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Unsure what caused the Incompatibility as nothing was popping in the Debug that I Could see, but upon your own testing you may find an answer I missed {If you do test it yourself that is!}
I will report this to the dev.
As u can see on this img https://ibb.co/28ZrtQZ
Thank you! Just wanted to check! wasn't entirely sure which side it was coming from! & I skim code alot more then I should! Glad you seen what I didnt haha
PLAYER 1: KB+M
PLAYER 2: Controller
Are you using 2 controllers? I only have 1 unfortunately.
I've got a fix, but I actually have to update Equipment UI, not Tetris for this one.
Sorry to bother u again, but i think i have find another bug, and i think is from the Equipment UI too.
https://ibb.co/KWhy3y0
As u can see, that string is full state, and on the inventory and it seems they aren't,
even the newly found ones.
Not all consumables, the black drinks on the top bag are correctly displayed. Thank you for ur time.
P.S. I'll try with to replicate it on a new game.
I think you are on an old version of the mod. The mod version is shown in the bottom left of the inventory. The latest version is 6.1.4.
Resubscribe to the mod with Zomboid closed to force Steam to update it.
The workshop is **really bad** at keeping mods up to date.
My bad, yes it was the old version, i think i'll resubscribe to all mods at least weekly haha, so sorry about that, ty so much
I think I have some problem that might have to do with the mod
When I load my game there's an endless array of errors.
I've looked up the console logs, and it lshows this:
LOG : General f:2, t:1735859018109> -------------------------------------------------------------
attempted index: needSearch of non-table: null
LOG : General f:2, t:1735859018109> -----------------------------------------
STACK TRACE
-----------------------------------------
function: updateLootButtonsForTetrisSearch -- file: InventoryTetris_InventoryPage.lua line # 91 | MOD: Inventory Tetris
function: prerender -- file: InventoryTetris_InventoryPage.lua line # 116 | MOD: Inventory Tetris
function: prerender -- file: InventoryPage_hide_container_weight_until_searched.lua line # 25 | MOD: Inventory Tetris
ERROR: General f:2, t:1735859018110> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: needSearch of non-table: null at KahluaThread.tableget(KahluaThread.java:1667).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1667)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:479)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1805)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
zombie.ui.UIElement.render(UIElement.java:1978)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.ui.UIManager.render(UIManager.java:414)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
zombie.gameStates.IngameState.renderFrameUI(IngameState.java:1308)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.gameStates.IngameState.renderframeui(IngameState.java:1297)
zombie.gameStates.IngameState.renderInternal(IngameState.java:1434)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.gameStates.IngameState.render(IngameState.java:1382)
zombie.gameStates.GameStateMachine.render(GameStateMachine.java:37)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.GameWindow.renderInternal(GameWindow.java:450)
zombie.GameWindow.frameStep(GameWindow.java:938)
zombie.GameWindow.run_ez(GameWindow.java:810)
zombie.GameWindow.mainThread(GameWindow.java:610)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:2, t:1735859018110> -----------------------------------------
STACK TRACE
-----------------------------------------
function: updateLootButtonsForTetrisSearch -- file: InventoryTetris_InventoryPage.lua line # 91 | MOD: Inventory Tetris
function: prerender -- file: InventoryTetris_InventoryPage.lua line # 116 | MOD: Inventory Tetris
function: prerender -- file: InventoryPage_hide_container_weight_until_searched.lua line # 25 | MOD: Inventory Tetris
It seems that whenever you try to put items from the ground into containers, it doesn't do anything, so far I have tried with clothes, a needle, and a Ham, so it seems to not be item category related; the fixaround is to put the item in your main inventory so that it lets you put said item into the container