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realize i mayby should have out this now :D i kinda feel though bombsite B rarely would get used since its super easy to defend a ct, as i said Hevely ct sided :)
Here's what I'm currently working on for the next update:
-Closing off the passage from mid to A site, connecting it with the bottom floor (makes the bottom lane a more viable option)
-Another entry to B through the window - catwalk on the outside of the building
B site (or whichever one has the ladder leading directly from CT) needs to be opened up. Right now it is small, cluttered, and dark. The ladder leading from CT spawn also needs much more signalling around it to draw the player's eye. The only reason I knew the ladder was there was because I approached the opening from the site itself.
You have a number of camoflaged 'peep holes' that lead to various parts of your map. The one that immediately comes to mind is the glass/metal door that leads through a ruined padded call to the corridor on the other side. You can see this from B site.
My advice is to either make them bigger, or remove them. They only serve to impact those areas of the map in a negative way because they don't seem like they are part of the play space.
Also: Avoid forcing the player to shoot another player through an object. You lose damage on your bullet based on the material you shot through and the thickness of the object. You only serve to throw the players off if you have them shooting through an indestructable metal door that they can see eachother through because they won't really know how much damage they are doing to one another.
This differs from wallbanging because with wall banging, you are either checking a potentially dangerous position, you do not have direct LoS to, or simply trying to get a player in that position to expose themselves to your teammate.
Pros for you: You have the potential to deal reduced damage to another player at no risk to yourself, other than noise caused by firing, and if you're lucky may even get a kill.
Pros for defender: Highly unlikley that they will actually die from wallbang, unless unlucky or poorly positioned. This gives them a chance to reposition and prepare for your teams advance.
The terrorists heard about the infection and decided that blowing any part of the building up will spread it.