Kenshi
City Architecture Total Overhaul V4.01
 This topic has been pinned, so it's probably important
crunk aint dead  [developer] Oct 5, 2024 @ 4:16pm
Full List of Changes
-----Intentional Changes-----
-Catun: Removed 1 Small Shack, I couldn't find a better way to get buildings to stop shuffling around resulting in empty outpost buildings.

-Removed excessive turrets from Holy Farm (Okran's Valley south). 19 > 9.

-Removed Gate from Gatherer Village (Dreg east). There were no gate guards assigned here in vanilla.

-Upgraded generators in a large number of settlements to prevent blackouts.

-Added amenities such as corpse furnaces, farms, wells, and more to cities to improve functionality and make living in-town slightly more viable.

-----Updated Architecture-----
Abandoned Town (Shun)
Abandoned Town (The Hook)
Admag
Ashlands Dome II
Bad Teeth
Bark
Barrier Tower
Berserker Village
Black Desert City
Black Dog HQ
Black Scratch
Blister Hill
Brink
Cactus Den
Catun
Clownsteady
Crab Town
Crab Village (x2)
Cult Village
Dead Fishing Village
Distant Hive Village (x2)
Drifter's Last
Dust King's Tower
Expedition 4
Expedition 5
Eyesocket
Farming Village
Fish Isle
Fishing Village (Northern Coast)
Fishing Village (Outlands)
Flats Lagoon
Flotsam Safehouse
Flotsam Village
Fort Mirage
Fort Simion
Free Settlement
Gatherer Village (x2)
Grayflayer Village
Heft
Heng
Hive Village(x8)
Holy Farms (x6)
Holy Military Base (x2)
Holy Mines (x5)
Infested Lab
Iron HQ
Last Stand
Lost Armoury (x1)
Manhunter Base
Mongrel
Mourn
Mud Town
Narko's Trap
New Kralia
Okran's Fist
Okran's Shield
Old Frontlines
Old Village
Port North
Port South
Reaver Camp (x3)
Rebel Base
Rebirth
Red Sabre Hideout
Rot
Ruined Holy Outpost
Scout Post
Secret Drug Farm
Settled Nomad Village
Settled Nomads
Shark
Shek Ruins
Sho-Battai
Skinhouse HQ
Slave Farm
Slave Farm South
Slave Markets
Smugglers Bar
Sniper Tower
South Stone Camp
Spring
Squin
Stack
Stoat
Stone Camp
Stone Rat Village
Swamp Ninja Base
Swamp Village (x2)
Tengus Vault
The Bastion
The Great Fortress
The Hub
The Old Prison
Tiny Settlement
Tower of Ninjas
Watchtower (Holy Nation)
Waystation (Border Zone)
Waystation (Grey Desert)
Waystation (Stenn Desert)
Waystation (The Hook)
Waystation Ruins (x2)
Western Hive (HQ)
World's End
Last edited by crunk aint dead; 3 hours ago
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Showing 1-2 of 2 comments
RyuHardGore Oct 6, 2024 @ 1:43am 
I wish you would give some love to the swamp towns, those poor people need to fix a few walls and doors and relocate some wooden floor planks (those that are like little bridges over the water) and I think in Shark City you can be quite creative with the lake in the middle.
Last edited by RyuHardGore; Oct 6, 2024 @ 1:44am
crunk aint dead  [developer] Oct 6, 2024 @ 12:09pm 
Originally posted by RyuHardGore:
I wish you would give some love to the swamp towns, those poor people need to fix a few walls and doors and relocate some wooden floor planks (those that are like little bridges over the water) and I think in Shark City you can be quite creative with the lake in the middle.
i have thought about it, there is definitely room for improvement but I wanted to keep this mod compatible and the swamps are notorious for issues. might make a new mod at some point
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Showing 1-2 of 2 comments
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