Divinity: Original Sin 2

Divinity: Original Sin 2

Summon Anyone
 This topic has been pinned, so it's probably important
WolfPlayer  [developer] Jan 10 @ 9:31pm
'Frequently asked' questions
Q: Is your mod balanced?
A: No.
Q: One day will he be?
A: No.
Q: Why?
A: The very concept of summoning enemies in the game to help you in combat is a 'broken' concept, the enemies will always be stronger than the player, they will have more skills, more abilities, more strength, so use them alone depending on how It can make the game very unbalanced, so it's a futile effort to make it 'balanced' would lose the meaning of the whole thing which is 'using game enemies or NPCs'.

Q: Which class is the focus of your mod?
A: Well... it's definitely the summoner, if that wasn't clear yet, the mod has an exclusive focus on summoners as many of the new summoning skills require 12 and some of the strongest 16 points in invocation.
Q: And how do I get these extra points if the limit is 10?
A: This can be achieved with equipment that grants points in summoning.

Q: Why did you remake the mod?
A: Simple, the previous mod was buggy, unstable and needed several adjustments that would take a long time, when I decided to return to the modding scene in the year 2024 I had lost the original files of my old mod, and with that I found myself in a crossroads, so I decided to redo the mod.

Q: Where do I buy the books?
A: Sigh* Once again; You can find them for sale at the mod's NPCs.
Q: Where do I find these NPCs?
A: They are currently available at the beginning of the game in the first act Forty Joy and in the second act Lady Veangence, see the images on the main page for more exact details.
Q: There is only two NPCs available where are the rest?
A: For now there is only two, more will be added as I work on the other acts.

Q: How many summons are available in total?
A: Currently the mod has +200.
Q: So why am I seeing fewer books for sale than this amount?
A: Because... as I mentioned before you need to reach the same level as the NPC you want to summon.

Q: Why is 'such NPC' not available for sale even though I have reached his level?
A: It is possible that it does not exist for sale.
Q: Why?
A: It's possible that the NPC you're eyeing doesn't even have a skill, in which case I'll never put him to be summoned, or there's a possibility that I just haven't gotten to him yet. In the latter case, I suggest patience.

Q: The NPC I summon has fewer skills than his in-game counterpart, why?
A: As mentioned by me previously, again, it is very possible that you are using a mod that modifies the game's default NPCs.
Q: If that's the case, are you going to do something about it?
A: Hahaha, definitely not.
Q: Why?
A: Because it deviates from the original purpose of the mod, which is to be able to summon the standard game's NPCs as they are in the game, not 'summon the game's NPCs as they are modified by other mods'.

Q: What is the current progress of the mod?
A: First act 100% completed, Second act 1% completed, other acts 0% completed..

Q: I wanted to suggest that you change 'such' mechanics, to 'such' mechanics, what do you think?
A: No. The mod's proposal has already been achieved, now it's just about expanding to reach the rest of the game's NPCs, nothing more.

Q: With your mod my game became much easier, what do I do now?
A: I suggest adding mods that significantly increase the game's difficulty, mods that make enemies stronger and those that add more enemies to the map. I also suggest playing in 'lone wolf mode' with one or no companion, setting it to strategist or honor difficulty.

Q: Any personal suggestions for mods that match yours?
A: Yes, mods that focus on improving summons in general go well with my mod.
Q: You won't name even one?
A: No, because this could cause problems in the future, I didn't say 'will', but rather 'may'.

Q: Is it safe to uninstall or install the mod in the middle of a game?
A: As for installing, I don't see any problem with that, after all my mod only adds NPC sellers and spell books. Now, as for the uninstalling part, I personally don't recommend doing this mid-game for any mod. The only major problem with this is if another NPC from another mod ends up in the same position as the NPCs from my mod.

Q: Does your mod have any incompatibility?
A: Maybe with mods that change rivellon armors, but this is subject to testing.

