Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I knew that that combined with their extremely high hp makes them.... stickier than other all other species (who have clear damage weaknesses)
Balance is hard..... especially when I was using spreadsheet math.... let me scale them back for now.
ILU 2.02-42 has this change live
I will only put the above stats back if I create more... unique weapons with unique effects.
An idea I want to implement is a gun that deals no damage, BUT it lowers the hit unit's defenses to (it's? All other types but itself) Damage types.