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This is any easy one to reproduce, just place portals near each other at corners and look through one.
I guess I should have included the steps to reproduce each bug ^_^
Speaking of which there is a bug that causes weapon view models to either completely vanish or partially vanish if you switch between the portal gun, phys gun, and a weapon (Sometimes it will fix itself, but I haven't figured out the initial cause yet).
I've been meaning to add this bug to my list, but I'm not sure exactly how this is caused. It's quite annoying because I have to restart a map to fix it temporarily.
[Aperture Science Handheld Portal Device] addons/portal gun/lua/weapons/weapon_portalgun/shared.lua:15: bad argument #2 to 'Exists' (string expected, got no value)
1. Exists - [C]:-1
2. unknown - addons/portal gun/lua/weapons/weapon_portalgun/shared.lua:15
3. include - [C]:-1
4. unknown - lua/weapons/weapon_portalgun/cl_init.lua:1
[Aperture Science Handheld Portal Device] lua/entities/prop_portal/init.lua:407: attempt to call method 'SetPortal' (a nil value)
1. SetupPlayerClone - lua/entities/prop_portal/init.lua:407
2. PlayerEnterPortal - lua/entities/prop_portal/init.lua:383
3. StartTouch - lua/entities/prop_portal/init.lua:317
4. unknown - lua/entities/prop_portal/init.lua:342