Project Zomboid

Project Zomboid

Inventory ReInvented
Incompatibility discussion
Hi there.
I edited this discussion for any found incompatibilities with this mod. You can check the list if your mod is not working properly and also add additional mods in the list with the incompatibilities issues they cause.

"I'm having a problem with the UI - it's moved and doesn't show the inventories on the player. Inventories in the environment are working fine. Also I have an unclickable option to change inventory filter and lock inventory.

I am running proximity inventory and other mods, so this is most likely an incompatibility issue. Are you aware of any mods that might not work with yours at the moment?

UPDATED: After testing i discovered that the Reorder Containers is the one, causing issues. If you play on a modpack - disable it temporarily to fix your UI."
Last edited by Borodinov; Jan 17 @ 2:14am
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Showing 1-15 of 29 comments
I checked by disabling all mods - Inventory ReInvented works fine without any other mods running. So it's an incompatibility problem. Also the incompatibility messes up the display of the location on the map when you read Fliers. Will check which mods are responsible for the incompatibilities.

Check progress:
1. ProximityInventory is compatible with this mod
2. Darker map; Map legend UI; Map Symbol Size Slider; More maps [B42] are compatible
3. Has Been Read; Mutie's Context Menu Icons are compatible
4. Medicine Moodles; Reload All Magazines are compatible.
5. Reorder Containers mod is incompatible with Inventory ReInvented and causes a UI issues.
Last edited by Borodinov; Jan 16 @ 2:40pm
Orii7 Jan 16 @ 2:35pm 
I have the same issue thank you for testing what the cause is
XurxoMF Jan 17 @ 6:20am 
INCOMPATIBLE WITH:
- Known and collected
Icons will show on the category name instead of the item icon.
- Inventory Tetris
No inventory shown... literally you've no inventory xD
yayie Jan 17 @ 10:18am 
Incompatible with
  1. Everything Has a Name (I barely use this mod anyway), the rename button messes up the tabs a bit. Can be ignored.
  2. Has Been Read - There are weird issue when you mark a book in your inventory, it doesn't show the marked icon but when you place the book on other containers such as bookshelves, you will see the marked icon (black pencil icon). But if there's two marked books on the bookshelves, the second book marked icon will be pushed down.
Originally posted by XurxoMF:
INCOMPATIBLE WITH:
- Known and collected
Icons will show on the category name instead of the item icon.
- Inventory Tetris
No inventory shown... literally you've no inventory xD

why you need inventory tetris and this both?
Koal Jan 17 @ 2:23pm 
Originally posted by RunYouCleverBoy:
Originally posted by XurxoMF:
INCOMPATIBLE WITH:
- Known and collected
Icons will show on the category name instead of the item icon.
- Inventory Tetris
No inventory shown... literally you've no inventory xD

why you need inventory tetris and this both?

Yea I’m also confused as to why people want two completely different inventory overhauls to work with one another. They would clash with one another and defeat each one’s unique purpose they bring.

- Tetris is a grid style inventory system
- inventory ReImagined sorts items by category horizontally and automatically adjust the window size which would not work with Inventory Tetris. Imagine having a grid for each category, your whole monitor would be taken up.
Lextella Jan 17 @ 3:58pm 
Known and Collected mod isn't working properly with this mod. The indicator icons are not properly aligned with each books but rather appearing on the right column of the inventory screen.
Mimus Jan 19 @ 1:41am 
When I ran this mod (in a already existing save!) it worked fine for a bit with, proximity inventory & has been read but then it started to glitch out, items not showing up, having to press take all or drop on the ground to see the items again.
It also disabled tsars common library, proximity inventory, repair all clothing, grab &drop, swap it, has been read, all showing up as errors in the mod list, eventually it destroyed a 2 month safe, couldn't load it back up lol.
Then I started a new safe, inventory didn't show up, other containers didn't show up, mod list showed this mod as a error as well as tsars common library, grab & drop, swap it.
Tried to reload, tried to disable mods nothing seemed to work, so sadly have to run without the mod for now till I figure out what causes it for me....
I love this mod tho, keep up the good work !
Last edited by Mimus; Jan 19 @ 1:49am
Koal Jan 19 @ 2:39am 
Originally posted by Mimus:
When I ran this mod (in a already existing save!) it worked fine for a bit with, proximity inventory & has been read but then it started to glitch out, items not showing up, having to press take all or drop on the ground to see the items again.
It also disabled tsars common library, proximity inventory, repair all clothing, grab &drop, swap it, has been read, all showing up as errors in the mod list, eventually it destroyed a 2 month safe, couldn't load it back up lol.
Then I started a new safe, inventory didn't show up, other containers didn't show up, mod list showed this mod as a error as well as tsars common library, grab & drop, swap it.
Tried to reload, tried to disable mods nothing seemed to work, so sadly have to run without the mod for now till I figure out what causes it for me....
I love this mod tho, keep up the good work !