Q: Does your mod have any requirements?
A: Look, probably just the 'standard' which is "Norbyte's Script Extender", but I personally don't even consider it a "minimum requirement" because I believe that if not all, most who have mods in divinity already have it installed. But I would recommend activating all gift bag options, except "Pet Power". "Sourcerous Sundries" is a minimum requirement.

Q: Do you plan to nerf the mod someday?
A: No.
Q: Why?
A: For the same reason that the mod is not 'balanced' because it loses the point of the whole thing, if it were to nerf the summoned NPCs, then I wouldn't be 'summoning them as they are in the game'.

Q: Do you intend to readjust book prices?
A: Yes, I'm still working on this price issue, if they're not 100% satisfactory, I'll adjust them without any problems. Although I follow a personal price list to maintain 'a shred of balance'.

Q: Can I make summon requests?
A: You can, but I won't even give a guarantee that this will make me work faster on the NPC you ask for.

Q: How can I increase the maximum number of summons?
A: There is already another mod for this.

Q: How do I make invocations not have a lifetime?
A: There is also a mod for this.

Q: You're not going to mention the name of even one mod, are you?
A: No, I already said the reason. I just want to do my mod and be at peace, I don't want problems with anyone for stupid reasons. Yes, certain things are 'stupid reasons' in my opinion.

Q: Why did you change the language despite being Brazilian?
A: Because it would look strange to mix Brazilian with English, not to mention that I came to the conclusion that leaving it in English was better, it is a much better known language in a global context.
Q: Can I translate your mod into my native language and then post it on Steam?
A: You can, as long as you notify me in advance of what you are doing, leave the link to my mod and give me credit for my mod.

Q: Can I distribute your mod on other platforms like nexus?
A: No.
Q: "No" for Nexus or "no" for no platform?
A: "No" to both.

Q: Why do some of the NPCs' lines or even the description and things you write seem strange?
A: This is due to the fact that I use Google Translate to translate from Portuguese - which is my native language - to English, and there is undoubtedly the possibility of not getting a '100%' good or accurate translation. I review what I can, but English is not my strong point.

Q: Could you put the seller NPC from the second act in the first?
A: No.
Q: Why not?
A: It wouldn't make sense, the NPC that would sell the second act books would have no use in the first act, taking into account that the level required for many summons from the second act onwards is 11/12/13 and so on, which would make that the NPC that sells the second act invocation books is useless in the first act, not to mention that this would also deviate from the original purpose of the mod, which is to advance through the acts and unlock the invocations.
Q: Could you create a 'cheat version' of your mod that removes this restriction and places NPC sellers from all acts in all acts?
A: Eh, I could do that, but later I don't necessarily plan to do that now. After all, I haven't even finished the game yet, so let's take it easy. As Jack the Ripper would say: let's go by parts.

Q: Could you put invocations of the 'origen' characters?
A: Definitely not.
Q: Why not exactly?
A: Firstly, because they are not 'non-playable NPCs', in this case they are playable by players. Secondly, they do not have specific “skills” assigned to them, which would make them practically useless as they were made in mind for the "players" to use and for the "players" to distribute skills to them, unlike a boss or enemy that already has a set of skills. Thirdly, there are already mods that increase the player's party size beyond 4. Which I recommend if your desire is to use more 'origin' characters. And fourthly, this deviates from the original premise of the mod, which is to be able to summon and use NPCs that are normally not usable, such as enemies, allies, etc...
Last edited by WolfPlayer; Jan 15 @ 8:35am
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Showing 1-2 of 2 comments
clagan Jan 14 @ 5:09pm 
you can really tell some of these questions were asked by the same guy lol
WolfPlayer  [developer] Jan 14 @ 6:55pm 
Originally posted by clagan:
you can really tell some of these questions were asked by the same guy lol
Yeah man, you can definitely say that. Hahaha.
Last edited by WolfPlayer; Jan 14 @ 6:56pm
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