Project Zomboid

Project Zomboid

Inventory Tetris - Grid Based Inventory Overhaul [B42]
 This topic has been pinned, so it's probably important
Notloc  [developer] Jan 1 @ 12:06am
BUG REPORTS
Report bugs and issues here.
Please include an error message and stack trace if you can.
Please include what version of the mod you are using.[i.imgur.com]

Lastly, try to make sure you are not reporting a vanilla B42 issue to me. Tetris can be removed and re-added without any issues to a save, so it should be easy to quickly check.

I cannot help you if you do not include information about the issue/bug.
Last edited by Notloc; Jan 19 @ 2:36pm
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Showing 61-75 of 274 comments
Salvo Jan 2 @ 7:04am 
Can't place the tent for some reason, anytime I try to it just stops after trying, if I put it in my hands like I had to in 41 it just puts it either in my backpack or if there wasn't space in the backpack drops the item on the ground
Hey! So after some heavily stressful head bashing into my desk testing! Have found out! This mod & SSR Quest mod are incompatible! As soon as it was removed all worked again! {May wanna make a list of Known incompatible mods, this took me almost a days worth of effort to find, & Id not wish it upon my worst enemy}

Unsure what caused the Incompatibility as nothing was popping in the Debug that I Could see, but upon your own testing you may find an answer I missed {If you do test it yourself that is!}
Notloc  [developer] Jan 2 @ 7:54am 
The mod appears to be hiding the game's java SpriteRenderer class with its own lua version.
I will report this to the dev.
Notloc  [developer] Jan 2 @ 7:58am 
Reported to the SSR Quest mod dev. Its an easy fix, but they have to do it on their end.
Last edited by Notloc; Jan 2 @ 7:58am
When I click on anything other than the character's inventory (a bag for examble), the entire inventory box is out of place, so I just have to play leaving the main character's active.
As u can see on this img https://ibb.co/28ZrtQZ
Last edited by FrostUsagi; Jan 2 @ 9:10am
Originally posted by Notloc:
The mod appears to be hiding the game's java SpriteRenderer class with its own lua version.
I will report this to the dev.

Thank you! Just wanted to check! wasn't entirely sure which side it was coming from! & I skim code alot more then I should! Glad you seen what I didnt haha
Notloc  [developer] Jan 2 @ 10:58am 
Hmm, can't reproduce this with
PLAYER 1: KB+M
PLAYER 2: Controller

Are you using 2 controllers? I only have 1 unfortunately.
Notloc  [developer] Jan 2 @ 11:18am 
Originally posted by FrostUsagi:
When I click on anything other than the character's inventory (a bag for examble), the entire inventory box is out of place, so I just have to play leaving the main character's active.
As u can see on this img https://ibb.co/28ZrtQZ
Thanks.
I've got a fix, but I actually have to update Equipment UI, not Tetris for this one.
Notloc  [developer] Jan 2 @ 11:37am 
Originally posted by FrostUsagi:
When I click on anything other than the character's inventory (a bag for examble), the entire inventory box is out of place, so I just have to play leaving the main character's active.
As u can see on this img https://ibb.co/28ZrtQZ
Fixed now. Make sure you have the latest version of equipment ui.
Originally posted by Notloc:
Originally posted by FrostUsagi:
When I click on anything other than the character's inventory (a bag for examble), the entire inventory box is out of place, so I just have to play leaving the main character's active.
As u can see on this img https://ibb.co/28ZrtQZ
Thanks.
I've got a fix, but I actually have to update Equipment UI, not Tetris for this one.

Sorry to bother u again, but i think i have find another bug, and i think is from the Equipment UI too.
https://ibb.co/KWhy3y0
As u can see, that string is full state, and on the inventory and it seems they aren't,
even the newly found ones.
Not all consumables, the black drinks on the top bag are correctly displayed. Thank you for ur time.

P.S. I'll try with to replicate it on a new game.
Last edited by FrostUsagi; Jan 2 @ 11:46am
Notloc  [developer] Jan 2 @ 11:50am 
Its all good!
I think you are on an old version of the mod. The mod version is shown in the bottom left of the inventory. The latest version is 6.1.4.

Resubscribe to the mod with Zomboid closed to force Steam to update it.
The workshop is **really bad** at keeping mods up to date.
Last edited by Notloc; Jan 2 @ 11:50am
Notloc  [developer] Jan 2 @ 11:51am 
Originally posted by Salvo:
Can't place the tent for some reason, anytime I try to it just stops after trying, if I put it in my hands like I had to in 41 it just puts it either in my backpack or if there wasn't space in the backpack drops the item on the ground
Fixed for 6.1.5
Originally posted by Notloc:
Its all good!
I think you are on an old version of the mod. The mod version is shown in the bottom left of the inventory. The latest version is 6.1.4.

Resubscribe to the mod with Zomboid closed to force Steam to update it.
The workshop is **really bad** at keeping mods up to date.

My bad, yes it was the old version, i think i'll resubscribe to all mods at least weekly haha, so sorry about that, ty so much
Hi
I think I have some problem that might have to do with the mod
When I load my game there's an endless array of errors.
I've looked up the console logs, and it lshows this:


LOG : General f:2, t:1735859018109> -------------------------------------------------------------
attempted index: needSearch of non-table: null

LOG : General f:2, t:1735859018109> -----------------------------------------
STACK TRACE
-----------------------------------------
function: updateLootButtonsForTetrisSearch -- file: InventoryTetris_InventoryPage.lua line # 91 | MOD: Inventory Tetris
function: prerender -- file: InventoryTetris_InventoryPage.lua line # 116 | MOD: Inventory Tetris
function: prerender -- file: InventoryPage_hide_container_weight_until_searched.lua line # 25 | MOD: Inventory Tetris

ERROR: General f:2, t:1735859018110> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: needSearch of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
zombie.ui.UIElement.render(UIElement.java:1978)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.ui.UIManager.render(UIManager.java:414)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1308)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.gameStates.IngameState.renderframeui(IngameState.java:1297)
zombie.gameStates.IngameState.renderInternal(IngameState.java:1434)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.gameStates.IngameState.render(IngameState.java:1382)
zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.GameWindow.renderInternal(GameWindow.java:450)
zombie.GameWindow.frameStep(GameWindow.java:938)
zombie.GameWindow.run_ez(GameWindow.java:810)
zombie.GameWindow.mainThread(GameWindow.java:610)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:2, t:1735859018110> -----------------------------------------
STACK TRACE
-----------------------------------------
function: updateLootButtonsForTetrisSearch -- file: InventoryTetris_InventoryPage.lua line # 91 | MOD: Inventory Tetris
function: prerender -- file: InventoryTetris_InventoryPage.lua line # 116 | MOD: Inventory Tetris
function: prerender -- file: InventoryPage_hide_container_weight_until_searched.lua line # 25 | MOD: Inventory Tetris
Hi, I have an issue!
It seems that whenever you try to put items from the ground into containers, it doesn't do anything, so far I have tried with clothes, a needle, and a Ham, so it seems to not be item category related; the fixaround is to put the item in your main inventory so that it lets you put said item into the container
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