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Pets Overhaul: Calamity Addon
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Pearlie  [developer] Oct 27, 2024 @ 1:41am
Weekly Patch Notes
Every weekend, Patch Notes of Pets Overhaul will be dropped here (And our Discord) mainly including balance changes to Pets & insights on why a change has been done!
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Pearlie  [developer] Oct 27, 2024 @ 1:42am 
Calamity Addon Weekly Patch Notes, Week 1
> I don't want Pets to 'powercreep' stealth gain mechanic.
- Bear
- Reduced Stealth Generation bonus while moving to 20% from 30%.

> Same reason as Bear.
- Furtastic Duo
- Reduced Stealth Generation bonus while moving to 16% from 25%

> Same reason as Bear.
- Flak Hermit
- Reduced Stealth Generation bonus while standing still to 25% from 40%

> Same reason as Bear, plus, as a Light Pet, it would improve Rogue power WAY too good, and all 4 stats actively improving your damage output is too much.
- Thief's Dime
- Reduced Rogue stealth gain per roll to 0.2% from 0.4% (Is now 9% max, from 15% max)

> Quite high amounts of combat stats from just 1 Light Pet, especially if its paired with a Pet that has a good Ability. I'd like to keep Pet Ability Haste in tact, but pulling some power away.
- Chromatic Orb
- Reduced Crit chance per roll to 0.2% from 0.25% (was 10.5% max, now its 9% max.)

> Slight nerf to peg it down a bit, considering it can be obtainable very early into Hardmode and can be a bit too good for mages.
- Enchanted Butterfly
- Reduced base Mana to 15 from 25 (was 65 max, now its 55 max)

> Reducing percent healed to make it scale a bit worse into Late game.
- Third Sage
- Reduced %Health recovery to 8% from 10%

> Reducing down overall strength a bit, considering it can really help out finishing a Boss Fight & buy you good amount of time.
- Son of Yharon (McNuggets)
- Reduced base damage to 18% from 20% (54% max)
- Reduced base defense to 15 from 16
- Reduced base movement speed to 10% from 12%
Last edited by Pearlie; Nov 2, 2024 @ 1:37am
Pearlie  [developer] Nov 2, 2024 @ 1:37am 
Calamity Addon Weekly Patch Notes, Week 2
- Now all Calamity Pets that uses Projectile or direct damage uses PetDamage() (increases damage depending on Pet Damage Multiplier, by for example Wisp Pet and Enchanted Butterfly (see below))

> For a Light Pet obtained this late into the game, feels a little lackluster with its tankiness.
- Little Light
- Increased base bonus maximum health to 25 from 15. (was 55 max, now 65)

> As its perks are sort of niche for a Light Pet, I think they should be better at their 'niche'.
- Rusted Jingle Bell
- Increased base mining fortune while being in touch with a Liquid to 10 from 5 (was 25 max, now 30)

> Thief's dime being an exception; all Calamity Light Pets give a bonus thats tailored towards all classes. I don't like the Mana it gives since that solely benefits Mages, and now that we have 'Pet Damage Multiplier', I think this is a good use for our Butterfly eating friend.
- Enchanted Butterfly
- Removed Mana Bonus (Rolls will stay same)
- New: Increases Pet sourced Damage by 5% base + 1% per roll, up to 15% damage.

> Now Pet Damages scale with damage bonuses, and can crit, AND it used to inherit final damage dealt so crits would amp it up even further? oh boy. Reducing base and stack damage bonus for explosion damage and fixing not using Source Damage (base damage pre-calculations) Besides Explosion now being overly amplified, although I want to allow for Fire Weakness to work with Akato's burn, I am doing it with some compensation nerfs alongside it since it could be way too strong otherwise.
- Akato
- Reduced base Explosion damage to 60% of the damage it triggered on from 70%.
- Reduced Per stack digit Explosion damage bonus to 9% from 10%.
- Fixed Explosion Damage calculating with final damage dealt, rather than the pre-calculation damage (source damage)
- New: Burn Damage (Only the DoT amount part of this Pet, nothing else is affected) is amplified/reduced by target's Heat weakness.
- Reduced base Burn Damage per second to 250 from 300.

> Since this Pet already uses calculations upon detonating stacks, this made Pet very vulnerable vs enemies with high resists. Also now changing it so added stacks will be a minimum of 1 stack, which makes it so your all hits should 100% add a stack on enemies.
- Plaguebringer Bab
- Now hits will add pre-calculation damage as stacks on Enemies.
- Now added stacks cannot be lower than 1.

> Just a few Bug & QOL fixes. Varied damage more than intended, and now won't cap the damage reflected to Player's health unnecessarily.
- Brimling
- Fixed varying reflect damage more than intended.
- Capping is now done before the damage variation and Pet Damage Multiplier, preventing from high % variations being capped off.

> I feel this is fitting, and could potentially make the Pet more useful in certain scenarios.
- Danny Devito
- Now Slow amount, Damage and Confusion chance is all amplified/reduced by target's Sickness Weakness.
Last edited by Pearlie; Nov 2, 2024 @ 1:37am
Pearlie  [developer] Dec 30, 2024 @ 10:05pm 
It won't be posted here for now (and wasn't being done for a while). Instead, visit our discord server's patch-notes channel, since it has better formatting & easier use.

You can still check out the Change Notes section of Workshop page to see patches if not interested in joining the discord server!
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