Legend of Grimrock 2

Legend of Grimrock 2

Chaos Isle
RPG only Sep 28, 2024 @ 9:51am
Crash report
== Software Failure ===

#script_entity_dark_boss.script:2: attempt to index global 'dark_acolyte_soxon' (a nil value)
stack traceback:
#script_entity_dark_boss.script:2: in function <#script_entity_dark_boss.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "FloorTrigger.lua"]: in function 'activate'
[string "FloorTrigger.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
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Showing 1-12 of 12 comments
Orace Sep 28, 2024 @ 10:16am 
New party or veterans party?
RPG only Sep 28, 2024 @ 11:38am 
Veteran party, imported from the original game at ~ level 15.
Orace Sep 28, 2024 @ 12:16pm 
And this is the first mod you play after the original game?
Orace Sep 28, 2024 @ 12:20pm 
I'm asking this because some mods add new spells and skills and you need to "detox" the players after each mod, otherwise it's easy to have consolle errors
RPG only Sep 28, 2024 @ 12:32pm 
And this is the first mod you play after the original game?

No. Very experienced player (~2.700 hours) who playerd almost every bigger mod here from Steam and Nexus.

I'm asking this because some mods add new spells and skills and you need to "detox" the players after each mod, otherwise it's easy to have consolle errors.

I know, but as long as a mod does not contain new classes (i,e, Paladin, Cleric,...) or skills,it should be fine...
Last edited by RPG only; Sep 28, 2024 @ 12:35pm
ChaosLord316  [developer] Sep 28, 2024 @ 1:18pm 
Hello, creator of this dungeon here. I am no expert, but it looks like this crash happened because Dark Acolyte Soxon died before his time, before triggering that boss fight. Not a big deal, probably doesn't have anything to do with your party. I can probably fix this by putting a Force Field around the boss that turns off when the boss fight starts.

This dungeon has completely default champions, classes, skills, spells, equipment, and items.
RPG only Sep 28, 2024 @ 1:31pm 
I can probably fix this by putting a Force Field around the boss that turns off when the boss fight starts.


Yes, that should fix it.

Btw. the only issue,I found, after playing the mod for ~3 hours.... :steamhappy::steamthumbsup:
Last edited by RPG only; Sep 28, 2024 @ 1:31pm
ChaosLord316  [developer] Sep 28, 2024 @ 2:27pm 
Thank you very much RPG only. Have you been lurking? What do you think of the dungeon so far? Do you see "the big picture" yet? If you made it to Soxon already, you're really moving along.

Can you describe how you encountered this crash? I have a pretty good idea what happened.
RPG only Sep 28, 2024 @ 2:35pm 
Did not remember exactly. Fought another acolyte first, then the "boss" and the game crashed.
ChaosLord316  [developer] Sep 29, 2024 @ 12:16am 
Ok, update published. I used blockers instead of force fields, but the effect is the same, better even. The NexusMods file was of course updated too.
RPG only Sep 29, 2024 @ 12:47am 
Thanks
ChaosLord316  [developer] Sep 29, 2024 @ 12:28pm 
On this subject, I foresee a potential bug with a couple of the late-game secrets. I will be implementing a fix in the next patch (the solution came to me in a dream, and I forgot it in another dream).
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Showing 1-12 of 12 comments
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