Counter-Strike 2

Counter-Strike 2

training_aim_csgo2 (Unofficial Port)
 This topic has been pinned, so it's probably important
R.I.P 3.0  [developer] Nov 5, 2024 @ 9:56am
BUG REPORTS >>
Post the found bugs here
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Showing 1-11 of 11 comments
anderr Nov 23, 2024 @ 10:43pm 
when you use the "angles and sliding" when shoot the yellow circle the score reacts to that hit, it is supposed to react only to red circle
Last edited by anderr; Nov 23, 2024 @ 10:44pm
worstplrevr Dec 2, 2024 @ 1:09am 
please, fix this sh1t
same settings - big difference result (idk why)

your map (cs2) - https://youtu.be/P19oynXEx-o
map i used (csgo) - https://youtu.be/8YOg0SpeNbM

maps:
your ofc and aim_training_v2x - https://steamcommunity.com/sharedfiles/filedetails/?id=135268414
Last edited by worstplrevr; Dec 2, 2024 @ 2:45am
R.I.P 3.0  [developer] Dec 2, 2024 @ 1:59am 
@area COMEBACK
it's strange, but I can't watch any of your videos from the steam browser. Can you send me a link directly?
worstplrevr Dec 2, 2024 @ 2:43am 
Originally posted by R.I.P 3.0:
@area COMEBACK
it's strange, but I can't watch any of your videos from the steam browser. Can you send me a link directly?
oke, accept friend request
steam automatic doing this preview
worstplrevr Dec 2, 2024 @ 2:45am 
also updated the link to the other map (my bad)
For some reason the circles disappear from the screen with a delay of about 0.1 seconds. In “Intensive Fast Aiming” mode this is very distracting.
Last edited by В парке жопу рвут; Dec 11, 2024 @ 8:15am
Codename: KRIVAS Dec 29, 2024 @ 5:02pm 
view distance...
target size "2" just dissapear at balcony 3, and not render at balcony 4
size 3 dissapear at max distance

different colors are same behavior
tryed different graphic presets, from low to very high, no difference
Muck Mar 4 @ 6:35pm 
Shots to kill does not work. If it set it to 3 I get the count for each hit vs targets killed / finished. Thanks for porting this map. Happy to take a look at fixing if you want to share the code.
Danya Jun 5 @ 9:57am 
Targets disappears too long after being shooted. This is huge problem.
when setting the shoot to kills to higher than 1, it count every hit when it should've count the kills
Originally posted by Muck:
Shots to kill does not work. If it set it to 3 I get the count for each hit vs targets killed / finished. Thanks for porting this map. Happy to take a look at fixing if you want to share the code.

This one is most painful as this doesnt allow for any burst/spray training, please prioritize this one
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