Project Zomboid

Project Zomboid

True Crawl B42
iLusioN  [developer] Jan 19 @ 7:25pm
BUG REPORTS
[EN] Please share all bugs you find here in this section.

[PTBR] Por favor compartilhe todos os bugs que você encontrar aqui nessa sessão.
< >
Showing 1-15 of 30 comments
While sprinting your character does the spear charge animation.
iLusioN  [developer] Jan 20 @ 6:20am 
Originally posted by Somerichguy1:
While sprinting your character does the spear charge animation.
Thanks for the report. Working on a fix...

FIXED
Tell me if is working properly now.
Last edited by iLusioN; Jan 21 @ 8:17am
working perfectly fine now thanks for the quick fix
isturnburg Jan 21 @ 10:45am 
Thank you for the update on the instruction, so then someone must of rigged force click into a mod that is unrelated to controls. Weird... thanks again for the help ILusion
Last edited by isturnburg; Jan 21 @ 1:14pm
iLusioN  [developer] Jan 21 @ 11:08am 
Originally posted by isturnburg:
i tried to get it working and turned off Wookie controller and UI reinvinted - but im still getting this one error.

`attempted index: forceClick of non-table: null
function: onJoypadDown -- file: MainScreen.lua line # 2287 | Vanilla
function: onPressButton -- file: JoyPadSetup.lua line # 342 | Vanilla
function: update -- file: JoyPadSetup.lua line # 785 | Vanilla
function: onJoypadRenderTick -- file: JoyPadSetup.lua line # 802 | Vanilla
java.lang.RuntimeException: attempted index: forceClick of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:624)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:81)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:281)
at zombie.GameWindow.onRender(GameWindow.java:1027)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.GameWindow.frameStep(GameWindow.java:942)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`

This error indicates that forceClick instruction is trying to get a null reference table
I didn't used this "forceClick" instruction in my mod, so i guess isn't related with mine.
Last edited by iLusioN; Jan 21 @ 2:26pm
Holding a spear causes many issues, dissappearing and teleporting character, zombies not really dieing but not really alive either.
iLusioN  [developer] Jan 23 @ 1:52pm 
Originally posted by ZokAliPok:
Holding a spear causes many issues, dissappearing and teleporting character, zombies not really dieing but not really alive either.
I'll test and if is a problem with my mod, I'll fix it right away. Thanks for the report.
Last edited by iLusioN; Jan 23 @ 1:52pm
Originally posted by iLusioN:
Originally posted by ZokAliPok:
Holding a spear causes many issues, dissappearing and teleporting character, zombies not really dieing but not really alive either.
I'll test and if is a problem with my mod, I'll fix it right away. Thanks for the report.


Able to find anything? I love this mod, but I need my spears too
iLusioN  [developer] Jan 25 @ 6:56am 
Originally posted by ZokAliPok:
Originally posted by iLusioN:
I'll test and if is a problem with my mod, I'll fix it right away. Thanks for the report.


Able to find anything? I love this mod, but I need my spears too

FIXED Thanks for the report.

Please test it out to confirm that the problem is gone.
Originally posted by ZokAliPok:
Originally posted by iLusioN:
I'll test and if is a problem with my mod, I'll fix it right away. Thanks for the report.


Able to find anything? I love this mod, but I need my spears too
How can you play with spear currently, when in vanilla b42.1.1 it is broken when you one shot zeds, they freeze and unable to be killed unless you rejoin game. Still, I would prefer lay off spears until TIS drops another hotfix next week.
iLusioN  [developer] Jan 25 @ 8:54am 
Originally posted by RevenantAdam:
Originally posted by ZokAliPok:


Able to find anything? I love this mod, but I need my spears too
How can you play with spear currently, when in vanilla b42.1.1 it is broken when you one shot zeds, they freeze and unable to be killed unless you rejoin game. Still, I would prefer lay off spears until TIS drops another hotfix next week.
So the zombies freezing is a problem with vanilla? I didn't played the build yet.
Nevertheless, my mod was causing the player to disappear when rotating, that has been fixed.
Last edited by iLusioN; Jan 25 @ 8:55am
Zimnyte Jan 28 @ 5:09pm 
I have noticed that changing sandbox settings doesn't really affect the bonus to aim. I am using advanced trajectory mod but I dont think it should make any conflicts. Could you look into it?
iLusioN  [developer] Jan 28 @ 5:17pm 
Originally posted by Zimnyte:
I have noticed that changing sandbox settings doesn't really affect the bonus to aim. I am using advanced trajectory mod but I dont think it should make any conflicts. Could you look into it?
Hello, which is the level of Aiming of your character? The bonus is applied in the Aiming level. If your level is 0 then your bonus will be 0.
Last edited by iLusioN; Jan 28 @ 5:17pm
Zimnyte Jan 30 @ 6:16pm 
Even at aiming level 0 bonus gets applied. I am waaaay more accurate while crawling than while standing.
Zimnyte Jan 30 @ 6:22pm 
It seems like it's some issue with Advanced Trajectory. It gives way to much bonuses when being prone.
< >
Showing 1-15 of 30 comments
Per page: 1530 50