Crusader Kings III

Crusader Kings III

Golden Dominion (Alpha)
Azeloth Oct 11, 2024 @ 7:41am
Suggestions
Is there way to create mechanic like to tap local economy and own part of local trade and by that expand trade network to other countrys and regions and compete with others.
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Showing 1-13 of 13 comments
mcaidenvl Oct 11, 2024 @ 7:47pm 
Updated house rivalries could be an awesome addition to really get that dueling Italian families feel.
BMWM5F80 Oct 12, 2024 @ 8:10am 
Add the De Medici family and other historical mercantile republic houses
Emil  [developer] Oct 12, 2024 @ 9:59am 
Averardo de' Medici is already a historical character that can appear after year 1336.
Last edited by Emil; Oct 12, 2024 @ 10:30am
BMWM5F80 Oct 12, 2024 @ 3:06pm 
@Emil I know, but it isn't really very accurate or made well
Desirousgraph42 Oct 13, 2024 @ 11:45pm 
I think other types of government should also have access to merchant families, that although not as powerful as plutocratic ones they still have some power.
Victor_Vie Oct 16, 2024 @ 5:01pm 
Originally posted by Desirousgraph42:
I think other types of government should also have access to merchant families, that although not as powerful as plutocratic ones they still have some power.

This actually. I would also like to suggest some ideas ( keep in mid however these are mere suggestions from some random idiot on the internet , not instructions , you as a mod creator have already given us the community so much for free already . Thus I have no such right to instruct you to do anything and my only true saying is a thank you form the bottom of my heart.
That said , if you would still go on to read my mere but utterly rambly suggestion.. )

Maybe you should actually do something similar to what they do for camp adventurers and let the house head choose between one of three "types" of estates within a realm - Trade family , The normal estates , and Banking families . Certain government types , like the plutocratic republics of venice and pisa could automatically transform any normal estates within their boundaries to trade estates . Trade/Banking estates WITHIN a plutocratic republiic should hold special powers like voting and elections , yes , but they should also be able to exist for landless charecters in other realms . Such as trade families in Constantinople , Tyre , Barcelona , Tunic/Carthage and ofcourse alexandria. And then there are Banking families who could be given 3 events and a decision . The event being the deficit event where if they go into the negatives in terms of gold the a.i will just do a simple quick search if there are banking families within the realm , where if there is one they will ask for a loan from them first . if all the banking families refuse they will simply go into normal vanila style "deficit" , but unlike vanila a deficit will aquire the charecter a -10% income modifier ( to circumvent perpetual deficit issues for , in such circumstance a sub-event should pop up where the charecter can choose to change their focus to stewardship , specifically the one that gives a +10% income boost modifier ,, thus the end result will be null but it will still be serving as a penalty as the a.i wont be able to effectively use their focus system while in deficit . A.i's will always choose to change focus in that sub-decision , only a player will have the true freedom to choose to do not so and try to make up the income somehow else ) . A.I Rulers , IF ONLY they have a banking family inside their realm , should always take a debt of 2 years worth of their income to buy mercinaries if they are the defending side in a war ( if they arent already in deficit that is ) . This why you will be able to make the game more historical in 2 ways - a) the way how states went into debt due to wars , b) how offensive wars were much harder to win than deffensive ones in the first place ( as a bonus makes A.i rulers with banking families inside their realms not a walk in the park for a player anymore to conquer ) . And finally the third event , which should fire every year randomly around summer where a trade family will sent out a trade expedition and will try to put in only 50% of the actual cost for the expidition with the other 50% being covered by a Banking family , or if there's more than one banking families in the realm , then two banking families covering 25% each . Each succesfull expedition will return with anywhere from 120% to 140% of the total value ( 20% to 40% profit after subtracting costs ) , with the trade family getting a 10% to 20% profit return and the banking family getting a 10% to 0% profit return if there was a single banking family backing the deal or a 5% to 10% profit return if there were two families backing the deal .

And finally the decision - a decision to establish a branch of your banking family in another country ( basically a cadet house plus some starter funds ) . in event of your own country conquering the aforementioned country where the branch was established the branch family will reabsorbed back into the main family along with their wealth , investments and debts . You cloud also help the/ask for help from other branches of your banking family if you ( or the other branch ) comes in financial trouble , with the a.i choosing not to help if it's own funds are low/in debt and the player can be left to decide for themselves.

Thats all for the long suggestion/ramble. Thank you for unwittingly coming to my Ted Talk.
Victor_Vie Oct 16, 2024 @ 5:05pm 
Originally posted by Victor_Vie:
Originally posted by Desirousgraph42:
I think other types of government should also have access to merchant families, that although not as powerful as plutocratic ones they still have some power.

