Garry's Mod

Garry's Mod

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Aperture Science Handheld Portal Device
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Scenic
File Size
Posted
Updated
54.083 MB
Nov 3, 2014 @ 7:14pm
Apr 2, 2017 @ 8:54am
30 Change Notes ( view )

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Aperture Science Handheld Portal Device

In 1 collection by ryn
Bobblehead's Addons
11 items
Description
I'm no longer offering support for this addon. Sorry, everyone! Use at your own risk.

Description:
A fully functional Portal Gun. This is by far the most eloquent and bug- free portal gun available within Garry's Mod.
Left click to shoot a blue portal. Right click to shoot an orange portal. Reload to remove all portals. Press E to pick up an item.

TO MAKE THE PORTALS LOOK AS THEY SHOULD, RUN "r_novis 1" IN CONSOLE.

IF YOUR PORTALS ARE WHITE OR BLACK, YOU MUST START THE PROGRAM WITH -dxlevel 90.


Windows is currently the only supported operating system.

Please refer to the second video above for instructions if you are having trouble.

Features:
  • Portals which look exactly like the portals in Portal 1
  • Walk through portals just like the game. No more poofing!
  • Standalone, does not require Portal or Portal 2 to work correctly.
  • Velocity is (almost) entirely preserved as you enter the portal.
  • Optional dynamic lights
  • Several convars to adjust the portal gun to your liking (listed below).

ConVars:
  • portal_arm <0|1> Whether to render the arm of the portal gun's viewmodel. (Default 0; requires portal 2).
  • portal_beta_borders <0|1> Whether to use different textures for the portals. (default 0)
  • portal_borders <0|1> Whether to render portal borders at all (default 1; 0 somewhat improves performance)
  • portal_crosshair <0|1> Whether to use the portal crosshair (default 1)
  • portal_dynamic_light <0|1> Whether to use dynamic lights with the portals (default 0; 0 drastically improves performance)
  • portal_limitcarry <0|1> Whether to limit the portalgun to pick up portal props only (default 1)
  • portal_projectile_speed <number> The speed of the projectile shot by the portal gun (default 3500)
  • portal_render <0|1> whether to render the other side of the portal (default 1; 0 drastically improves performance)
  • portal_vm <1-5> Changes your viewmodel to one of several options. (default 1)

Links:
Facepunch: http://facepunch.com/showthread.php?t=1435151
Github: https://github.com/Luabee/PortalGun

Known Bugs:
  • Portal projectiles don't exist in multiplayer
  • Multiplayer in general is very unreliable
  • Props sometimes fall through the floor when they move through the portal
  • Roof portals don't preserve velocity for players.
  • Skybox sometimes doesn't draw within the portal.

Thanks to everyone who helped make this possible, including but not limited to:
Bobblehead - Making it actually work and look nice.
Blackops - Much code and models
Mahalis - Much code
Fernando5567 - Some Code
Matsilagi - Models/effects/testing
Dr. Awesome - Swirly beta portal materials
Popular Discussions View All (48)
45
May 15, 2023 @ 11:23am
poertal gun issues i had
chasebrown04
44
Mar 11, 2023 @ 3:04pm
Bug Reports List
Bappity
36
Jun 5, 2023 @ 10:47am
Most Popular Discussion.
[𝕊ℝ] 𝔻𝕒𝕧𝕖
2,431 Comments
∞TV_blitz∞ Jun 15 @ 7:20pm 
FIX ALL THE PROBLEMS FOR POINTS (RACE AGAINST ALL OTHER PORTAL GUN MODS) MAKE SURE TO BE THE FIRST!!
Spirty Jun 12 @ 12:05pm 
this addon totalllllyyy requires portal for it to work
󠀡󠀡  [author] Jun 7 @ 8:23am 
Addon still works, just stick to SP, some addons have odd configuration settings, other player models I noticed seem to have strange collision mesh, physics, or plugin attachment points not commonly seen in source or accounted for. IDK why I bothered to try it again, boredom maybe. Best option, use addon as originally intended, stick to stock settings, anything beyond those boundaries use at your own risk.
jamestownb107 Jun 6 @ 5:06pm 
Going through the portals right next to each other for some reason messes up with a few character models that’s coming out of from the other portal
Natural Causes May 19 @ 7:01pm 
this ↓
Gabetheman May 18 @ 3:56pm 
If any of you are wondering why this swep is causing bugs or not working intended: It is NO LONGER supported. What? can you NOT read?
Adude1 May 7 @ 5:27pm 
[Aperture Science Handheld Portal Device] AddCSLuaFile: Couldn't find 'autorun/client/cl_fonts.lua'
1. unknown - lua/autorun/server/sv_fonts.lua:1
alangamingxdd May 2 @ 11:42am 
this is nothing then portal 1 cuz you had to make some chainges just copy and paste the files from portal 1 its ez
Megabot846 Apr 20 @ 12:34pm 
I just got this?
[Aperture Science Handheld Portal Device] AddCSLuaFile: Couldn't find 'autorun/client/cl_fonts.lua'
1. unknown - lua/autorun/server/sv_fonts.lua:1
KYLIN Mar 29 @ 2:58am 
keeps creating errors