RimWorld

RimWorld

Mora's Territory(莫拉的领土扩展)
莫拉  [developer] May 8 @ 10:47am
玩法收集/Gathering Ideas for Expanded Gameplay
Gathering Ideas for Expanded Gameplay!
< >
Showing 1-15 of 24 comments
Oak May 8 @ 2:19pm 
Hi! Thanks for the cool mod!

Making some areas valuable would be a good driver for territory and make things interesting. I'm thinking important trade routes, like the Silk Road. Or settlements marked as a key trade post. Perhaps some kinds of items (prosthetics, drugs) are hard to buy or sell if an enemy controls a trade route. Or certain caravans become rare/blocked entirely.

If you're interested in any diplomacy, maybe agreements to allow trade through a territory.

Thanks for reading!
any chance to making it compatible with empire mod?
莫拉  [developer] May 8 @ 6:34pm 
@Oak Thanks for the great suggestions! I really like the idea of making certain regions or trade routes strategically important. That would definitely add more depth to the gameplay. I haven’t started work on trade mechanics or diplomacy yet, but your ideas give me a lot to think about for future updates. Please stay tuned!
莫拉  [developer] May 8 @ 6:36pm 
@ Marcus Aurelius Antoninus I haven’t tested compatibility with other mods yet, including Empire. I’ll consider looking into it in the future. Thanks for your interest!
GKLCH May 9 @ 5:04am 
感觉可以和战争战团,rim war,据点拓展这类mod联动一下?感觉结合一下能在边缘世界玩上钢4了(
莫拉  [developer] May 9 @ 5:30am 
嗯嗯,但这之前要先把兼容冲突给修了,好痛苦
Dr Jimothy May 9 @ 8:07am 
Trespassing in the territory of a hostile group significantly increases the odds that they'll ambush or attack you.
Trespassing in the territory of a neutral faction slowly lowers your relations, which you can make up for by giving gifts to their towns (functionally like paying a travel tax).

Turning factions into your vassals:
- Freely move through their territory.
- Natural allies. Opinion shifts over time to 100.
- Their faction relations become identical to yours. Your friends are their friends. Your enemies are their enemies.
- Will send you gifts. Gifts may be different depending on faction.
- You can demand things from them like extra gifts or temporary colonists (like refugee quest or getting workers from Shattered Empire in Royalty DLC).
- If opinion goes below 0 due to you attacking, arresting or demanding too much from them, they declare independence and become hostile to you.
- To turn a faction into your vassals, you can prove yourself worthy by meeting certain requirements and then completing special quests, which are different for each faction. Some of these may involve fighting the faction itself, such as to kill those unwilling to follow you.

Becoming a vassal to a faction:
- Freely move through their territory.
- Natural allies. Opinion shifts over time to 100.
- Your faction relations are always identical to theirs. You cannot ally with factions they're hostile with. You can help them improve their relations with other factions, though.
- Will send gift collectors (similar to beggar quest, or some kind of trader) who demand gifts or taxes.
- Will regularly give you quests that you must complete without reward. You still get quests with rewards, but those are optional.
- Perhaps there could be "subjugation certificates" that you get for completing rewardless quests and giving to gift collectors, which you then have to give to a special type of faction trader to extend your subjugation.
- If opinion goes below 0 due to you attacking, arresting etc them, or you being a bad vassal who doesn't provide gifts or do rewardless quests, they declare you a rebel and become hostile to you. You can also openly declare independence. To stop this, you can either pay them to let you become their subordinate again, pay them a much larger amount to make them acknowledge your independence, or defeat them enough times that they give up and acknowledge your independence.
- To become a vassal, an initial payment to a faction is needed to display loyalty, either in gifts or a rewardless quest.
定居点的领地如果太满,穿过敌对势力的控制区可能会有点难,可以试试把上色集中到河流周边、平原,减少山坡和森林的权重。
TheWelp May 9 @ 9:18am 
At the very least you can have the territories be indicators for colonies being 'too close' for faction relations
莫拉  [developer] May 9 @ 11:31am 
Originally posted by TheWelp:
At the very least you can have the territories be indicators for colonies being 'too close' for faction relations
Yes, that’s definitely doable. Once I’ve resolved the major mod conflicts and bugs, I’ll prioritize implementing the border conflict feature.
莫拉  [developer] May 9 @ 11:32am 
Originally posted by 骆驼驼背:
定居点的领地如果太满,穿过敌对势力的控制区可能会有点难,可以试试把上色集中到河流周边、平原,减少山坡和森林的权重。
地形权重后续更新我会个设置栏做成自定义的
莫拉  [developer] May 9 @ 11:35am 
Originally posted by Dr Jimothy:
Trespassing in the territory of a hostile group significantly increases the odds that they'll ambush or attack you.
Trespassing in the territory of a neutral faction slowly lowers your relations, which you can make up for by giving gifts to their towns (functionally like paying a travel tax).

Turning factions into your vassals:
- Freely move through their territory.
- Natural allies. Opinion shifts over time to 100.
- Their faction relations become identical to yours. Your friends are their friends. Your enemies are their enemies.
- Will send you gifts. Gifts may be different depending on faction.
- You can demand things from them like extra gifts or temporary colonists (like refugee quest or getting workers from Shattered Empire in Royalty DLC).
- If opinion goes below 0 due to you attacking, arresting or demanding too much from them, they declare independence and become hostile to you.
- To turn a faction into your vassals, you can prove yourself worthy by meeting certain requirements and then completing special quests, which are different for each faction. Some of these may involve fighting the faction itself, such as to kill those unwilling to follow you.

Becoming a vassal to a faction:
- Freely move through their territory.
- Natural allies. Opinion shifts over time to 100.
- Your faction relations are always identical to theirs. You cannot ally with factions they're hostile with. You can help them improve their relations with other factions, though.
- Will send gift collectors (similar to beggar quest, or some kind of trader) who demand gifts or taxes.
- Will regularly give you quests that you must complete without reward. You still get quests with rewards, but those are optional.
- Perhaps there could be "subjugation certificates" that you get for completing rewardless quests and giving to gift collectors, which you then have to give to a special type of faction trader to extend your subjugation.
- If opinion goes below 0 due to you attacking, arresting etc them, or you being a bad vassal who doesn't provide gifts or do rewardless quests, they declare you a rebel and become hostile to you. You can also openly declare independence. To stop this, you can either pay them to let you become their subordinate again, pay them a much larger amount to make them acknowledge your independence, or defeat them enough times that they give up and acknowledge your independence.
- To become a vassal, an initial payment to a faction is needed to display loyalty, either in gifts or a rewardless quest.
That's a fantastic idea. I will do my best to implement conquest and vassalage on the diplomatic level. Thank you for your suggestion!
perl May 9 @ 2:36pm 
Allow us to vassalize settlements after a raid. Vassals send tribute (silver) every season.
Head May 9 @ 3:21pm 
visit settlements (friendly ones) - generate a map when we go there
@rout
There's already a mod for that. It's called Visit Settlements. Check it out!

@莫拉
That's awesome!
< >
Showing 1-15 of 24 comments
Per page: 1530 50