Have you tried only running the inventory mod and see if you get the same issues on a fresh save?
Mimus Jan 19 @ 4:07am 
Originally posted by Koal:
Originally posted by Mimus:
When I ran this mod (in a already existing save!) it worked fine for a bit with, proximity inventory & has been read but then it started to glitch out, items not showing up, having to press take all or drop on the ground to see the items again.
It also disabled tsars common library, proximity inventory, repair all clothing, grab &drop, swap it, has been read, all showing up as errors in the mod list, eventually it destroyed a 2 month safe, couldn't load it back up lol.
Then I started a new safe, inventory didn't show up, other containers didn't show up, mod list showed this mod as a error as well as tsars common library, grab & drop, swap it.
Tried to reload, tried to disable mods nothing seemed to work, so sadly have to run without the mod for now till I figure out what causes it for me....
I love this mod tho, keep up the good work !

Have you tried only running the inventory mod and see if you get the same issues on a fresh save?
Not yet, will probably make a testing save for it tho, I like this mod to much to not have it lol.
I just hope it's not tsars common library, that would ♥♥♥♥ a lot of mods.
Might be a thing with moded items tho, this bug happened everytime there where a lot of moded items like b42 guns or books, magazines, maps etc. Which could have smth to do with the has been read mod that was active.
My save broke when I removed the has been read mod.
XurxoMF Jan 19 @ 8:03am 
Originally posted by yayie:
Incompatible with
  1. Everything Has a Name (I barely use this mod anyway), the rename button messes up the tabs a bit. Can be ignored.
  2. Has Been Read - There are weird issue when you mark a book in your inventory, it doesn't show the marked icon but when you place the book on other containers such as bookshelves, you will see the marked icon (black pencil icon). But if there's two marked books on the bookshelves, the second book marked icon will be pushed down.



Originally posted by Koal:
Originally posted by RunYouCleverBoy:

why you need inventory tetris and this both?

Yea I’m also confused as to why people want two completely different inventory overhauls to work with one another. They would clash with one another and defeat each one’s unique purpose they bring.

- Tetris is a grid style inventory system
- inventory ReImagined sorts items by category horizontally and automatically adjust the window size which would not work with Inventory Tetris. Imagine having a grid for each category, your whole monitor would be taken up.


Inventory Tetris shows every single container grid on the same tab so if you have multiple containers you've to scroll down a lot some times.

If it worked with this mod you could have each container grid in one tab + center it on the screen.

The best part of both mods in one.
Koal Jan 19 @ 11:54am 
Originally posted by Koal:

Yea I’m also confused as to why people want two completely different inventory overhauls to work with one another. They would clash with one another and defeat each one’s unique purpose they bring.

- Tetris is a grid style inventory system
- inventory ReImagined sorts items by category horizontally and automatically adjust the window size which would not work with Inventory Tetris. Imagine having a grid for each category, your whole monitor would be taken up.


Inventory Tetris shows every single container grid on the same tab so if you have multiple containers you've to scroll down a lot some times.

If it worked with this mod you could have each container grid in one tab + center it on the screen.

The best part of both mods in one. [/quote]

The feature of this mod i believe is to have a self adjusting window size and to also get away from the list scrolling by separating items by category vertically, making it more compact and also easier to navigate for both mouse and controller. Stacking all containers in a grid pattern would make the self adjusting window stretch your entire monitor and be terrible for controller users.
Mimus Jan 19 @ 12:56pm 
I got a errors for the mod "Better sorting" ; "Ponchos b42" Proximity inventory plays nice with this mod but those 2 dont play nice with other mods.
Last edited by Mimus; Jan 19 @ 2:22pm
Zetacius Jan 19 @ 8:15pm 
Does not work well with Equipment UI (Tarkov Equipment UI)
Koal Jan 19 @ 11:03pm 
Originally posted by Zetacius:
Does not work well with Equipment UI (Tarkov Equipment UI)

You have to unlock the Equipment UI window from the inventory window and adjust it seperately as this mod adjust the window size depending on how much loot you are carrying.
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