This actually. I would also like to suggest some ideas ( keep in mid however these are mere suggestions from some random idiot on the internet , not instructions , you as a mod creator have already given us the community so much for free already . Thus I have no such right to instruct you to do anything and my only true saying is a thank you form the bottom of my heart.
That said , if you would still go on to read my mere but utterly rambly suggestion.. )

Maybe you should actually do something similar to what they do for camp adventurers and let the house head choose between one of three "types" of estates within a realm - Trade family , The normal estates , and Banking families . Certain government types , like the plutocratic republics of venice and pisa could automatically transform any normal estates within their boundaries to trade estates . Trade/Banking estates WITHIN a plutocratic republiic should hold special powers like voting and elections , yes , but they should also be able to exist for landless charecters in other realms . Such as trade families in Constantinople , Tyre , Barcelona , Tunic/Carthage and ofcourse alexandria. And then there are Banking families who could be given 3 events and a decision . The event being the deficit event where if they go into the negatives in terms of gold the a.i will just do a simple quick search if there are banking families within the realm , where if there is one they will ask for a loan from them first . if all the banking families refuse they will simply go into normal vanila style "deficit" , but unlike vanila a deficit will aquire the charecter a -10% income modifier ( to circumvent perpetual deficit issues for , in such circumstance a sub-event should pop up where the charecter can choose to change their focus to stewardship , specifically the one that gives a +10% income boost modifier ,, thus the end result will be null but it will still be serving as a penalty as the a.i wont be able to effectively use their focus system while in deficit . A.i's will always choose to change focus in that sub-decision , only a player will have the true freedom to choose to do not so and try to make up the income somehow else ) . A.I Rulers , IF ONLY they have a banking family inside their realm , should always take a debt of 2 years worth of their income to buy mercinaries if they are the defending side in a war ( if they arent already in deficit that is ) . This why you will be able to make the game more historical in 2 ways - a) the way how states went into debt due to wars , b) how offensive wars were much harder to win than deffensive ones in the first place ( as a bonus makes A.i rulers with banking families inside their realms not a walk in the park for a player anymore to conquer ) . And finally the third event , which should fire every year randomly around summer where a trade family will sent out a trade expedition and will try to put in only 50% of the actual cost for the expidition with the other 50% being covered by a Banking family , or if there's more than one banking families in the realm , then two banking families covering 25% each . Each succesfull expedition will return with anywhere from 120% to 140% of the total value ( 20% to 40% profit after subtracting costs ) , with the trade family getting a 10% to 20% profit return and the banking family getting a 10% to 0% profit return if there was a single banking family backing the deal or a 5% to 10% profit return if there were two families backing the deal .

And finally the decision - a decision to establish a branch of your banking family in another country ( basically a cadet house plus some starter funds ) . in event of your own country conquering the aforementioned country where the branch was established the branch family will reabsorbed back into the main family along with their wealth , investments and debts . You cloud also help the/ask for help from other branches of your banking family if you ( or the other branch ) comes in financial trouble , with the a.i choosing not to help if it's own funds are low/in debt and the player can be left to decide for themselves.

Thats all for the long suggestion/ramble. Thank you for unwittingly coming to my Ted Talk.


*I meant "unwillingy coming to my ted talk" at the end , sorry.
thedarelis Oct 17, 2024 @ 10:52am 
Solid work. You have made a great mod. Have you considered to adding men at arms regiments to the top tear title of the republic. To show the good quality militias of the historical republics(eg Genoese crossbow, Venetian heavy infantry etc)
Decrease each patrician's regiments if the regiments are too many.
I thing this way no matter if a weak patrician is elected, the republic stays strong.
CrossPandus Oct 20, 2024 @ 5:41pm 
as a succession system it would be nice to adopt that of the administrative government but instead of using influence money is used to increase the candidate's support
Беккит Nov 3, 2024 @ 5:50am 
Add the ability to vote for your successor, without becoming the head of state.
Please make the Novgorod Republic a trade republic.
Last edited by Fettered Soul | RINH XX; Nov 10, 2024 @ 10:42am
Is it possible to create your own plutocracy that isn't one of the existing ones?
Cole Jun 5 @ 4:30pm 
can you rename plutocratic governments to republics? it may seem small, but it feels a little strange for it to be a plutocracy, especially because republic was the term they used, or use the name merchant republic for the government type. also making all vanilla republics M. Republics could be cool, and maybe even making verona venetian culture? these are just small changes that would be nice to have.
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