Kenshi
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City Architecture Total Overhaul
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24.097 MB
Oct 5, 2024 @ 4:00pm
Apr 29 @ 11:08pm
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City Architecture Total Overhaul

In 3 collections by crunk aint dead
Vanilla Remastered (for my WIFE)
264 items
Crunk's Best Mods Hub
21 items
CATO Patch Hub
8 items
Description
CATO V3 is finally here! Reworks 97 locations in the game to be more realistic and beautiful! Does not expand locations in any way and is 100% vanilla friendly <3

-----Installation-----
1. Check the Troubleshooting thread before installing! If you experience floating buildings, clipping buildings, or any other issues you are most likely using an incompatible mod.

2. To prevent CATO from automatically updating I recommend manually installing the Nexus Version[www.nexusmods.com]. This will prevent CATO from updating and creating clipping issues for users who do not import their save often.

3. Make sure CATO is at the bottom of your load order at all times! This is essential to prevent bugs.

4. *Import with "Import Buildings" un-checked is required on any existing save!* This will delete any player owned outposts or buildings. This is also recommended any time an update has been made to CATO.

-----Credits:-----
CATO is a labor of love and the result of hundreds of hours of hard work between myself and these other authors! Endless thanks to those who laid the groundwork for CATO <3

Sheriff for the Cities Rebalanced Series.
Hoser for Vanilla Plus Architecture.
Kasumizake for the Vanilla Construction Series.
Jager for the Bastion Rebuild.
Atlas for help finding solution to building shuffling bugs.
Mykomark, Laughing Forest, Crux, and more for being MVP bug reporters.

-----Technical Info-----
CATO does not add or modify any characters, squads, interiors, building swaps, or world states. This should make it compatible with any mod which consists solely of FCS tweaks.

Will conflict with any mod which modifies city architecture or road networks!
Popular Discussions View All (2)
49
May 19 @ 9:21am
PINNED: Troubleshooting
crunk aint dead
2
Oct 6, 2024 @ 12:09pm
PINNED: Full List of Changes
crunk aint dead
254 Comments
[SSRB]·フブキ.Fubuki May 16 @ 12:05am 
is this compatible to UWE?
Boris the Blade May 9 @ 12:54pm 
Why does it say import building un-checked is required? If i dont own any building in a town this should not matter after a import or am i missing something? Even if i would own a house in a town deleting it with the F12 menue and then dooing a "normal" import should fix that issue too.
Tonny Lawrence May 2 @ 1:38pm 
The latest update of CATO is incompatible with the Empire Reborn: United Cities Ovehaul mod, I know that there is a compatibility patch, but be warned everyone
GayusJuliusCaesarRainbowus Apr 28 @ 11:09pm 
I also will add that I've kept my base throughout the imports for updates and so far I haven't had any issues that I've noticed... I don't have buildings in towns that I own anymore. When I first decided to use CATO, I used the Editor to actually delete the buildings I owned in towns (a tip I saw from a post by Shaiden I believe) and then save. I then imported the save file and the deleted buildings returned without my ownership, and then I imported the save with CATO enabled.
GayusJuliusCaesarRainbowus Apr 28 @ 11:03pm 
I was running the Unofficial Patches for Kenshi and discovered that it contains a similar change to the Fishing Village in the Outlands, causing a doubling of buildings and the settlement, where there's two settlements on top of each other.
Lil O' Apr 27 @ 3:35am 
Oh, to edit interiors in the F12 mode, make sure that when clicking on a building to edit, you click on 'INTERIOR EDIT MODE' which should pop up in that building's details panel on the screen.
Lil O' Apr 27 @ 3:34am 
(PART 1)

So, for others who want to move over to the update but don't want all the grind of building your base, there is NO option for keeping your base exactly as it is (except I suppose saving your buildings as a separate mod, which you can do by hitting 'Save' at the top of the F12 menu when selecting your custom mod from the list).

If you are willing to put the time back in, here's what I did to skip the grind:
- Place a building in the area where your base is/was to set an outpost marker;
- Press LShift + F12 to open the F12 menu;
- Click 'BUILDINGS' at the top to open the build screen;
- Place down all of your main buildings (don't worry about interiors until the last step);
- Press F5 and then F9 to quick-save and quick-load (so the game registers that your new buildings are a part of the outpost);
- Rebuild your base without the effort of making the required resources or building!
Lil O' Apr 27 @ 3:33am 
(PART 2)

This DOES of course take time, as you have to place everything again, but if you're like me and you generally enjoy the process of building in this game, it is definitely a much better option than either rebuilding the base again the normal way or completely giving up on your playthrough (which, I admit, is what I did first, before deciding to put a little effort in)!

During the process of building in the F12 menu, I strongly recommend extremely regularly hitting 'CONFIRM' to make sure you don't accidentally move things you've placed and to avoid the common glitch of placed (but not confirmed) buildings disappearing.

I also strongly recommend regularly hitting F5 to quick-save and then F9 to quick-load. This will keep the game's processes fresh, such as by making it sure it keeps your outpost's "size" correct, as well as keep your progress saved.
Lil O' Apr 27 @ 3:33am 
(PART 3)

It's important to make sure your outpost area covers your whole base, which you can see when you click on 'TOWN PLACEMENT' in the F12 menu (a blue statue signifies the middle of your base, the circle around it is what decides what is included in your outpost). The ring around the statue should increase in size to accommodate large bases automatically, but if you place a building too far away from your main cluster of buildings it's possible it won't be included unless you move the statue manually to cover it.

I hope this helps somebody! :)
Lil O' Apr 27 @ 1:58am 
Sure thing! I'll post some basic steps later on.