Stranded: Alien Dawn

Stranded: Alien Dawn

Project X (Repaired)
Ark Builder  [developer] Nov 1, 2024 @ 7:30pm
Recommendations & Ideas
If you think of a way you could enjoy the mod better, whether that be QoL, behaviors, buildings, etc.....

Voice it in and odds are I will try and squeeze it in next time I spent time developing this mod.
After-all, I am doing this so you, yes you enjoy this game more.

Beware though, for I will ask both a monkey paws and genie to comment on how these ideas get implemented.
SO asking for a super-cool-mega-destroyo-10000 may have me build that weapon into this mod.
But you need to pry it from a human (Or especially intelligent animal) attacking your base!
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Showing 1-13 of 13 comments
LuMoon Nov 11, 2024 @ 3:11pm 
Galactic Tailor, requires power, makes batches of clothes per craft rather than one at a time. A Galactic economy runs on efficiency, having one colonist spend 12 hours on one shirt is crazy for a colony end game.

Galactic Manufactory, requires power and batch crafts workbench recipes.

Galactic Kitchen, requires power and makes batches of meals
bryan_mcdonald Nov 14, 2024 @ 8:42am 
I find myself running out of scrap and ore on the map, and I have to keep a flotilla of balloons moving constantly to find new sources. A couple of the other "big" mods have mines in them....

Unless, of course, there is one in there that I just have not managed to unlock yet. ;-)
Ark Builder  [developer] Nov 14, 2024 @ 4:37pm 
Good point @LuMoon, I'll throw in some advanced tailoring technique tech to speed/ batch it up

I'll do whatever easier, making the recipes super fast. Or unlocking groups of like 5 that take the same time

@bryan_mcdonald, iirc the trading console building has a recipe that gives you infinite scrap/silicon/stone
Something something something, other colonies are strip mining and donating their metal for galactic tech. Your colony is just where that ends up for "free" (to you).

If its not there in the request donations tab; they may be hidden behind a px character spilling their secrets. I'll confirm when I have the game open next
Last edited by Ark Builder; Nov 14, 2024 @ 4:38pm
Kris Nov 15, 2024 @ 10:52am 
Would it be possible to add robot attacks to the mod? For example if you have some criminal settlers they come to arrest them and you are given a choice: loose the criminal or fight to keep them.
Ark Builder  [developer] Nov 15, 2024 @ 2:39pm 
That's a good idea!
I see there are some events similar to that in the mod already, but they cause a "pheromone bomb"... which just triggers a normal attack wave.

It will take some doing, but I'm not opposed to making a set of bigger and better robots in the level up species mod.

And then call for a robot species auxiliary when the colony does something the Galactican empire "disagrees with".
Afterall.... colonies are constantly stealing classified secrets with no retaliation atm.

Doesn't make much sense
LuMoon Nov 27, 2024 @ 11:25pm 
I don't know if this would be a PX or ILU mod idea, Maybe both?

Peace Keepers/ Enforcers show up as the colony breaks away from the Galactican Empire and begins using the Empire's Technology without permission.

If the player goes down the Black Market/ Illegal technology route, bandits, smugglers, pirates begin trying to raid and steal from the Colony as word gets around the systems that we have advanced black market technology.

Alien Technology route, The Galactican Empire awakens the remaining droid and robot soldiers from the last robot wars and unleashes them on the colony.

Food for thought, don't eat to much. :)
idisposable Dec 2, 2024 @ 8:58pm 
1st, thanks for keeping this mod alive! I've played past every victory of the original scenarios, but it's not the same.

Some general observations:
- the progression could be a bit smoother, getting that 1st Alien Core was a steep step. I was nearly overrun by the natives twice, lol!
- some (intentional?) inconsistencies in the tech trees, like you need Cyber Solar before you can research Alien Solar, but it's not the case with the wind tech.
- maybe just me, but I wish PX variants were in the menu of the/next to the vanilla variants. Like Beyond Stranded storage for example shows up in the OG Storage.
- in similar vein, the OG variants should be upgradable to PX, for example would be nice if one could order to rebuild the fence into Advanced Carbon.

I haven't done any Lua, but I'm a dev, would be willing to help if needed.
Last edited by idisposable; Dec 3, 2024 @ 5:30am
Ark Builder  [developer] Dec 3, 2024 @ 3:51pm 
I'm glad your playing and relatively enjoying; considering the state of the mod!

1. Cyber shouldn't be required for alien tech..... I've been hotfixing as players call out the techs that still do require it.

2. Alien Core's are a big step; but are meant to be a "mass" producible resource (Within some reason it being the highest tier resource of that group)
I will review the production chain for ways to make that first one be a bit smoother.

3. I do agree, I want to eventually move all the PX buildings to the base games menu's
Maybe even add some more nested middle-folders if the base game menu is cluttered after that...

4. I know that SAD enables an upgrade path for buildings, but what should the path be?
Base game -> Cyber -> Alien?
Select Cyber or Alien as both viable upgrade paths?
(I am VERY unfamiliar with that area of the game and would need to brush up)

Modding SAD isn't that bad, there is a lot of "well tread" areas that can be modded via the in-game MOD UI software (Which can be launched from SAD in debug mode)
When you need to do things the devs didn't think we would want/need to touch; that's when Lua syntax is useful

There is a github for both ILU and PX; I can invite you to them if I know your (personal) Github user. Then you can put PullRequests in for the changes that you really want to see.
I have used it mainly due to the # of machine's I have found myself modding on; and need to keep track and align the local copys.
Last edited by Ark Builder; Dec 3, 2024 @ 7:22pm
idisposable Dec 4, 2024 @ 6:09am 
I didn't think "rebuild" command has a direction, up or downgrade are both valid options imo.
jumbled Mar 19 @ 8:07pm 
An upgrade path for the lights would be nice. Either from vanilla to Galactic, or simply between the different Galactic colors, rather than a two-step process to destroy one and then build another.

Also, I would agree with upgrades for some buildings, namely power. Solar and wind both seem to use the same building design, and it would make sense to permit whichever ones you currently have enabled (Galactic, Cyber, Alien) and gray out the rest. I had Alien tech long before I started researching Cyber, if only for the cost and space requirements of the second antenna. In fact, I might question the need for that other antenna. It's huge and power hungry. Could there be an alternative? Maybe another, smaller thing, like an encryption unit to encode your signals so the Feds don't get any funny ideas about you. :)
Hi!

This mod is really awesome—it actually brought me back to the game! But I can't fully enjoy it due to the lack of translation into my language.

Sorry for asking this here (I already posted a separate topic about it), but if it's not too much trouble, could you let me know if there's any chance of getting a translation for this mod, even if it's AI-generated? That is, of course, if it doesn't require too many resources.
Ark Builder  [developer] Mar 21 @ 2:27pm 
@Jumbled I will see if I can link all the ceiling lights & some of the power to be "upgraded" to and from
They just get linked to a single group, and swaps can be made easily between them.

iirc if you do not have a building unlocked, it will not show up as something to swap to/from

@Wave-particle duality, I only know English.... So a translation will need to be done.
I will see what documentation around translating is in the SAD modding community and put what I find in the other thread
Mr. Mike May 22 @ 1:33pm 
This may be more of a SAD mod, versus a PX feature, but it would be awesome if colonists would automatically change out worn clothing, tools, and weapons with fresh ones. Then dismantle the old rags. This assumes that fresh clothing, tools, and weapons are already available in a "Galactic Wardrobe Cabinet".
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