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Making some areas valuable would be a good driver for territory and make things interesting. I'm thinking important trade routes, like the Silk Road. Or settlements marked as a key trade post. Perhaps some kinds of items (prosthetics, drugs) are hard to buy or sell if an enemy controls a trade route. Or certain caravans become rare/blocked entirely.
If you're interested in any diplomacy, maybe agreements to allow trade through a territory.
Thanks for reading!
Trespassing in the territory of a neutral faction slowly lowers your relations, which you can make up for by giving gifts to their towns (functionally like paying a travel tax).
Turning factions into your vassals:
- Freely move through their territory.
- Natural allies. Opinion shifts over time to 100.
- Their faction relations become identical to yours. Your friends are their friends. Your enemies are their enemies.
- Will send you gifts. Gifts may be different depending on faction.
- You can demand things from them like extra gifts or temporary colonists (like refugee quest or getting workers from Shattered Empire in Royalty DLC).
- If opinion goes below 0 due to you attacking, arresting or demanding too much from them, they declare independence and become hostile to you.
- To turn a faction into your vassals, you can prove yourself worthy by meeting certain requirements and then completing special quests, which are different for each faction. Some of these may involve fighting the faction itself, such as to kill those unwilling to follow you.
Becoming a vassal to a faction:
- Freely move through their territory.
- Natural allies. Opinion shifts over time to 100.
- Your faction relations are always identical to theirs. You cannot ally with factions they're hostile with. You can help them improve their relations with other factions, though.
- Will send gift collectors (similar to beggar quest, or some kind of trader) who demand gifts or taxes.
- Will regularly give you quests that you must complete without reward. You still get quests with rewards, but those are optional.
- Perhaps there could be "subjugation certificates" that you get for completing rewardless quests and giving to gift collectors, which you then have to give to a special type of faction trader to extend your subjugation.
- If opinion goes below 0 due to you attacking, arresting etc them, or you being a bad vassal who doesn't provide gifts or do rewardless quests, they declare you a rebel and become hostile to you. You can also openly declare independence. To stop this, you can either pay them to let you become their subordinate again, pay them a much larger amount to make them acknowledge your independence, or defeat them enough times that they give up and acknowledge your independence.
- To become a vassal, an initial payment to a faction is needed to display loyalty, either in gifts or a rewardless quest.
There's already a mod for that. It's called Visit Settlements. Check it out!
@莫拉
That's awesome!