator -- file: GeneratorActivation.lua line # 249 | MOD: Ultimate Generator Overhaul
function: perform -- file: GeneratorActivation.lua line # 273 | MOD: Ultimate Generator Overhaul
java.lang.RuntimeException: attempted index: getDef of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10353)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9996)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2490)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2459)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5967)
at zombie.iso.IsoCell.update(IsoCell.java:5900)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4158)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4278)
at zombie.iso.IsoWorld.update(IsoWorld.java:4192)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:2064)
at zombie.gameStates.IngameState.update(IngameState.java:1768)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:388)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`
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Showing 1-3 of 3 comments
I placed the generator in a house and then I tried at some storage place in muldraugh same error both times I just wanted to clarify I didnt try powering it up in a place I built.
BuggyBot May 18 @ 12:10pm 
I get the same error when trying to power on the Brandenburg prison from the security terminal on the upper floor:

`attempted index: getDef of non-table: null
function: handleBuilding -- file: GeneratorActivation.lua line # 194 | MOD: Ultimate Generator Overhaul
function: handleGenerator -- file: GeneratorActivation.lua line # 249 | MOD: Ultimate Generator Overhaul
function: perform -- file: GeneratorActivation.lua line # 273 | MOD: Ultimate Generator Overhaul
java.lang.RuntimeException: attempted index: getDef of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1760)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:85)
at zombie.characters.CharacterTimedActions.LuaTimedActionNew.perform(LuaTimedActionNew.java:143)
at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:10353)
at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9996)
at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2228)
at zombie.characters.IsoPlayer.update(IsoPlayer.java:2207)
at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3062)
at zombie.iso.IsoCell.updateInternal(IsoCell.java:5967)
at zombie.iso.IsoCell.update(IsoCell.java:5900)
at zombie.iso.IsoWorld.updateWorld(IsoWorld.java:4158)
at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4278)
at zombie.iso.IsoWorld.update(IsoWorld.java:4192)
at zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
at zombie.gameStates.IngameState.update(IngameState.java:1507)
at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
at zombie.GameWindow.logic(GameWindow.java:388)
at zombie.GameWindow.frameStep(GameWindow.java:928)
at zombie.GameWindow.run_ez(GameWindow.java:821)
at zombie.GameWindow.mainThread(GameWindow.java:619)
at java.base/java.lang.Thread.run(Unknown Source)
`
Hatte die gleiche Fehlermeldung, als ich den Generator von innen an eine Außenwand gestellt hatte.

-Einfach in die mitte des Gebäudes stellen und es funktioniert.

ps.: alle anderen "standard" Generatoren sollten in eine Kiste gepackt werden, weil es da eine Art Bug mit der Reichweite gibt... keine ahnung, irgendwie kappeln sich die beiden Generatoren typen.

Hoffe es hilft euch weiter. lol <3
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